{"id":1232,"date":"2024-12-18T01:11:27","date_gmt":"2024-12-18T01:11:27","guid":{"rendered":"https:\/\/sites.wsagames.com\/ea3g23\/?p=1232"},"modified":"2025-01-13T15:56:31","modified_gmt":"2025-01-13T15:56:31","slug":"human-npc-model","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ea3g23\/2024\/12\/18\/human-npc-model\/","title":{"rendered":"Human NPC Model"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I made a human NPC model consisting of shoes and legs to show roughly how it would look in the game. The boots are based on the ones below that I found online.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"683\" height=\"1024\" data-id=\"1964\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Platform-Knee-High-Boots-683x1024.jpg\" alt=\"\" class=\"wp-image-1964\" style=\"width:278px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Platform-Knee-High-Boots-683x1024.jpg 683w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Platform-Knee-High-Boots-200x300.jpg 200w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Platform-Knee-High-Boots-300x450.jpg 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Platform-Knee-High-Boots.jpg 736w\" sizes=\"(max-width: 683px) 100vw, 683px\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/en-qa.6thstreet.com\/buy-oasis-boots-knee-high-boots-platform-knee-high-boots-baa07893-brown.html\">Credit<\/a><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"766\" height=\"766\" data-id=\"1967\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/boot-2.jpg\" alt=\"\" class=\"wp-image-1967\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/boot-2.jpg 766w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/boot-2-300x300.jpg 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/boot-2-150x150.jpg 150w\" sizes=\"(max-width: 766px) 100vw, 766px\" \/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/www.westwoodsfootwear.co.uk\/womens-c54\/womens-boots-c39\/gabor-brook-medium-fit-calf-long-boots-m-p2499\">Credit<\/a><\/figcaption><\/figure>\n<\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<ol class=\"wp-block-list\">\n<li>I started by using one of the boots as a reference and a cube to extrude along the photo to create the base of the shape. Unlike my rat model, I didn&#8217;t mirror the mesh but it still came out symmetrical.<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"976\" height=\"613\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-220957.png\" alt=\"\" class=\"wp-image-1968\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-220957.png 976w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-220957-300x188.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-220957-768x482.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-220957-850x534.png 850w\" sizes=\"(max-width: 976px) 100vw, 976px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">2. I then cleaned up the mesh a bit, adding some edge loops to smooth it out and making the boot wider as it looked too skinny at the ankle part. I then created the heel by deleting the bottom part, filling it and extruding it to create the heel.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"422\" height=\"646\" data-id=\"1971\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221015-1.png\" alt=\"\" class=\"wp-image-1971\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221015-1.png 422w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221015-1-196x300.png 196w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221015-1-300x459.png 300w\" sizes=\"(max-width: 422px) 100vw, 422px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"691\" height=\"717\" data-id=\"1972\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221146-1.png\" alt=\"\" class=\"wp-image-1972\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221146-1.png 691w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221146-1-289x300.png 289w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221146-1-300x311.png 300w\" sizes=\"(max-width: 691px) 100vw, 691px\" \/><\/figure>\n<\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">3. I then tweaked the boot more by stretching and thinning it with the proportional editing tool, which made it easier to work with. After I was done, I created the rest of the leg by extruding the boot inside and then extruding it up to make the knees and lower thigh.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"666\" data-id=\"1973\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221549.png\" alt=\"\" class=\"wp-image-1973\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221549.png 584w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221549-263x300.png 263w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221549-300x342.png 300w\" sizes=\"(max-width: 584px) 100vw, 584px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"387\" height=\"636\" data-id=\"1974\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221622.png\" alt=\"\" class=\"wp-image-1974\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221622.png 387w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221622-183x300.png 183w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221622-300x493.png 300w\" sizes=\"(max-width: 387px) 100vw, 387px\" \/><\/figure>\n<\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">4. To create the knee, I made a loop cut just below it and then turned off proportional editing. During this stage, I moved the other leg parts around to make it more proportional.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"425\" height=\"755\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221907.png\" alt=\"\" class=\"wp-image-1975\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221907.png 425w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221907-169x300.png 169w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-221907-300x533.png 300w\" sizes=\"(max-width: 425px) 100vw, 425px\" \/><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">5. Finally the blocking stage! I blocked out the colours I wanted to use for the leg with material mode and compared it with my boot references. I could see the way the light reflected on the boot as well as the shadows created. I&#8217;m still learning how light and colour work so I gave it a go translating it into pixel art.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"389\" height=\"656\" data-id=\"1976\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-224838.png\" alt=\"\" class=\"wp-image-1976\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-224838.png 389w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-224838-178x300.png 178w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-224838-300x506.png 300w\" sizes=\"(max-width: 389px) 100vw, 389px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"361\" height=\"552\" data-id=\"1977\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-225502.png\" alt=\"\" class=\"wp-image-1977\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-225502.png 361w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-225502-196x300.png 196w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-225502-300x459.png 300w\" sizes=\"(max-width: 361px) 100vw, 361px\" \/><\/figure>\n<\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">6. I did NOT explain how I made my UVs, but I basically marked along the seams of the parts of the shoe bridging into other parts (like the boot bridging into the leg). This means that when I unwrap my UVs, Blender will know how the parts interact with each other and give me a decent UV that I can paint on. On the right was my first result before I unwrapped my UVs&#8230;<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"765\" height=\"870\" data-id=\"1981\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-231326-1.png\" alt=\"\" class=\"wp-image-1981\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-231326-1.png 765w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-231326-1-264x300.png 264w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-231326-1-300x341.png 300w\" sizes=\"(max-width: 765px) 100vw, 765px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"779\" height=\"752\" data-id=\"1980\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-230024.png\" alt=\"\" class=\"wp-image-1980\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-230024.png 779w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-230024-300x290.