{"id":548,"date":"2026-01-19T14:29:45","date_gmt":"2026-01-19T14:29:45","guid":{"rendered":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/?p=548"},"modified":"2026-01-19T14:30:55","modified_gmt":"2026-01-19T14:30:55","slug":"gameplay","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/2026\/01\/19\/gameplay\/","title":{"rendered":"Gameplay"},"content":{"rendered":"\n<details class=\"wp-block-details has-primary-background-color has-background is-layout-flow wp-block-details-is-layout-flow\"><summary><strong>Contribution<\/strong> <strong>Colour-Coding Key<\/strong><\/summary>\n<p class=\"wp-block-paragraph\"><strong><mark style=\"background-color:#c3d2df\" class=\"has-inline-color\">Aysa<\/mark> \/ <mark style=\"background-color:#dec1d7\" class=\"has-inline-color\">Camilla<\/mark> \/ <mark style=\"background-color:#cec1de\" class=\"has-inline-color\">Combined<\/mark><\/strong><\/p>\n<\/details>\n\n\n\n<h3 class=\"wp-block-heading has-medium-font-size\">Main Game Loop<\/h3>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"548\" height=\"131\" src=\"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-content\/uploads\/sites\/39\/2026\/01\/image.png\" alt=\"\" class=\"wp-image-549\" style=\"width:620px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-content\/uploads\/sites\/39\/2026\/01\/image.png 548w, https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-content\/uploads\/sites\/39\/2026\/01\/image-300x72.png 300w\" sizes=\"(max-width: 548px) 100vw, 548px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:#c3d2df\" class=\"has-inline-color\">Moment-to-moment gameplay is advancing text (read \u2192 advance \u2192 read \u2192 advance) while mentally evaluating characters, tone, and future consequences, punctuated by occasional choices that shape the narrative. Specifically, psychological thriller visual novels turn reading and advancing text into a suspense mechanic, using pacing, anomalies, and delayed consequences to make every click feel unsafe.<\/mark><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Story Choices<\/h3>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"1\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/UM9vj3JC27A?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:#c3d2df\" class=\"has-inline-color\">This prototype was produced by Camilla, our concept artist. It visually portrays how our choices will pop-up and come into play, and the potential consequences to the player when a decision is made. This original prototype was only made using the mouse as the controls, however we will make a version that also includes keyboard integration.<\/mark><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:#c3d2df\" class=\"has-inline-color\">These story choices will occur during the majority of the games in-between moments, but not so frequently that it loses impact to the player and narrative. The narrative will dictate how the choices will be spread out, and as the game is a closed-world game limited to two different spaces, the computer and bedroom, the main narrative-changing choices will only occur on the computer. Normal interactability with no real consequence will occur in the bedroom majority of the time, with a few occurring on the computer. They have no impact on the narrative but play a huge role in immersion tactics and filler.<\/mark><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Main Game Loop Moment-to-moment gameplay is advancing text (read \u2192 advance \u2192 read \u2192 advance) while mentally evaluating characters, tone, and future consequences, punctuated by occasional choices that shape the narrative. Specifically, psychological thriller visual novels turn reading and advancing text into a suspense mechanic, using pacing, anomalies, and delayed consequences to make every click [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-548","post","type-post","status-publish","format-standard","hentry","category-project-outline"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/posts\/548","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/comments?post=548"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/posts\/548\/revisions"}],"predecessor-version":[{"id":550,"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/posts\/548\/revisions\/550"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/media?parent=548"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/categories?post=548"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/tags?post=548"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}