{"id":211,"date":"2024-11-03T02:10:24","date_gmt":"2024-11-03T02:10:24","guid":{"rendered":"https:\/\/sites.wsagames.com\/aa14g23\/?p=211"},"modified":"2025-01-09T14:13:42","modified_gmt":"2025-01-09T14:13:42","slug":"week-3-game-review-readings","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/aa14g23\/2024\/11\/03\/week-3-game-review-readings\/","title":{"rendered":"Week 3 Prep, Lecture &amp; Log -&gt; Concept Art"},"content":{"rendered":"\n<p class=\"has-text-align-left has-text-color has-link-color has-large-font-size wp-elements-1a8cb11793de918aef012070d058b740\" style=\"color:#67191f\"><strong>Prep for this Week:<\/strong><\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-cc3cab80d2ea288dc58ea59782976d47\" style=\"color:#67191f\"><strong>Watch <\/strong>Jacob Geller, \u2018Bad Graphics\u2019, https:\/\/www.youtube.com\/watch?v=-yVs2E4aldg<\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-7a66ba01fa704a5e3a81e9335d090ed4\" style=\"color:#67191f\"><strong>Read <\/strong>Molly Bang (2016 \u2013 2nd Edition) <em>Picture This: How Pictures Work <\/em>and Scott McCloud (1993) <em>Understanding Comics<\/em><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-dots\" \/>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-a0d05d5ea1e5bfc66a57a4b96b83b914\" style=\"color:#67191f\"><strong>Play<\/strong><\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-81af00260f8d3a045a8e16ee1654addd\" style=\"color:#67191f\">1.<em>Monument Valley, <\/em>UsTwo<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-default\" \/>\n\n\n\n<p class=\"has-text-color has-link-color has-medium-font-size wp-elements-1fe407dc02a949bd2a230177c7babda3\" style=\"color:#67191f\">\u2018Capture the essence of experiences within the game, it will feed your design intention\u2019<\/p>\n\n\n\n<p>Examples of articulating your essential experience-<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>To have the feeling of overcoming demons from an unbalanced environment<\/li>\n\n\n\n<li>To make the player feel truly vulnerable and alone in a large world by using a sense of scale and by implementing characters that the player will never interact with but will forever have a presence within the game.<\/li>\n<\/ul>\n\n\n\n<p>Ask yourself- what is the experience of the game? What is essential (needed) for that experience to happen? How can my game capture that essence?<\/p>\n\n\n\n<p>Dig into the why of your game. An example of digging deeper is turning \u2018our game will feature 2D puzzles and platforming\u2019 into \u2018Our players will achieve a state of flow through challenging, precision gameplay\u2019<\/p>\n\n\n\n<p>Exercise 1:<\/p>\n\n\n\n<p><em>I would like players to [experiential verb; Feel, Think, Experience] [something]<\/em><\/p>\n\n\n\n<p>I would like players to experience a range of different emotions throughout the game<\/p>\n\n\n\n<p>\u21aa I would like the players to experience concern through the actions of the character<\/p>\n\n\n\n<p>What is concern? Is there a scale for this? Is my level of concern on an action different to what another player would feel?<\/p>\n\n\n\n<p>What factors make people concerned? Does this link to any other feelings or is this the initial part of this feeling?&nbsp;<\/p>\n\n\n\n<p>What makes people feel concerned?<\/p>\n\n\n\n<p>When people are concerned they usually feel a sense of stress and uncertainty of how the situation will end.<\/p>\n\n\n\n<p>Dr. Robert Plutchik\u2019s Wheel of Emotions, using this to link my statement to an emotional bond.<\/p>\n\n\n\n<p class=\"has-text-align-center has-text-color has-link-color has-medium-font-size wp-elements-8218ff505b2df0d487188b05c7f190b9\" style=\"color:#67191f\">Value + Arousal = Emotional States<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"577\" height=\"186\" src=\"https:\/\/sites.wsagames.com\/aa14g23\/wp-content\/uploads\/sites\/3\/2024\/11\/Screenshot-2025-01-09-140832.png\" alt=\"\" class=\"wp-image-453\" srcset=\"https:\/\/sites.wsagames.com\/aa14g23\/wp-content\/uploads\/sites\/3\/2024\/11\/Screenshot-2025-01-09-140832.png 577w, https:\/\/sites.wsagames.com\/aa14g23\/wp-content\/uploads\/sites\/3\/2024\/11\/Screenshot-2025-01-09-140832-300x97.png 300w\" sizes=\"(max-width: 577px) 100vw, 577px\" \/><\/figure>\n\n\n\n<p>Applying a psychology illustration captured into a game design experience.