{"id":247,"date":"2024-11-03T21:10:00","date_gmt":"2024-11-03T21:10:00","guid":{"rendered":"https:\/\/sites.wsagames.com\/aa14g23\/?p=247"},"modified":"2025-01-13T15:07:31","modified_gmt":"2025-01-13T15:07:31","slug":"week-6-prep-read-review-watch","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/aa14g23\/2024\/11\/03\/week-6-prep-read-review-watch\/","title":{"rendered":"Week 6 Prep, Lecture &amp; Log -&gt; Gameplay &amp; Game Systems"},"content":{"rendered":"\n<p><strong>Watch<\/strong><\/p>\n\n\n\n<p>https:\/\/www.youtube.com\/watch?v=SnpAAX9CkIc Rise of the Systemic Game, Game Maker\u2019s Toolkit<\/p>\n\n\n\n<p><strong>Read<\/strong><\/p>\n\n\n\n<p><a href=\"https:\/\/www.gamedeveloper.com\/design\/a-guide-to-systems-based-game-development\">https:\/\/www.gamedeveloper.com\/design\/a-guide-to-systems-based-game-development<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.gamedeveloper.com\/design\/design-pillars-the-core-of-your-game\">https:\/\/www.gamedeveloper.com\/design\/design-pillars-the-core-of-your-game<\/a><\/p>\n\n\n\n<p><strong>Tools to look at:<\/strong><\/p>\n\n\n\n<p><a href=\"https:\/\/machinations.io\">https:\/\/machinations.io<\/a><\/p>\n\n\n\n<p>mini metro<\/p>\n\n\n\n<p><strong>Look for combat systems, economy systems etc.<\/strong><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-dots\" \/>\n\n\n\n<p>Game loops are core for your game system, they explain how the game will work mechanic and flow wise, simplifying your game into small flow charts. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Watch https:\/\/www.youtube.com\/watch?v=SnpAAX9CkIc Rise of the Systemic Game, Game Maker\u2019s Toolkit Read https:\/\/www.gamedeveloper.com\/design\/a-guide-to-systems-based-game-development https:\/\/www.gamedeveloper.com\/design\/design-pillars-the-core-of-your-game Tools to look at: https:\/\/machinations.io mini metro Look for combat systems, economy systems etc. Game loops are core for your game system, they explain how the game will work mechanic and flow wise, simplifying your game into small flow charts.<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[28],"tags":[],"class_list":["post-247","post","type-post","status-publish","format-standard","hentry","category-week-6-gameplay-game-systems"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/posts\/247","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/comments?post=247"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/posts\/247\/revisions"}],"predecessor-version":[{"id":652,"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/posts\/247\/revisions\/652"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/media?parent=247"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/categories?post=247"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/aa14g23\/wp-json\/wp\/v2\/tags?post=247"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}