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Camilla Morrissey
  • Generating Ideas
  • Character Design
  • Environment design
  • Narrative Development
  • Player Experience
  • GDD’s
  • Art Style
  • Evoking An Emotional Response
  • What makes a game popular?
  • Dementia And Considerations
  • Game Overview
  • Major and Minor focus
  • Game pillars
  • Art Bible
  • Narrative
  • Gameplay
  • Market
  • Weekly Lectures + Updates
  • Week One – What Is A GDD
  • Week Two – World Building
  • Week Three – Concept Art
  • Week Four – Character Design
  • Week Five – Narrative
  • Week Six – Gameplay
  • Week Seven – Feedback
  • Week Eight – Audio
  • Bibliography
  • About Me
  • Understanding My role
  • Designing The UI elements
  • Breaking down the mechanics
  • Implementing the Ui
  • Kinetic Panic GDD
  • Mechanic Design Examples
  • Mechanic Design In Industry
  • UI Design Examples
  • UI Design In Industry
  • Play Test feedback
  • Week one
  • Week Two
  • Week Three
  • Week Four
  • Week five
  • Week six
  • Week seven
  • Week eight
  • Week Nine
  • Bibliography
  • Reflection and Frustrations
Camilla Morrissey

About Me

‘Hi, my name is Camilla Morrissey and I am a second year Games Design and Art student at WSA. This website is used to document and showcase my development of creating a GDD. Including my lecture notes, thoughts, development, and the finalised product of my GDD.’

My main interests and what i will be focusing on is the visuals and environmental story telling, through narrative, concept art, and 3D art.

This year I want to improve upon my 3D modelling skills and learn how to use software’s i am less confident in such as blender and photoshop. I also hope to improve upon my general artistic skills as that is something I am very passionate about.

Recent Posts

  • Play Test feedback
  • Reflection and Frustrations
  • Week Nine
  • Week eight
  • Week seven

Recent Comments

  1. A WordPress Commenter on Hello world!

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