{"id":2934,"date":"2025-02-22T01:28:01","date_gmt":"2025-02-22T01:28:01","guid":{"rendered":"https:\/\/sites.wsagames.com\/ea3g23\/?page_id=2934"},"modified":"2025-03-18T01:28:45","modified_gmt":"2025-03-18T01:28:45","slug":"3d-modelling","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/ea3g23\/3d-modelling\/","title":{"rendered":"3D Modelling"},"content":{"rendered":"\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h1 class=\"wp-block-heading\">Eta 3D Model Process<\/h1>\n\n\n\n<figure class=\"wp-block-image\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-114458-1024x576.png\" alt=\"\" class=\"wp-image-2600\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-114458-1024x576.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-114458-300x169.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-114458-768x432.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-114458-1536x864.png 1536w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-114458-850x478.png 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-114458.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<ol class=\"wp-block-list\">\n<li>I subdivided a cube and then extruded it to create the shape of the head.<\/li>\n<\/ol>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-120125-1024x576.png\" alt=\"\" class=\"wp-image-2601\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-120125-1024x576.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-120125-300x169.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-120125-768x432.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-120125-1536x864.png 1536w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-120125-850x478.png 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-10-120125.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">2. For the hands, I used two UV spheres, and for the ears, I used subdivided cubes and shrunk them to scale. After I was done, I SX -1 to mirror the other one into place.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1024\" height=\"599\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-16-210337-1024x599.png\" alt=\"\" class=\"wp-image-2602\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-16-210337-1024x599.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-16-210337-300x176.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-16-210337-768x450.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-16-210337-850x498.png 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-16-210337.png 1218w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">3. To create the split in Eta\u2019s robe, I moved vertices together to create that illusion using the guidelines of the turnaround. I asked Parker (the creator of the idea) at this stage what I could change. He said that I should add some roundness to the robe of Eta and so I added some roundness on the side.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"280\" height=\"493\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-16-210606.png\" alt=\"\" class=\"wp-image-2603\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-16-210606.png 280w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-16-210606-170x300.png 170w\" sizes=\"(max-width: 280px) 100vw, 280px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">4. To make the robe thicker and with more depth, I used a Solidify modifer. I then edge split the rim of the robe to ensure it wasn\u2019t \u201cround\u201d.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"610\" height=\"642\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-16-211004.png\" alt=\"\" class=\"wp-image-2605\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-16-211004.png 610w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-16-211004-285x300.png 285w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-16-211004-300x316.png 300w\" sizes=\"(max-width: 610px) 100vw, 610px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">5. After that, I have the base of the model done, it\u2019s a bit wonky, and not every part is mirrored, but I like how it looks so far.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">6. This is the part where I do the UV unwrapping and texturing! Since this is for a first draft, I decided to make the UV unwrap decent, but not the best it could be. I didn\u2019t want to get too complicated without a draft model. Due to the unwrap, the texture appears a little more stretched out than it should be, but it should be okay for a draft.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-195554-1024x576.png\" alt=\"\" class=\"wp-image-2644\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-195554-1024x576.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-195554-300x169.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-195554-768x432.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-195554-1536x864.png 1536w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-195554-850x478.png 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-195554.png 1919w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"538\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-200413-1024x538.png\" alt=\"\" class=\"wp-image-2645\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-200413-1024x538.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-200413-300x158.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-200413-768x404.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-200413-1536x808.png 1536w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-200413-850x447.png 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-200413.png 1919w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"535\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-201629-1024x535.png\" alt=\"\" class=\"wp-image-2646\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-201629-1024x535.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-201629-300x157.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-201629-768x401.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-201629-1536x802.png 1536w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-201629-850x444.png 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-201629.png 1919w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">7. This is the finished texture using solid modes flat shading to give it a more cartoony effect. Definitely happy with this model!!!<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"417\" height=\"394\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-201853.png\" alt=\"\" class=\"wp-image-2647\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-201853.png 417w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-18-201853-300x283.png 300w\" sizes=\"(max-width: 417px) 100vw, 417px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"566\" height=\"615\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/image-21.png\" alt=\"\" class=\"wp-image-2679\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/image-21.png 566w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/image-21-276x300.png 276w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/image-21-300x326.png 300w\" sizes=\"(max-width: 566px) 100vw, 566px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Eta in the sphere!!<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\">Rigging and Animation<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I made a quick rig for this character that was fairly simple to do and to accompany it, I made a little idle animation for the character, similar to the one on the hub page!<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"829\" height=\"721\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-22-180033.png\" alt=\"\" class=\"wp-image-2648\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-22-180033.png 829w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-22-180033-300x261.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-22-180033-768x668.png 768w\" sizes=\"(max-width: 829px) 100vw, 829px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"523\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-22-174514-1024x523.png\" alt=\"\" class=\"wp-image-2650\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-22-174514-1024x523.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-22-174514-300x153.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-22-174514-768x393.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-22-174514-1536x785.png 1536w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-22-174514-850x435.png 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screenshot-2025-02-22-174514.png 1919w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/02\/Screen-Recording-2025-02-22-193848.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Finished Idle Anim!<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading\">What I learned from this<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Giving UVs space means there will be fewer or no artefacts\/bleed into other textures. Compared to my\u00a0<em>Oh, Rats!\u00a0<\/em>meshes\n<ul class=\"wp-block-list\">\n<li>I had a much easier time painting onto this model as the UV unwrapping was spaced out and had good topology (uniform).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Eta 3D Model Process 2. For the hands, I used two UV spheres, and for the ears, I used subdivided cubes and shrunk them to scale. After I was done, I SX -1 to mirror the other one into place. 3. To create the split in Eta\u2019s robe, I moved vertices together to create that&#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2934","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/pages\/2934","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/comments?post=2934"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/pages\/2934\/revisions"}],"predecessor-version":[{"id":2935,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/pages\/2934\/revisions\/2935"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/media?parent=2934"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}