{"id":272,"date":"2024-11-09T22:54:26","date_gmt":"2024-11-09T22:54:26","guid":{"rendered":"https:\/\/sites.wsagames.com\/ab15g23\/?p=272"},"modified":"2024-11-10T01:09:57","modified_gmt":"2024-11-10T01:09:57","slug":"week-5","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ab15g23\/week-5\/","title":{"rendered":"Week 5"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Narrative Design<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This week looked at primarily using narrative design to sustain and promote the essential experience. We received another guest speaker, Amber Boothe from <em>Nobody&#8217;s Fool<\/em> <em>Myster Games<\/em>, a games company that offers immersive team-building murder mystery events.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">She went over the basics and her formula for creating effective murder mystery game plots as well as solid character designs. Regarding the structure or designing a good murder mystery game, we were prompted to answer these four foundational points (Concept, Premise, Characters and Logic):<\/p>\n\n\n\n<ul style=\"text-transform:none\" class=\"wp-block-list\">\n<li><strong>Concept<\/strong> &#8211; what the game is\n<ul class=\"wp-block-list\">\n<li>&#8220;a murder mystery inspired by <strong>x<\/strong> for<strong> y<\/strong> players.&#8221;<br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Premise<\/strong> &#8211; logline, explanation of the game\n<ul class=\"wp-block-list\">\n<li>Setup: characters are at (location) because&#8230;<\/li>\n\n\n\n<li>Twist: x is actually y\n<ul class=\"wp-block-list\">\n<li>Dont give away the plot!!<\/li>\n\n\n\n<li>The twist is distinct from the muder plot line. The shorter and more succinct the plot, the more succesful it will be<br><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Essential characters<\/strong> &#8211; who the players are playing as\n<ul class=\"wp-block-list\">\n<li><strong>Victim <\/strong>(NPC)<\/li>\n\n\n\n<li><strong>Secondary victim<\/strong> (NPC)<\/li>\n\n\n\n<li><strong>Mastermind<\/strong> &#8211; the architect of the twist\n<ul class=\"wp-block-list\">\n<li>They <strong>cannot<\/strong> be the <strong>murderer<\/strong><\/li>\n\n\n\n<li>they carry the burden of <strong>knowledge<\/strong><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Murderer<\/strong> &#8211; the person with means, motive and opportunity\n<ul class=\"wp-block-list\">\n<li>Keep in mind: sometimes murders can be difficult to solve in a way thats not fun<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Supporting Characters<\/strong>\n<ul class=\"wp-block-list\">\n<li><strong>Lover<\/strong> &#8211; agent of chaos motivated by love, lust<\/li>\n\n\n\n<li><strong>Fool<\/strong> &#8211; clumsily or carelessly cause havoc<br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Logic<\/strong> &#8211; how and why does the game work\n<ul class=\"wp-block-list\">\n<li>Need <strong>very clear logic<\/strong> otherwise the game feels wrong or falls apart<\/li>\n\n\n\n<li><strong>Red herrings<\/strong> that lead to complete dead ends are annoying and hard to enjoy<\/li>\n\n\n\n<li>People expect <strong>murder and drama<\/strong>, not tragedy &#8211; steer away from overly depressing storylines<\/li>\n\n\n\n<li>The player should be able to get the gist in 5 minutes &#8211; expect people to play unprepared<\/li>\n\n\n\n<li>Tell the players what they don&#8217;t know<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">Workshop<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">So, now that we have the formula outlined for us, we had a go at constructing our own small murder mystery games in groups.<br><br><strong>Title: <\/strong>Siren Night<br><strong>Logline<\/strong>: It&#8217;s on a boat.<br>Inspired by sea mythology for players who enjoy petty pirates.<br><strong>Setup:<\/strong> The boat is compromised of humans and a secret siren. One day, the Captain falls dead!<br><strong>Twist:<\/strong> The Captain&#8217;s Daughter killed her father to be with the Siren, whom she fell in love with.<br><strong>Double Twist:<\/strong> The siren doesn&#8217;t even love the Captain&#8217;s Daughter, but  unbeknownst to the rest of the crew is steering the boat towards her Siren friends for a feast.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-regular\"><table class=\"has-blush-light-purple-gradient-background has-background\"><tbody><tr><td>Name<\/td><td><strong>Character Profile<\/strong><\/td><\/tr><tr><td>Captain Miranda<\/td><td>The victim and Captain, dead from jellyfish poisoning<\/td><\/tr><tr><td>Eliza<\/td><td>The Captain&#8217;s Daughter and murderer<\/td><\/tr><tr><td>Maria<\/td><td>The Siren in disguise as the Navigator (steering them off course)<\/td><\/tr><tr><td>LOVE (the concept)<\/td><td>The secondary victim<\/td><\/tr><tr><td>Dr. Hook<\/td><td>The Doctor who assess the body<\/td><\/tr><tr><td>Mr. M. Binder<\/td><td>The First Mate, the closest person to the Captain, had a recent disagreement with him [the Captain]<\/td><\/tr><tr><td>Mr. Howard<\/td><td>The Quartermaster, maintains day to day life on the ship<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Logic<\/strong><br>* The Captain hurt the Captain&#8217;s Daughter by telling her she could never be with the Navigator.<br>* The Captain&#8217;s Daughter cares deeply for the Navigator, having fallen in love with her.<br>* The Captain&#8217;s Daughter kills the Captain to be with the Navigator<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The twist makes it harder to catch the killer, because nobody except the Captain&#8217;s Daughter and the First Mate knew that the Navigator was actually a Siren. Double Twist: The Siren as the Navigator doesn&#8217;t care for the Captain&#8217;s Daughter, and is intent on steering the ship towards rocks to kill and eat everyone on the ship.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Extra Plot Points:<\/strong><br>* The Captain left a note that said &#8220;BEWARE THE SIREN&#8221;, indicating that one of the players are not what they seem to set up the doppleganger twist.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Feedback<\/strong><br>Groups then quickly debrief another group of their narratives and receive feedback:<br>&#8211; How does the love plot affect other characters?<br>+ The secondary twist is good and surprising; not where you&#8217;d traditionally expect the twist to be<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This workshop was not only super silly and fun to do but also really insightful in terms of being able to breakdown the construction of a good story and also analyse a formula that works. Although the workshop didn&#8217;t directly relate to my game, I still gained skills that will help deal with my game in easier, smaller chunks and it was nice to have a go at something new and have a break from the GDD work. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Narrative Design This week looked at primarily using narrative design to sustain and promote the essential experience. We received another guest speaker, Amber Boothe from Nobody&#8217;s Fool Myster Games, a games company that offers immersive team-building murder mystery events. She went over the basics and her formula for creating effective murder mystery game plots as [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":527,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-272","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-weekly-updates"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/posts\/272","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/comments?post=272"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/posts\/272\/revisions"}],"predecessor-version":[{"id":530,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/posts\/272\/revisions\/530"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/media\/527"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/media?parent=272"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/categories?post=272"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/tags?post=272"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}