{"id":535,"date":"2024-11-28T02:44:31","date_gmt":"2024-11-28T02:44:31","guid":{"rendered":"https:\/\/sites.wsagames.com\/ea3g23\/?p=535"},"modified":"2024-12-01T02:03:39","modified_gmt":"2024-12-01T02:03:39","slug":"deciding-my-art-direction","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ea3g23\/2024\/11\/28\/deciding-my-art-direction\/","title":{"rendered":"Deciding my Art Direction. . ."},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Since I&#8217;ve decided to go with a low-poly pixel art style for my game, I want to take some inspiration from artists I like. I&#8217;ll evaluate what I like about each style, then choose a style to focus on channelling when I eventually 3D model my characters. I&#8217;ll conclude each artist with one useful quote from them.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center has-white-color has-text-color has-background has-link-color wp-elements-1\" style=\"background-color:#445c6d\">Brandon James Greer<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I love Brandon&#8217;s work, I&#8217;ve been following him for a while! While he mainly does pixel art, he has made a few videos about Blockbench, a platform used for Minecraft model-making, and has a few videos showcasing the amazing things you can make with the app. One video, in particular, I&#8217;d like to highlight is his <em><a href=\"https:\/\/youtu.be\/GukhptdHlPk?list=PLxfQIomHccxu7iEawHA82iDFtIA6Phzd3\" data-type=\"link\" data-id=\"https:\/\/youtu.be\/GukhptdHlPk?list=PLxfQIomHccxu7iEawHA82iDFtIA6Phzd3\">How to Make Low-Poly Models with Pixel Texture | Blockbench Tutorial<\/a><\/em> video. I don&#8217;t intend to make pieces for this game in Blockbench, but this video is such a fascinating insight into how simple yet effective low-poly modelling is, I was truly glued to the screen! The result of the Pokeball and Pokedex looked amazing! <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Design notes:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Chibi Inspired<\/li>\n\n\n\n<li>Sharp edges<\/li>\n\n\n\n<li>Cell shading<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"880\" height=\"586\" data-id=\"575\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-17-edited.png\" alt=\"\" class=\"wp-image-575\" style=\"width:479px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-17-edited.png 880w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-17-edited-300x200.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-17-edited-768x511.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-17-edited-850x566.png 850w\" sizes=\"(max-width: 880px) 100vw, 880px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"736\" height=\"574\" data-id=\"576\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-18.png\" alt=\"\" class=\"wp-image-576\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-18.png 736w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-18-300x234.png 300w\" sizes=\"(max-width: 736px) 100vw, 736px\" \/><\/figure>\n<\/figure>\n\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p>When you&#8217;re thinking about what you&#8217;re going to model, it&#8217;s best to consider how that thing can break down into a series of simple shapes.<\/p><cite>Brandon James Greer, How to Make Low-Poly Models with Pixel Texture | Blockbench Tutorial (2023)<\/cite><\/blockquote><\/figure>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center has-white-color has-text-color has-background has-link-color wp-elements-2\" style=\"background-color:#879eb0\">Keven<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Keven is another YouTuber I started watching earlier this year. He has a distinct low-poly art style similar to 3D Harvest Moon. I love the softness of this style. The shading looks airbrushed and lightly blends into the mesh. A video I watched of his, <em><a href=\"https:\/\/www.youtube.com\/watch?v=1FteWqBSg4c&amp;t=168s\" data-type=\"link\" data-id=\"https:\/\/www.youtube.com\/watch?v=1FteWqBSg4c&amp;t=168s\">How I Learned to Create Retro Game Characters<\/a><\/em>, goes into the background of low-poly models, citing PS1, DS and 3DS modelling techniques to create an authentic-looking model. I was particularly fascinated by the painting process of the model as I&#8217;ve always wanted to make a character in this style. The result is great and what I like in low-poly models.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Design notes:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Harvest Moon + Animal Crossing Inspired<\/li>\n\n\n\n<li>DS\/3DS inspired<\/li>\n\n\n\n<li>Airbrushed look<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"420\" height=\"630\" data-id=\"579\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-20-edited.png\" alt=\"\" class=\"wp-image-579\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-20-edited.png 420w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-20-edited-200x300.png 200w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-20-edited-300x450.png 300w\" sizes=\"(max-width: 420px) 100vw, 420px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"677\" data-id=\"580\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/1-min-1024x677.jpg\" alt=\"\" class=\"wp-image-580\" style=\"width:451px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/1-min-1024x677.jpg 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/1-min-300x198.jpg 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/1-min-768x508.jpg 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/1-min-350x230.jpg 350w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/1-min-850x562.jpg 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/1-min.jpg 1045w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p>I&#8217;ve tried to keep my UVs straight as with the smaller texture size, things can look a little off otherwise.<\/p><cite>Keven, <em>How I Learned to Create Retro Game Characters<\/em> (2024)<\/cite><\/blockquote><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center has-white-color has-text-color has-background has-link-color wp-elements-3\" style=\"background-color:#8bb3b4\">Lacruzo<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I first stumbled across Lacruzo&#8217;s channel from his <a href=\"https:\/\/www.youtube.com\/watch?v=-XYryP_GU8o\" data-type=\"link\" data-id=\"https:\/\/www.youtube.com\/watch?v=-XYryP_GU8o\"><em>Creating Stylized Low Poly Characters in Blender<\/em> video<\/a>, and he has a very soft yet angular style, which reminds me of 3DS Pokemon characters but upscaled. I also see a resemblance of Mega Man Legends characters in this art style and I was also drawn to this aspect. The YouTube video I watched of him broke down the techniques that devs use to achieve the look such as drawn-on textures and facial mapping. I love his character designs, they give me lots of inspo for this project!