{"id":931,"date":"2025-01-02T20:03:59","date_gmt":"2025-01-02T20:03:59","guid":{"rendered":"https:\/\/sites.wsagames.com\/ab15g23\/?p=931"},"modified":"2025-01-05T20:58:27","modified_gmt":"2025-01-05T20:58:27","slug":"denial-character-concept-art","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ab15g23\/denial-character-concept-art\/","title":{"rendered":"Denial Character Concept Art"},"content":{"rendered":"\n<p class=\"has-cyan-bluish-gray-background-color has-background wp-block-paragraph\"><strong>Character Overview:<\/strong><br>Denial is one of the four Griefs the player must confront. Denial is desperate and manipulative, chained to its own false reality. Denial persuades and pleads all beings to look away and take shelter in the comfort of lies.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What is Denial?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Denial is the first stage of grief outlined in the 5 stages of grief model. Denial is a defense mechanism that people use during the grieving process to protect themselves from the shock of a difficult situation. It&#8217;s a period when someone refuses to accept the reality of a situation, such as the death of a loved one.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Design Process<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">For denial I wanted to look into the concept of instability and anxious attachments as well as desperation. One of my main concepts was the idea of multiple heads and or faces, this is because I felt that Denial will present itself into any form to get the player to stay, constantly changing and morphing to present a new excuse or reason to avoid accepting the reality of loss. This was my main research point and below are images I collected that I thought best represented the idea, I was particularly drawn to the use of masks and chains.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"562\" src=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-moodboard-1024x562.jpg\" alt=\"\" class=\"wp-image-932\" srcset=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-moodboard-1024x562.jpg 1024w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-moodboard-300x165.jpg 300w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-moodboard-768x421.jpg 768w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-moodboard-850x466.jpg 850w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-moodboard.jpg 1404w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Upon doing further research I began branching out from the original idea and looked at more creature-like designs where I started looking at serpents and gorgons. The concept of a serpent ties well into my characterisation of Denial because of its religious connotations i.e. the creation story and the serpent being the first thing to lie in the garden of Eden causing the downfall of humanity (&#8220;Now the serpent was more cunning than any beast of the field, which the Lord God had made.&#8221; Genesis 3:1A). Giving it a snake-like body allows for really interesting movement such as slithering and quick attacks as well constriction &#8211; a physical and fatal manner of keeping a person or thing stuck &#8211; the idea of constriction is super intriguing in terms of it making sense with the grief cycle, denial continuosly traps a person in grief.<\/p>\n\n\n\n<figure class=\"wp-block-image alignright size-full is-resized\"><img decoding=\"async\" width=\"112\" height=\"152\" src=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-4.png\" alt=\"\" class=\"wp-image-940\" style=\"width:153px;height:auto\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Whilst researching I discovered the &#8220;False Hydra&#8221; a sinister homebrew <strong>Dungeons &amp; Dragons<\/strong> (D&amp;D) creation. It&#8217;s not an official monster from any published material, but rather a concept created by the community that has gained popularity due to its eerie and psychological horror potential. A False Hydra is a terrifying monster with pale skin and multiple heads on long necks. Instead of dragon heads like an original hydra, it has human heads with blackened eyes and large white teeth &#8211; they are insidious creatures that take root in communities as a result of rampant falsehood.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img decoding=\"async\" width=\"920\" height=\"773\" src=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-3.png\" alt=\"\" class=\"wp-image-933\" srcset=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-3.png 920w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-3-300x252.png 300w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-3-768x645.png 768w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-3-850x714.png 850w\" sizes=\"(max-width: 920px) 100vw, 920px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I think that the image on the top left best depicts all of my ideas together and I will begin creating my designs heavily considering the existing art work.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Concept Sketches<\/h2>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"533\" height=\"477\" data-id=\"943\" src=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-6.png\" alt=\"\" class=\"wp-image-943\" srcset=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-6.png 533w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-6-300x268.png 300w\" sizes=\"(max-width: 533px) 100vw, 533px\" \/><figcaption class=\"wp-element-caption\">Creating the shape and body of Denial<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"525\" height=\"560\" data-id=\"944\" src=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-7.png\" alt=\"\" class=\"wp-image-944\" srcset=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-7.png 525w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-7-281x300.png 281w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-7-300x320.png 300w\" sizes=\"(max-width: 525px) 100vw, 525px\" \/><figcaption class=\"wp-element-caption\">Secondary idea<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"818\" height=\"563\" data-id=\"945\" src=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-8.png\" alt=\"\" class=\"wp-image-945\" srcset=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-8.png 818w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-8-300x206.png 300w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-8-768x529.png 768w\" sizes=\"(max-width: 818px) 100vw, 818px\" \/><figcaption class=\"wp-element-caption\">Comparing primary snake head with primary human head.