{"id":574,"date":"2026-01-19T14:50:20","date_gmt":"2026-01-19T14:50:20","guid":{"rendered":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/?p=574"},"modified":"2026-01-19T14:50:27","modified_gmt":"2026-01-19T14:50:27","slug":"sound-music-direction","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/2026\/01\/19\/sound-music-direction\/","title":{"rendered":"Sound &amp; Music Direction"},"content":{"rendered":"\n<details class=\"wp-block-details has-primary-background-color has-background is-layout-flow wp-block-details-is-layout-flow\"><summary><strong>Contribution<\/strong> <strong>Colour-Coding Key<\/strong><\/summary>\n<p class=\"wp-block-paragraph\"><strong><mark style=\"background-color:#c3d2df\" class=\"has-inline-color\">Aysa<\/mark> \/ <mark style=\"background-color:#dec1d7\" class=\"has-inline-color\">Camilla<\/mark> \/ <mark style=\"background-color:#cec1de\" class=\"has-inline-color\">Combined<\/mark><\/strong><\/p>\n<\/details>\n\n\n\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:#dec1d7\" class=\"has-inline-color\">The soundtrack for our game will mostly be an eerie subtle mix of digital, piano, and synth; a musical profile that sounds both unsettling and nostalgic. The music at the start of the game will be more upbeat and inline with music typically used in cosier games. As the game progresses and the player character&#8217;s mental state becomes more unstable, the music will become increasingly unsettling.\u00a0<\/mark><\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-f56f613f wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-content\/uploads\/sites\/39\/2026\/01\/image-9-1024x1024.png\" alt=\"\" class=\"wp-image-575\" title=\"d4mBQK.png\" srcset=\"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-content\/uploads\/sites\/39\/2026\/01\/image-9-1024x1024.png 1024w, https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-content\/uploads\/sites\/39\/2026\/01\/image-9-300x300.png 300w, https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-content\/uploads\/sites\/39\/2026\/01\/image-9-150x150.png 150w, https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-content\/uploads\/sites\/39\/2026\/01\/image-9-768x768.png 768w, https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-content\/uploads\/sites\/39\/2026\/01\/image-9-1536x1536.png 1536w, https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-content\/uploads\/sites\/39\/2026\/01\/image-9.png 1600w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:#dec1d7\" class=\"has-inline-color\">The main soundtrack for the game will consist of roughly 10 main songs, having different music for the two possible endings, as well as, having different soundtracks for the mini-games.\u00a0<\/mark><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:#cec1de\" class=\"has-inline-color\">We have created a spotify playlist full of inspiration and existing songs we feel as though suit the vibe for our game. Many of these songs have that eerie synth like sound that we aim to achieve within our own sound design.<\/mark><\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-group has-custom-camilla-background-color has-background has-global-padding is-layout-constrained wp-container-core-group-is-layout-5b447516 wp-block-group-is-layout-constrained\" style=\"padding-top:var(--wp--preset--spacing--40);padding-right:var(--wp--preset--spacing--40);padding-bottom:var(--wp--preset--spacing--40);padding-left:var(--wp--preset--spacing--40)\">\n<h4 class=\"wp-block-heading\"><strong>Itemised List of Intended Soundtracks<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Gameplay<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>One melancholy cosier song for the beginning<\/li>\n\n\n\n<li>Two more eerie intense songs<\/li>\n\n\n\n<li>Endings\n<ul class=\"wp-block-list\">\n<li>One good ending song<\/li>\n\n\n\n<li>One bad ending song<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mini-Games (M-Gs)<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>One relaxed minigame song (introductory)<\/li>\n\n\n\n<li>Two more intense minigame songs<\/li>\n\n\n\n<li>One distorted minigame song for loses\u00a0<\/li>\n<\/ul>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mini-Games (M-Gs)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:#dec1d7\" class=\"has-inline-color\">The sound design for the mini-games will intentionally be more intense than the music throughout the rest of the game. The shift signals to the player that they are entering a high pressure situation, reinforcing the importance of engaging with the minigames.\u00a0<\/mark><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:#dec1d7\" class=\"has-inline-color\">This intensity will be achieved by making the tempo of the music more fastpaced, mirroring the frantic nature of these mini-games such as moderating a chat in realtime. One potential we have considered is adding in distortion or glitches in the music during these moments, gradually intensifying as the mini-game progresses. Adding in these glitches to the mini-games soundtracks will help convey a loss of control, also reflecting the hostile, chaotic environment that the player character is experiencing.\u00a0<\/mark><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">UI Sound<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:#dec1d7\" class=\"has-inline-color\">Considering the majority of the gameplay will be set within a computer browser, the sound design for the user interface will lean very heavily into a more digital sound with hints of the real world style. The aim for this is to make every interaction; clicking buttons, opening tabs, and getting notifications, feel immersive and align with the theme of the game.<\/mark><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><mark style=\"background-color:#c3d2df\" class=\"has-inline-color\">The main UI sound response will be keyboard creamy switch clacks to bring a sense of real world sounds and vulnerability to the player. <\/mark><mark style=\"background-color:#dec1d7\" class=\"has-inline-color\">Subtle \u2018bleeps\u2019 and electronic noises within the menus as well as rare glitch responses will fit well into the digital profile of the game world. The aim with this is to blur the line between the player and the character, feeling as though you are truly operating a computer and not a game menu.<\/mark><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The soundtrack for our game will mostly be an eerie subtle mix of digital, piano, and synth; a musical profile that sounds both unsettling and nostalgic. The music at the start of the game will be more upbeat and inline with music typically used in cosier games. As the game progresses and the player character&#8217;s [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[],"class_list":["post-574","post","type-post","status-publish","format-standard","hentry","category-project-content"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/posts\/574","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/comments?post=574"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/posts\/574\/revisions"}],"predecessor-version":[{"id":576,"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/posts\/574\/revisions\/576"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/media?parent=574"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/categories?post=574"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23-yr3\/wp-json\/wp\/v2\/tags?post=574"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}