Week 6

Monday – Luigi Towers, Programmer – Guest Lecture
– Zeolite: The TileMaker of Granada – Indie Game
Development Team of 10 People, 3D, first-person, Released in 2023

– Unity Engineer
Mostly a Bug Fixer and Programmer but occasionally works in Design

– Peaky Blinders – The King’s Ransom
VR Shooter / Action and Adventure Title, Meta Quest 2
4+ Year of Development, 1 Year of turning Greybox into Realistic World, 8 Hour Narrative
Taking backlog of code from the four years along with UI Design
Small Code team (3-4 Members), 40 to 50 Team Members
Working within different markets like Chinese Market, Removing Drug references

– Infinite Inside
VR/AR Puzzle-Solver, All VR Headsets
Pushing what a VR game could mean/be
Struggles with immersion into game’s atmosphere
Single Programmer, Team of 6 People, Doubled to 12 later in Development
Small Marketing, Great Success within target Demo

Programming as Artistic Medium
Shader Art, Idea of programming to create purely visual beauty
Creating Meta Code that is Art within itself

Thursday

Friday

How to make money from you’re indie game

Examples: Crowd-funding, publisher, self-funding, investments (Angel Investors, Funds)

Sole Trader: Self-Employment, Pay Directly, Easy Set-Up
Limited Company (Ltd): 1+ People, Broader Taxes / Liability

Business Tax: Income Tax, National Insurance, Corporation Tax

WorkSheet 10
Seasons Accounted For:
– Spring to Summer, when people have more free time to play games and less large releases are coming out in that period.
Sustainable Revenue Streams:
– Steam, Itch.io Donations, Patreon
Cash flow, present and Correct:
– Donations and Income Stream from Steam. Income overtime
Logical Record keeping strategy Outlined:
– Excel/document sheet records

WorkSheet 9
Who and Where:
Alternatives:

Week Progress:

I was assigned to work on the Hub World environment in Blender and import it into Unity by the end of the week. The Hub World is the home base where the player accesses the stage of the level they wish to start from. To represent the stages I felt it would be best to have the Hub World be a must-layered subway station-esque complex where each gate represents a stage entrance and allow a space in the middle for a playground to test physiques/abilities.

Unity Screenshots (HubWorld)

Week Objectives
Soft Skills: Create a new set of objectives for the next few weeks once the Hub World is complete.
Technical Skills: Learn more visual skills within Unity for creating a more visually appealing scene through the skybox and lighting.
Academic Skills: To look further into provided recourses/information after guest lectures to learn more about industry.

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