{"id":2740,"date":"2025-02-02T13:05:14","date_gmt":"2025-02-02T13:05:14","guid":{"rendered":"https:\/\/sites.wsagames.com\/ea3g23\/?p=2740"},"modified":"2025-03-10T13:05:46","modified_gmt":"2025-03-10T13:05:46","slug":"role-of-a-character-artist","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ea3g23\/2025\/02\/02\/role-of-a-character-artist\/","title":{"rendered":"Role of a Character Artist"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Since I am both a 2D and 3D Character Artist, I thought it would be good to research the different aspects of my role. This is according to the websites, Glassdoor and CGspectrum, which have detailed descriptions of a character artist&#8217;s role. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;ve highlighted some of the things I will actively be doing during this semester and things that I would ideally like to achieve this semester.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\"><span style=\"text-decoration: underline\">General Character Artist<\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">&#8216;<strong>Character artists develop concepts for characters and then bring those characters to life, either drawing them by hand or using digital design tools.<\/strong>&#8216; &#8211; <em><a href=\"https:\/\/www.glassdoor.co.uk\/Career\/character-artist-career_KO0,16.htm\">Glassdoor<\/a><\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Develop concepts for characters and then bring those characters to life <\/mark>(either drawing them by hand or using digital design tools) <\/li>\n\n\n\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Render sketches and use illustration software programs<\/mark> to produce artistic projects<\/li>\n\n\n\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Collaborate with designers, art directors, and other creative professionals<\/mark> to establish and refine the vision for the characters, setting, and other elements.<\/li>\n\n\n\n<li>Partner with creative leads to conceptualize and model characters and hard surface accessories based on original art and photographic reference.<\/li>\n\n\n\n<li>Collaborate with the character technical directors to help define [modelling] standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements.<\/li>\n\n\n\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Review work from external partners and provide detailed direction and feedback<\/mark>.<\/li>\n\n\n\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Become familiar with new tools, performance capture hardware, software and data, and other emerging [modelling] techniques<\/mark>.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\"><span style=\"text-decoration: underline\">3D Character Artist<\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">&#8216;<strong>3D character artists create digital 3D models of characters for films and video games. Models are often based on illustrations drawn by a\u00a0concept artist.<\/strong>&#8216; &#8211; <em><a href=\"https:\/\/www.cgspectrum.com\/career-pathways\/character-artist\">CGspectrum<\/a><\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Producing high-quality, anatomically feasible, photo-real or stylized CG character models in line with brief and\/or reference material\u00a0<\/mark><\/li>\n\n\n\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Interpret abstract ideas or concept art into the creation of compelling photo-real or stylized character<\/mark><\/li>\n\n\n\n<li>Presenting work in a turntable style environment with acceptable lighting for progress reviews and approval (including scale reference)<\/li>\n\n\n\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Ensuring consistency of UV mapping and polygonal subdivisions<\/mark>\u00a0<\/li>\n\n\n\n<li>Facilitate the creation of high-quality photo-real texture maps<\/li>\n\n\n\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Researching reference materials for aesthetics and genre of game, film or animation<\/mark><\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">Right now, what I have been doing is drawing out the sprites of the characters, creating and tweaking Eta&#8217;s 3D model, and trying to bring the characters to life by referencing their game and media influences. I feel that these websites have allowed me to become more confident in my role and the expectations I have for myself this semester.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since I am both a 2D and 3D Character Artist, I thought it would be good to research the different aspects of my role. This is according to the websites, Glassdoor and CGspectrum, which have detailed descriptions of a character artist&#8217;s role. I&#8217;ve highlighted some of the things I will actively be doing during this&#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[],"class_list":["post-2740","post","type-post","status-publish","format-standard","hentry","category-research-semester-2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/2740","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/comments?post=2740"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/2740\/revisions"}],"predecessor-version":[{"id":2744,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/2740\/revisions\/2744"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/media?parent=2740"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/categories?post=2740"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/tags?post=2740"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}