<\/p>\n\n\n\n<p>Play Structures , Aesthetics , Elemental Tetrad<\/p>\n\n\n\n<p>Play Structures:<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img decoding=\"async\" width=\"613\" height=\"150\" src=\"https:\/\/sites.wsagames.com\/aa14g23\/wp-content\/uploads\/sites\/3\/2024\/11\/Screenshot-2025-01-09-141222.png\" alt=\"\" class=\"wp-image-455\" srcset=\"https:\/\/sites.wsagames.com\/aa14g23\/wp-content\/uploads\/sites\/3\/2024\/11\/Screenshot-2025-01-09-141222.png 613w, https:\/\/sites.wsagames.com\/aa14g23\/wp-content\/uploads\/sites\/3\/2024\/11\/Screenshot-2025-01-09-141222-300x73.png 300w\" sizes=\"(max-width: 613px) 100vw, 613px\" \/><\/figure>\n\n\n\n<p>(Ludus) to (Paidia) &#8211; my idea so far sits inbetween the two on the structured side<\/p>\n\n\n\n<p>What are the emotional responses envoked in the player (from MDA)?<\/p>\n\n\n\n<p>1. Sensation Game as sense-pleasure<\/p>\n\n\n\n<p>2. Fantasy Game as make-believe<\/p>\n\n\n\n<p>3. Narrative Game as drama<\/p>\n\n\n\n<p>4. Challenge Game as obstacle course<\/p>\n\n\n\n<p>5. Fellowship Game as social framework<\/p>\n\n\n\n<p>6. Discovery Game as uncharted territory<\/p>\n\n\n\n<p>7. Expression Game as self-discovery<\/p>\n\n\n\n<p>8. Submission Game as pastime<\/p>\n\n\n\n<p>What supports that experience?&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img decoding=\"async\" width=\"620\" height=\"320\" src=\"https:\/\/sites.wsagames.com\/aa14g23\/wp-content\/uploads\/sites\/3\/2024\/11\/Screenshot-2025-01-09-141253.png\" alt=\"\" class=\"wp-image-456\" srcset=\"https:\/\/sites.wsagames.com\/aa14g23\/wp-content\/uploads\/sites\/3\/2024\/11\/Screenshot-2025-01-09-141253.png 620w, https:\/\/sites.wsagames.com\/aa14g23\/wp-content\/uploads\/sites\/3\/2024\/11\/Screenshot-2025-01-09-141253-300x155.png 300w\" sizes=\"(max-width: 620px) 100vw, 620px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p>Guest speaker<\/p>\n\n\n\n<p>You had a session with JAKe;aspects mentioned:<\/p>\n\n\n\n<p>\u2022Start with simple shapes<\/p>\n\n\n\n<p>\u2022Characters come fromobservations of real-worldpeople; some people can looklike characters\u2026 maybe theseare people that you havesome sort of relationship(family?)<\/p>\n\n\n\n<p>\u2022Archetypes: protagonist \/ avillain?<\/p>\n\n\n\n<p>\u2022Thumbnails can be gooddeliverables; sketches too<\/p>\n\n\n\n<p>\u2022Elevator pitch &#8211; how to pitch aconcept of your character<\/p>\n\n\n\n<p>\u2022You should not explaineverything about thecharacter; you want to let theplayer find it out (mystery boxmechanic)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Prep for this Week: Watch Jacob Geller, \u2018Bad Graphics\u2019, https:\/\/www.youtube.com\/watch?v=-yVs2E4aldg Read Molly Bang (2016 \u2013 2nd Edition) Picture This: How Pictures Work and Scott McCloud (1993) Understanding Comics Play 1.Monument Valley, UsTwo \u2018Capture the essence of experiences within the game, it will feed your design intention\u2019 Examples of articulating your essential experience- Ask yourself- what [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[],"class_list":["post-211","post","type-post","status-publish","format-standard","hentry","category-conceptart"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/posts\/211","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/comments?post=211"}],"version-history":[{"count":8,"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/posts\/211\/revisions"}],"predecessor-version":[{"id":457,"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/posts\/211\/revisions\/457"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/media?parent=211"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/categories?post=211"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/tags?post=211"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}