{"id":33,"date":"2025-01-11T14:28:51","date_gmt":"2025-01-11T14:28:51","guid":{"rendered":"https:\/\/sites.wsagames.com\/cm14g23\/?p=33"},"modified":"2025-01-11T14:28:51","modified_gmt":"2025-01-11T14:28:51","slug":"week-one-what-is-a-gdd","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/cm14g23\/2025\/01\/11\/week-one-what-is-a-gdd\/","title":{"rendered":"Week One &#8211; What Is A GDD"},"content":{"rendered":"\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>#Lens 1 &#8211; Lens of Emotion<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><em>What emotions would I like my player to experience? Why?<\/em><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">I would like my players to have an enjoyable and thoughtful experience, an experience that they will remember and hopefully reminisce back onto.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><em>What emotions are players (including me) having when they plan now? Why?<\/em><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Hopefully a sense of nostalgia, but also a melancholy. Happy but also somewhat sad.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><em>How can I bridge the gap between the emotions players are having and the emotions I&#8217;d like them to have?<\/em><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">use imagery and storytelling to inflict a certain overall emotion. The right colour pallet, themes and visual environment can also help to convey emotions towards a player.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>#Lens 2 &#8211; Essential Experience<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><em>What experience do\u00a0\u00a0I\u00a0\u00a0want the player to have?<\/em><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">I am not yet sure, but i intend to create something simple yet impactful.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>What\u00a0is\u00a0essential\u00a0to\u00a0that\u00a0experience?<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Once again I&#8217;m not entirely sure yet as i haven&#8217;t begun to explore ideas for my game.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>How\u00a0can\u00a0my\u00a0game\u00a0capture that essence?<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">unsure<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<hr class=\"wp-block-separator aligncenter has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>What Is A GDD?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The term &#8216;GDD&#8217; stands for Games Design Document, this is a document that you use to refence back to regarding the design, mechanics and theme of a game. Essentially it is the foundation for a games development and something that everyone involved in will refer back onto as it is the starting point to any finished product within the games industry. <\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Why Are GDD&#8217;s Important?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">GDD&#8217;s are very useful in a variety of different aspects, they break down every aspect of a game into something more condensed and consumable. It is one set document to showcase the important and relevant ideas that make up a game. A good GDD should consider every aspect of the essentials of a game including, <strong>gameplay<\/strong>, <strong>mechanics<\/strong>, <strong>story<\/strong>, <strong>visual style<\/strong>, and its <strong>target market<\/strong>. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>#Lens 1 &#8211; Lens of Emotion I would like my players to have an enjoyable and thoughtful experience, an experience that they will remember and hopefully reminisce back onto. Hopefully a sense of nostalgia, but also a melancholy. Happy but also somewhat sad. use imagery and storytelling to inflict a certain overall emotion. The right&#8230;<\/p>\n","protected":false},"author":19,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21],"tags":[],"class_list":["post-33","post","type-post","status-publish","format-standard","hentry","category-weekly-lectures"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/cm14g23\/wp-json\/wp\/v2\/posts\/33","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/cm14g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/cm14g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/cm14g23\/wp-json\/wp\/v2\/users\/19"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/cm14g23\/wp-json\/wp\/v2\/comments?post=33"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/cm14g23\/wp-json\/wp\/v2\/posts\/33\/revisions"}],"predecessor-version":[{"id":34,"href":"https:\/\/sites.wsagames.com\/cm14g23\/wp-json\/wp\/v2\/posts\/33\/revisions\/34"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/cm14g23\/wp-json\/wp\/v2\/media?parent=33"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/cm14g23\/wp-json\/wp\/v2\/categories?post=33"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/cm14g23\/wp-json\/wp\/v2\/tags?post=33"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}