{"id":5374,"date":"2025-12-08T18:48:00","date_gmt":"2025-12-08T18:48:00","guid":{"rendered":"https:\/\/sites.wsagames.com\/ea3g23\/?p=5374"},"modified":"2026-01-10T18:04:10","modified_gmt":"2026-01-10T18:04:10","slug":"music-sound-design","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ea3g23\/2025\/12\/08\/music-sound-design\/","title":{"rendered":"Music &amp; Sound Design"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The vision for the games&#8217; sound and music design was first proposed in the week 11 presentation I did at the John Hansard Gallery with Hayley. Hayley made a cheerful snippet of a potential BGM, while I made a Spotify playlist.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">We also included some keywords for the OST and the OST inspiration for the songs that could be in the game.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"941\" height=\"530\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/01\/image.png\" alt=\"\" class=\"wp-image-5375\" style=\"width:689px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/01\/image.png 941w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/01\/image-300x169.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/01\/image-768x433.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/01\/image-850x479.png 850w\" sizes=\"(max-width: 941px) 100vw, 941px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">My Spotify playlist features &#8220;cute&#8221; and &#8220;gentle&#8221; fantasy music and piano covers from various video games like StarStable and Maple Story. I like the idea of mixing fantasy, cute and orchestral elements to create an array of immersive music for the player to enjoy. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" width=\"922\" height=\"700\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/image-1.png\" alt=\"\" class=\"wp-image-5455\" style=\"width:675px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/image-1.png 922w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/image-1-300x228.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/image-1-768x583.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/image-1-850x645.png 850w\" sizes=\"(max-width: 922px) 100vw, 922px\" \/><\/figure>\n<\/div>\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" width=\"936\" height=\"59\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/image-2.png\" alt=\"\" class=\"wp-image-5456\" style=\"width:676px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/image-2.png 936w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/image-2-300x19.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/image-2-768x48.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/image-2-850x54.png 850w\" sizes=\"(max-width: 936px) 100vw, 936px\" \/><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\"><strong>What type of music could I include in the game?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">While I have proficiency in Beepbox (and its mods) for making music, a few years ago, I also used to make songs on Soundtrap. While I don&#8217;t use this program as much as I used to, below are some unfinished pieces that could be reinterpreted and polished if I have time to do so:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/introduction-helolo.mp3\"><\/audio><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Key feeling of the song<\/strong>: Sweet, Girly, Dreamy<\/li>\n\n\n\n<li><strong>Key Instrument(s)<\/strong>: Piano<\/li>\n\n\n\n<li><strong>Effects<\/strong>: Harmony, Reverb<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/cinnamon.mp3\"><\/audio><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Key feeling of the song<\/strong>: Childish, Cheerful, Light<\/li>\n\n\n\n<li><strong>Key Instrument(s)<\/strong>: Piano<\/li>\n\n\n\n<li><strong>Effects<\/strong>: Harmony, Reverb<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/field-of-grass-2.0.mp3\"><\/audio><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Key feeling of the song<\/strong>: Exploration, Fantasy, Quirky<\/li>\n\n\n\n<li><strong>Key Instrument(s)<\/strong>: Zither, Clarinet<\/li>\n\n\n\n<li><strong>Effects<\/strong>: Harmony, Reverb<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Each of these songs hit different &#8220;style points&#8221; for the OST, so I could look into making something like this in Beepbox or SoundTrap. These could be overworld or minigame songs and could match Hayley&#8217;s MuseScore pieces.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">I&#8217;d like my side of the OST to lean into the &#8220;dreamy\/fantasy\/exploration&#8221; side. Here is a BGM that demonstrates this feeling.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"[\ub9c8\ubc95\uc18c\ub140\ub9cc\ud654 \uc5d4\ub529\uc7ac\uc9c8] \uc8fc\ubb38\uc744 \uc678\uc6cc, &quot;\ub808\uc778\ubcf4\uc6b0\uc0e4\ubca0\ud2b8 \uc8fc\uc138\uc694(\ub9ce\uc774)&quot;\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/EWCOHZzpI1o?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">What type of sounds could be featured in the game?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Here are some sounds I got from Uppbeat.io&#8217;s <a href=\"https:\/\/uppbeat.io\/sfx\/category\/cute-aesthetic\">&#8220;Cute Aesthetic&#8221; category<\/a>. These could possibly be used for the tasks and UI.<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/notification-bell-alert-jam-fx-high-1-00-01.mp3\"><\/audio><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>New task appears?<\/li>\n\n\n\n<li>Finish task?<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/notification-twinkle-chime-alert-zeroframe-audio-1-00-01.mp3\"><\/audio><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>UI select<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/video-game-happy-flourish-gamemaster-audio-4-00-01.mp3\"><\/audio><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Finish task<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Other sounds could include: Nature wind swaying, birds tweeting, wood rustling and occasional laughter.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The vision for the games&#8217; sound and music design was first proposed in the week 11 presentation I did at the John Hansard Gallery with Hayley. Hayley made a cheerful snippet of a potential BGM, while I made a Spotify playlist. We also included some keywords for the OST and the OST inspiration for the&#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[51,42],"tags":[],"class_list":["post-5374","post","type-post","status-publish","format-standard","hentry","category-phase-4","category-research-ideation"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/5374","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/comments?post=5374"}],"version-history":[{"count":11,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/5374\/revisions"}],"predecessor-version":[{"id":5474,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/5374\/revisions\/5474"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/media?parent=5374"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/categories?post=5374"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/tags?post=5374"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}