{"id":491,"date":"2024-11-14T20:54:22","date_gmt":"2024-11-14T20:54:22","guid":{"rendered":"https:\/\/sites.wsagames.com\/ab15g23\/?p=491"},"modified":"2025-02-27T11:58:40","modified_gmt":"2025-02-27T11:58:40","slug":"week-6","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ab15g23\/week-6\/","title":{"rendered":"Week 6"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Week 6 has easily been one of the most important weeks for this project no doubt. Senior Game Designer  at Sumo Digital and alumni Venezia came in to give us a talk about game design pillars, game loops and systems. The concepts spoken about this week are what are going to solidify the game and give it real foundation and structure.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Game Design Pillars<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Design Pillars are the <strong>foundational concepts a game wants to explore.<\/strong> We can think of the essential experience as the pitch and the pillars are what you want the game to explore. To summarise: they are the guiding light and the <strong>overarching game vision<\/strong>. For every feature, there should be questions asking how it contributes to at least one pillar. Designers typically choose the top 3-6, although we were advised that for us it&#8217;s most likely going to be 3-4 or lower depending on the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Good pillars are<strong> concise and specific<\/strong> &#8211; a title and 1-2 supporting sentences. Every phrase must <strong>enhance understanding<\/strong> and it&#8217;s important to remember that pillars are foundational, meaning they are very unlikely to change unless its a conscious decision to do so. An example of a pillar would be:<\/p>\n\n\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column has-black-color has-white-background-color has-text-color has-background has-link-color wp-elements-1 is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<h2 class=\"wp-block-heading has-text-align-center\">Rich and Reactive Open-World<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Explore distinct locations<\/li>\n\n\n\n<li>Each area brings adventures, challenges, enticing rewards.<\/li>\n<\/ul>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<h2 class=\"wp-block-heading has-text-align-center\">What makes it good?<\/h2>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">&lt;- No fluff<br>&lt;- Short and simple<br>&lt;- Clear direction<br>&lt;- Hard to misinterpret<\/p>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Game Loops<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Loops are defined as the <strong>chain of repeatable actions<\/strong> that form the users play.<br>Venezia outlined that there are two categories of loops &#8211; core game loops and meta game loops.<\/p>\n\n\n\n<div class=\"wp-block-columns alignwide are-vertically-aligned-top is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\">\n<h2 class=\"wp-block-heading\">Core Game Loops<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">These are <strong>moment-to-moment, highly repeatable<\/strong> player actions. The core mechanics, decisions and possibly space, that are always happening.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\">\n<h2 class=\"wp-block-heading\">Meta Game Loops<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">They handle the repeatable actions<strong> outside of the core gameplay<\/strong>. Anything not directly related to movement (upgrades, trades, skill trees etc.) applies to these kind of loops<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Meta loops are bigger, they typically <strong>represent long-term goals<\/strong> and depict the <strong>larger progression<\/strong>.<\/p>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><br><span style=\"text-decoration: underline\">Loops can also be <strong>split by time<\/strong>:<\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Seconds:<\/strong> the very basics (movement, defeating enemies). What occurs every second<\/li>\n\n\n\n<li><strong>Minutes:<\/strong> medium term goals (collecting items, unlocking new levels)<\/li>\n\n\n\n<li><strong>Hours: <\/strong>permanent progression (complex goals, story progression)<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Meta Game Systems<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"text-decoration: underline\"><strong>Importance (what they provide):<\/strong><br><\/span><strong>&#8211; Long term goals<br>&#8211; Player progression<br>&#8211; Game depth<\/strong> &#8211; add a layer of depth to core<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">All of the above points enable *<strong>player motivation<\/strong>*, that&#8217;s the idea of meta game systems.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Documenting Systems<br><\/h2>\n\n\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h2 class=\"wp-block-heading\">Brief Overview<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Write a brief 2-4 sentence summary of the feature. <br>Keep these concise and meaningful &#8211; how does the system support the pillars?<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h2 class=\"wp-block-heading\">User Story &amp; Goals<\/h2>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\">In addition to a well constructed story, outline the most crucial goal for the system. Example: &#8220;I want the player to feel a sense of combat mastery from my parry system.&#8221;.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h2 class=\"wp-block-heading\">How it works<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The meat. Outline in detail exactly how the system works. What are the edge cases (what could happen outside of what is intended to). Include any and all diagram necessary.<\/p>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><br>Further on<strong> writing user stories<\/strong>: we were given a formula that would come to be very important when considering UX and it goes as followed:<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p class=\"has-text-align-center wp-block-paragraph\">&#8220;As &#8230;&#8221;<br>&#8220;I want &#8230;&#8221;<br>&#8220;So that &#8230;&#8221;<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p class=\"wp-block-paragraph\">&lt;- who is the feature aimed at?<br>&lt;- what do they want from the feature?<br>&lt;- why would they want this feature?<\/p>\n<\/div>\n<\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">All in all, the guest talk was extremely useful and easy to follow. It broke down everything very effectively and I feel like I have a much stronger direction. Venezia gave me good individual advice about loops and was excited when I told her I was going down the roguelite path, saying that the genre really lends itself to creating great loops &#8211; we spoke about <em>Hades<\/em> and she suggested I do a breakdown of the game to help with my confidence.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It also made me realise how much my game was lacking in structure and what was missing, which was primarily <strong>player<\/strong> <strong>motivation<\/strong>. I had no high risk factor and no meta game system to push the player to continue playing. I&#8217;m excited to do more work into this, breaking down games was super interesting and came to me a lot faster than I thought it would.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Week 6 has easily been one of the most important weeks for this project no doubt. Senior Game Designer at Sumo Digital and alumni Venezia came in to give us a talk about game design pillars, game loops and systems. The concepts spoken about this week are what are going to solidify the game and [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":600,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-491","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-weekly-updates"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/posts\/491","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/comments?post=491"}],"version-history":[{"count":6,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/posts\/491\/revisions"}],"predecessor-version":[{"id":1845,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/posts\/491\/revisions\/1845"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/media\/600"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/media?parent=491"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/categories?post=491"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/tags?post=491"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}