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"369\" height=\"407\" data-id=\"946\" src=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-9.png\" alt=\"\" class=\"wp-image-946\" srcset=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-9.png 369w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-9-272x300.png 272w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-9-300x331.png 300w\" sizes=\"(max-width: 369px) 100vw, 369px\" \/><figcaption class=\"wp-element-caption\">Human heads require human faces, I needed to find an expression that suited the character and the furrowed brow was not the right approach.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"447\" height=\"517\" data-id=\"947\" src=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-10.png\" alt=\"\" class=\"wp-image-947\" srcset=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-10.png 447w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-10-259x300.png 259w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-10-300x347.png 300w\" sizes=\"(max-width: 447px) 100vw, 447px\" \/><figcaption class=\"wp-element-caption\">I settled with no hair and no eyebrows which created an androgynous appearance that I liked but meant that the face was quite barren.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"445\" height=\"459\" data-id=\"948\" src=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-11.png\" alt=\"\" class=\"wp-image-948\" srcset=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-11.png 445w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-11-291x300.png 291w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-11-300x309.png 300w\" sizes=\"(max-width: 445px) 100vw, 445px\" \/><figcaption class=\"wp-element-caption\">played around with adding facial hair to add a sense of rebellion or mischief.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"604\" height=\"627\" data-id=\"949\" src=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-12.png\" alt=\"\" class=\"wp-image-949\" srcset=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-12.png 604w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-12-289x300.png 289w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-12-300x311.png 300w\" sizes=\"(max-width: 604px) 100vw, 604px\" \/><figcaption class=\"wp-element-caption\">Body and face with the snakes added<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" data-id=\"950\" src=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-sketches-1024x1024.png\" alt=\"\" class=\"wp-image-950\" srcset=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-sketches-1024x1024.png 1024w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-sketches-300x300.png 300w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-sketches-150x150.png 150w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-sketches-768x768.png 768w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-sketches-1536x1536.png 1536w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-sketches-850x850.png 850w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/denial-sketches.png 1870w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Concept sketches plus final concept<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Final Concept<\/h2>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"844\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-13-844x1024.png\" alt=\"\" class=\"wp-image-951\" srcset=\"https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-13-844x1024.png 844w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-13-247x300.png 247w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-13-768x932.png 768w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-13-300x364.png 300w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-13-850x1031.png 850w, https:\/\/sites.wsagames.com\/ab15g23\/wp-content\/uploads\/sites\/5\/2025\/01\/image-13.png 1178w\" sizes=\"(max-width: 844px) 100vw, 844px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I chose this design because it blended all of my previous ideas together in one and created a really interesting character, as well as a unique depiction of Denial. If I were to continue developing this character I would look at different colour palettes and faces, perhaps trying more feminine features and playing with the idea of shape shifting. But as it stands, I&#8217;m happy with this concept.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Character Overview:Denial is one of the four Griefs the player must confront. Denial is desperate and manipulative, chained to its own false reality. Denial persuades and pleads all beings to look away and take shelter in the comfort of lies. What is Denial? Denial is the first stage of grief outlined in the 5 stages [&hellip;]<\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[],"class_list":["post-931","post","type-post","status-publish","format-standard","hentry","category-character-design"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/posts\/931","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/comments?post=931"}],"version-history":[{"count":9,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/posts\/931\/revisions"}],"predecessor-version":[{"id":959,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/posts\/931\/revisions\/959"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/media?parent=931"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/categories?post=931"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ab15g23\/wp-json\/wp\/v2\/tags?post=931"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}