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Design notes:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Similar to Mega Man Legends and 3DS Pokemon<\/li>\n\n\n\n<li>Cell shading<\/li>\n\n\n\n<li>Sharp edges<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" data-id=\"581\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-21-1024x1024.png\" alt=\"\" class=\"wp-image-581\" style=\"width:467px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-21-1024x1024.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-21-300x300.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-21-150x150.png 150w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-21-768x768.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-21-850x850.png 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-21.png 1080w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"810\" height=\"810\" data-id=\"583\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-23.png\" alt=\"\" class=\"wp-image-583\" style=\"width:388px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-23.png 810w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-23-300x300.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-23-150x150.png 150w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-23-768x768.png 768w\" sizes=\"(max-width: 810px) 100vw, 810px\" \/><\/figure>\n<\/figure>\n\n\n\n<figure class=\"wp-block-pullquote\"><blockquote><p>The Colour Grid [in Blender] will help us visualise our UVs on the model and make it really easy to see if there&#8217;s anything we need to fix or adjust.<\/p><cite>Lacruzo, <em>Creating Stylized Low Poly Characters in Blender<\/em> (2024)<\/cite><\/blockquote><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center has-white-color has-text-color has-background has-link-color wp-elements-4\" style=\"background-color:#cee9ea\">PRIICHU<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Priichu was (guess what) ANOTHER skilled 3D modeller recommended to me by the YouTube algorithm. They made a time-lapse of making a tuber model using poly modelling, which is a method to create a coherent face topology. The result is a character with great topology and edge flow. The video I used from them was <em><a href=\"https:\/\/www.youtube.com\/watch?v=lZiZ1FDRTnU\">Stylized Low poly Vtuber 3D Modeling Time-lapse<\/a><\/em>. Their art style goes for a Megaman Legends X 3DS mix, where the body is cell-shaded and the features are drawn on. The final result is so cool! You feel the dynamic nature of their characters like they are coming to life.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Design notes:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Similar to Mega Man Legends<\/li>\n\n\n\n<li>Cell shading<\/li>\n\n\n\n<li>Sharp edges<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" data-id=\"584\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-24-1024x1024.png\" alt=\"\" class=\"wp-image-584\" style=\"width:440px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-24-1024x1024.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-24-300x300.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-24-150x150.png 150w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-24-768x768.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-24-850x850.png 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-24.png 1080w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" data-id=\"585\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-25-1024x1024.png\" alt=\"\" class=\"wp-image-585\" style=\"width:443px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-25-1024x1024.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-25-300x300.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-25-150x150.png 150w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-25-768x768.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-25-850x850.png 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/11\/image-25.png 1080w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The video had no commentary, but one note I took from it was that they mapped the reference texture onto their 3D model and then erased\/redrew the texture to make it neater. This made the mapping process way easier.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center has-white-color has-cool-to-warm-spectrum-gradient-background has-text-color has-background has-link-color wp-elements-5\">Evaluation<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">After looking at all of these talented artists&#8217; work, I&#8217;ve decided what I want to go for! A mix of Keven and Priichu&#8217;s styles would best suit my game. I love how flattering their styles look and if I focus on studying how they make their characters so appealing, I could apply it to my game. The cutesy style and vivid colours would catch the player&#8217;s eyes and help my game form its&#8217; identity.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since I&#8217;ve decided to go with a low-poly pixel art style for my game, I want to take some inspiration from artists I like. I&#8217;ll evaluate what I like about each style, then choose a style to focus on channelling when I eventually 3D model my characters. I&#8217;ll conclude each artist with one useful quote&#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22],"tags":[],"class_list":["post-535","post","type-post","status-publish","format-standard","hentry","category-research"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/535","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/comments?post=535"}],"version-history":[{"count":34,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/535\/revisions"}],"predecessor-version":[{"id":655,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/535\/revisions\/655"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/media?parent=535"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/categories?post=535"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/tags?post=535"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}