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-230024-768x741.png 768w\" sizes=\"(max-width: 779px) 100vw, 779px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">And below is the result after I marked my seams and made the UV map all neat and tidy. This is by far WAY better than my Rat UV map, and it&#8217;s probably due to how simplistic the mesh is compared to that.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"501\" height=\"517\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-005403.png\" alt=\"\" class=\"wp-image-1978\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-005403.png 501w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-005403-291x300.png 291w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-005403-300x310.png 300w\" sizes=\"(max-width: 501px) 100vw, 501px\" \/><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">7. However, this next step was the one I was dreading the most&#8230; Painting. I&#8217;ve already detailed my woes about texture painting in my Rat model, but what was racing through my mind is how would it fare on my shoe model. Surprisingly, it turned out great. Turns out a great UV unwrap and good topology will make painting on your mesh 10x easier. Like my rat model, I did this with my mouse.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Anyway, the painting process was super fun, I learned a lot about making pixel textures through a YouTube video by Garbaj, which was a quick and easy tutorial about pixel painting in Blender. I had no idea how to do this beforehand so finding this tutorial was a lifesaver.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"3D Pixel Art Texture Painting Blender Tutorial\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/PLHQGJbziSU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"670\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-231832-1-1024x670.png\" alt=\"\" class=\"wp-image-1985\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-231832-1-1024x670.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-231832-1-300x196.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-231832-1-768x503.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-231832-1-350x230.png 350w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-231832-1-850x556.png 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-08-231832-1.png 1375w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"332\" height=\"590\" data-id=\"1983\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-000745.png\" alt=\"\" class=\"wp-image-1983\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-000745.png 332w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-000745-169x300.png 169w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-000745-300x533.png 300w\" sizes=\"(max-width: 332px) 100vw, 332px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"311\" height=\"570\" data-id=\"1984\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-001126.png\" alt=\"\" class=\"wp-image-1984\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-001126.png 311w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-001126-164x300.png 164w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-001126-300x550.png 300w\" sizes=\"(max-width: 311px) 100vw, 311px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Left:<\/strong> During texturing | <strong>Right:<\/strong> After texturing<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">8. I then mirrored the mesh so I could have both legs. To top it all off, I did the rigging for this model. It was fairly easy, I got a rigify human model, scaled it up and deleted any of the parts I didn&#8217;t use.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"343\" height=\"498\" data-id=\"1987\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-002039.png\" alt=\"\" class=\"wp-image-1987\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-002039.png 343w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-002039-207x300.png 207w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-002039-300x436.png 300w\" sizes=\"(max-width: 343px) 100vw, 343px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"311\" height=\"570\" data-id=\"1988\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-001126-2.png\" alt=\"\" class=\"wp-image-1988\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-001126-2.png 311w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-001126-2-164x300.png 164w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-001126-2-300x550.png 300w\" sizes=\"(max-width: 311px) 100vw, 311px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">And finally&#8230; after nearly 3 hours in the hell that is Blender, the mesh was done! I&#8217;m really happy with how it turned out, even though there are a few faults that could be fixed. Making this mesh gave me some insights into how low-poly human meshes are created, and I think I have a major confidence boost from creating this mesh.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"333\" height=\"122\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-010312.png\" alt=\"\" class=\"wp-image-2000\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-010312.png 333w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screenshot-2025-01-09-010312-300x110.png 300w\" sizes=\"(max-width: 333px) 100vw, 333px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"426\" height=\"638\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/image-15.png\" alt=\"\" class=\"wp-image-1990\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/image-15.png 426w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/image-15-200x300.png 200w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/image-15-300x449.png 300w\" sizes=\"(max-width: 426px) 100vw, 426px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">Ta-daaa!!! \ud83c\udf89 (Result)<\/h2>\n\n\n\n<p class=\"has-text-align-center has-white-color has-very-light-gray-to-cyan-bluish-gray-gradient-background has-text-color has-background has-link-color wp-elements-f85ea6d320d13b7890d2dbe07ed376b3 wp-block-paragraph\"><strong>Reflection<\/strong>\/<strong>What I learned<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Making a rig for the bottom half (legs, feet, etc.) is fairly simple but it will require EXCESSIVE tweaking to be perfect. I have a way to go before it will be how I wanted it.<\/li>\n\n\n\n<li>Texturing is do-able, but you need to make sure your UVs are nicely spaced out<\/li>\n\n\n\n<li>It&#8217;s better to texture pixel art in solid mode, save the image then upload it into the material (it doesn&#8217;t give those weird artefacts I had with my rat model)<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video height=\"674\" style=\"aspect-ratio: 1186 \/ 674;\" width=\"1186\" controls src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Screen-Recording-2025-01-09-002756-1-1.mp4\"><\/video><figcaption class=\"wp-element-caption\">Bonus: x1 super crispy and compressed posing video<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I made a human NPC model consisting of shoes and legs to show roughly how it would look in the game. The boots are based on the ones below that I found online. 2. I then cleaned up the mesh a bit, adding some edge loops to smooth it out and making the boot wider&#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26,23],"tags":[],"class_list":["post-1232","post","type-post","status-publish","format-standard","hentry","category-character-art-3d-modelling-ideation-and-development","category-ideation-and-development"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/1232","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/comments?post=1232"}],"version-history":[{"count":12,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/1232\/revisions"}],"predecessor-version":[{"id":2338,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/1232\/revisions\/2338"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/media?parent=1232"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/categories?post=1232"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/tags?post=1232"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}