{"id":19,"date":"2025-02-13T11:04:35","date_gmt":"2025-02-13T11:04:35","guid":{"rendered":"https:\/\/sites.wsagames.com\/cb1d24\/?p=19"},"modified":"2025-03-17T09:14:34","modified_gmt":"2025-03-17T09:14:34","slug":"week-3","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/cb1d24\/2025\/02\/13\/week-3\/","title":{"rendered":"Week 3"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Creating Physical Timeline and Task Board &#8211; Monday<\/strong> <br>The group is tasked to take our Miro and written tasks and timelines and write them down on physical sticky notes. These tasks are organized on a board with printed out timetables showing what we each need to complete over the next week or so. I have narrowed my work down to finishing 2 concept arts and 10 base assets.<br><br><b>Wednesday<\/b> <br>On my own time I experiment with the Github repository by a dying folders for Assets into the Unity project and pushing those changes into the shared Github.<br><br><strong>Adding Assets into Unity &#8211; Thursday<\/strong><br>I fixed the assets within Blender and moved all 20 of them into Unity and organized them in respective folders. I then pushed the GitHub changes for each addition\/change. This involved learning how to import and manage normals and collision for FBX files along with learning how GitHub works and how pushing changes effects the Unity file.<br><br>GitHub<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"790\" src=\"https:\/\/sites.wsagames.com\/cb1d24\/wp-content\/uploads\/sites\/32\/2025\/02\/image-1024x790.png\" alt=\"\" class=\"wp-image-77\" style=\"width:334px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/cb1d24\/wp-content\/uploads\/sites\/32\/2025\/02\/image-1024x790.png 1024w, https:\/\/sites.wsagames.com\/cb1d24\/wp-content\/uploads\/sites\/32\/2025\/02\/image-300x232.png 300w, https:\/\/sites.wsagames.com\/cb1d24\/wp-content\/uploads\/sites\/32\/2025\/02\/image-768x593.png 768w, https:\/\/sites.wsagames.com\/cb1d24\/wp-content\/uploads\/sites\/32\/2025\/02\/image-1536x1186.png 1536w, https:\/\/sites.wsagames.com\/cb1d24\/wp-content\/uploads\/sites\/32\/2025\/02\/image.png 1832w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Games Customer Base &#8211; Friday<\/strong><br>Finding the ideal customers for the game as a product. Looking at examples like EA and Bethesda and their marketing decisions. How research and focus groups impact the decisions made by studios\/publishers in relation to games development, marketing and price points.<br><br><strong>Tools Used:<\/strong><br>Unity + GitHub Push Changes<br><a href=\"https:\/\/www.youtube.com\/watch?v=pn1YgU81GUY&amp;pp=ygUccHVzaGluZyB1bml0eSBjaGFuZ2VzIGdpdGh1Yg%3D%3D\">https:\/\/www.youtube.com\/watch?v=pn1YgU81GUY&amp;pp=ygUccHVzaGluZyB1bml0eSBjaGFuZ2VzIGdpdGh1Yg%3D%3D<\/a><br><br><a href=\"https:\/\/www.youtube.com\/watch?v=ml2N3APdoB0&amp;pp=ygUccHVzaGluZyB1bml0eSBjaGFuZ2VzIGdpdGh1Yg%3D%3D\">https:\/\/www.youtube.com\/watch?v=ml2N3APdoB0&amp;pp=ygUccHVzaGluZyB1bml0eSBjaGFuZ2VzIGdpdGh1Yg%3D%3D<\/a><br><br>Learning how to set-up, push and revert changes within GitHub with Unity.<br><br><strong>Week Objectives<\/strong><br>Soft Skills: Quantify the needed objectives for the play-test.<br>Technical Skills: Go back and forth with group members to learn how GitHub repo pushing effects the file to prevent overlapping changes.<br>Academic Skills: Take more notes in class and go back to previous week blogs to add needed details.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Creating Physical Timeline and Task Board &#8211; Monday The group is tasked to take our Miro and written tasks and timelines and write them down on physical sticky notes. These tasks are organized on a board with printed out timetables showing what we each need to complete over the next week or so. I have [&hellip;]<\/p>\n","protected":false},"author":36,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-19","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/cb1d24\/wp-json\/wp\/v2\/posts\/19","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/cb1d24\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/cb1d24\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/cb1d24\/wp-json\/wp\/v2\/users\/36"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/cb1d24\/wp-json\/wp\/v2\/comments?post=19"}],"version-history":[{"count":7,"href":"https:\/\/sites.wsagames.com\/cb1d24\/wp-json\/wp\/v2\/posts\/19\/revisions"}],"predecessor-version":[{"id":118,"href":"https:\/\/sites.wsagames.com\/cb1d24\/wp-json\/wp\/v2\/posts\/19\/revisions\/118"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/cb1d24\/wp-json\/wp\/v2\/media?parent=19"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/cb1d24\/wp-json\/wp\/v2\/categories?post=19"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/cb1d24\/wp-json\/wp\/v2\/tags?post=19"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}