Week 3

Creating Physical Timeline and Task Board – Monday
The group is tasked to take our Miro and written tasks and timelines and write them down on physical sticky notes. These tasks are organized on a board with printed out timetables showing what we each need to complete over the next week or so. I have narrowed my work down to finishing 2 concept arts and 10 base assets.

Wednesday
On my own time I experiment with the Github repository by a dying folders for Assets into the Unity project and pushing those changes into the shared Github.

Adding Assets into Unity – Thursday
I fixed the assets within Blender and moved all 20 of them into Unity and organized them in respective folders. I then pushed the GitHub changes for each addition/change. This involved learning how to import and manage normals and collision for FBX files along with learning how GitHub works and how pushing changes effects the Unity file.

GitHub

Games Customer Base – Friday
Finding the ideal customers for the game as a product. Looking at examples like EA and Bethesda and their marketing decisions. How research and focus groups impact the decisions made by studios/publishers in relation to games development, marketing and price points.

Tools Used:
Unity + GitHub Push Changes
https://www.youtube.com/watch?v=pn1YgU81GUY&pp=ygUccHVzaGluZyB1bml0eSBjaGFuZ2VzIGdpdGh1Yg%3D%3D

https://www.youtube.com/watch?v=ml2N3APdoB0&pp=ygUccHVzaGluZyB1bml0eSBjaGFuZ2VzIGdpdGh1Yg%3D%3D

Learning how to set-up, push and revert changes within GitHub with Unity.

Week Objectives
Soft Skills: Quantify the needed objectives for the play-test.
Technical Skills: Go back and forth with group members to learn how GitHub repo pushing effects the file to prevent overlapping changes.
Academic Skills: Take more notes in class and go back to previous week blogs to add needed details.

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