{"id":5404,"date":"2025-12-27T15:01:35","date_gmt":"2025-12-27T15:01:35","guid":{"rendered":"https:\/\/sites.wsagames.com\/ea3g23\/?p=5404"},"modified":"2026-01-12T05:53:11","modified_gmt":"2026-01-12T05:53:11","slug":"role-exploration-what-does-it-entail","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ea3g23\/2025\/12\/27\/role-exploration-what-does-it-entail\/","title":{"rendered":"Role Analysis: Expectations &amp; Pipelines"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">For each of my Major roles: 3D Environment Artist, Narrative Designer &amp; Joint Programmer, as well as my minor role, Sound &amp; Music Designer, there are many implications for what each role entails. I will break down what I am expected to do, with sources, and what I will most likely end up doing.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\"><strong>3D Environment Artist<\/strong><\/h3>\n\n\n\n<blockquote class=\"wp-block-quote has-text-align-center is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Environment artists make awesome places in which games can be played. They create fantasy landscapes \u2013 spooky dungeons and moody wastelands \u2013 and real-world places like offices and playgrounds too.<br><br>They often start with 2D art created by a&nbsp;concept artist&nbsp;and turn it into a believable environment in 3D. Sometimes they use photographs, sometimes their own imagination. Environment artists carefully consider the&nbsp;level designers\u2019 gameplay requirements. They find out what\u2019s mission-critical and ensure those elements are included.<\/p>\n<cite>screenskills.com<\/cite><\/blockquote>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\"><strong>Why this role?<\/strong> I chose to take on the role of a 3D environmental artist to help set up the props in the overworld, where the player could drag and drop the items and learn their significance to the protagonist. I am confident I will be able to create some objects that will tie in nicely with the childish and fantasy theming of the game.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Programs &amp; Resources I will be using for this role<\/strong>: Blender, Photoshop, Adobe Stock, and Pinterest.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Expected Tasks<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The skills that are typical of this role are as follows (C.G. Spectrum, 2023):<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Producing high-quality organic (e.g., shrubs) and hard surface (e.g., buildings) models and texture maps in line with the brief and reference material, including interpreting abstract ideas<\/li>\n\n\n\n<li>Presenting work in a turntable-style environment with acceptable lighting for progress reviews and approval (including scale reference)<\/li>\n\n\n\n<li>Ensuring consistency of UV mapping and polygonal subdivisions<\/li>\n\n\n\n<li>Working closely with Design and Art Directors to ensure their geo (and textures maps) are working as they should be and addressing mesh fixes as required<\/li>\n\n\n\n<li>Optimising the topology of assets in their scene so the environment runs at a manageable frame rate<\/li>\n\n\n\n<li>Mapping out scenery elements and props that help drive the story of the game<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">A Pipeline I&#8217;ve created for this role<\/h3>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">I can use this as a guideline to follow as I continue to discuss with my teammate Hayley about the world objects.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"960\" height=\"720\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-6.png\" alt=\"\" class=\"wp-image-5521\" style=\"width:486px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-6.png 960w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-6-300x225.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-6-768x576.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-6-850x638.png 850w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\"><strong>Narrative Designer<\/strong><\/h3>\n\n\n\n<blockquote class=\"wp-block-quote has-text-align-center is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">A Narrative designer is the type of&nbsp;game designer&nbsp;who is responsible for bringing the game world to life by integrating the story into the player\u2019s moment-to-moment experiences. Good&nbsp;narrative design&nbsp;helps the player feel \u201cseen\u201d by the game, acknowledging the player\u2019s actions.<\/p>\n<cite>gamedesignskills.com<\/cite><\/blockquote>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\"><strong>Why this role?<\/strong> I love writing stories in my free time, and Hayley was not as confident in doing the Narrative and Dialogue. I feel much more confident in creating a compelling story, as I&#8217;ve done some narrative work last year for a project. <\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Programs &amp; Resources I will be using for this role<\/strong>: Inky, Twine (for prototyping), Google Docs<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Expected Tasks<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The skills that are typical of this role are as follows (Game Design Skills, 2023):<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Producing a high-quality game script that can be understood by all teammates<\/li>\n\n\n\n<li>Adapt and quickly update the game as the story changes, supporting mission,&nbsp;level and quest designers to ensure the narrative remains on track.<\/li>\n\n\n\n<li>Chart the player\u2019s internal story against the game\u2019s plot and work hard to keep both intentionally aligned.<\/li>\n\n\n\n<li>You\u2019re expected to be a jack of all trades. You\u2019re guiding your team to deliver on the story and script goals, but you\u2019re also assembling prototypes directly for story sequences within the game.<\/li>\n\n\n\n<li>Have traditional writing skills and the ability to help structure dialogue and provide direction for voice acting.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">A Pipeline I&#8217;ve created for this role<\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" width=\"960\" height=\"720\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-5.png\" alt=\"\" class=\"wp-image-5518\" style=\"width:486px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-5.png 960w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-5-300x225.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-5-768x576.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-5-850x638.png 850w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\"><strong>(Joint) Programmer<\/strong><\/h3>\n\n\n\n<blockquote class=\"wp-block-quote has-text-align-center is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Gameplay programmers write the code for the interactions that make a game fun to play. While lead designers decide on the combat, gameplay programmers make it happen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">They work with level designers to see what needs to be done to make the gameplay work. They write the rules that govern what objects do and pay attention to balancing and tuning of the way the game plays. They also fix bugs and optimise the game for playing.<\/p>\n<cite>screenskills.com<\/cite><\/blockquote>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\"><strong>Why this role?<\/strong> Hayley and I wanted to tackle this role together, so we have decided for both of us to be programmers. Since this isn&#8217;t our strength, it will be a huge learning curve for both of us.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Programs &amp; Resources I will be using for this role<\/strong>: Visual Studio Code, GitHub, YouTube<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Expected Tasks<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The skills that are typical of this role are as follows (C.G. Spectrum, 2023):<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">I&#8217;ve highlighted the ones I&#8217;m likely to do next semester.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Liaising with game designers and developers in setting up technical resources<\/mark><\/li>\n\n\n\n<li>Researching and developing the suite of software and platforms that will be used to support the game<\/li>\n\n\n\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Ensuring the game design is fully realized and performs to maximum capacity<\/mark><\/li>\n\n\n\n<li>Creating procedures and production documents<\/li>\n\n\n\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Working to tight schedules and keep to budget<\/mark><\/li>\n\n\n\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Producing prototypes in the early stages of production<\/mark><\/li>\n\n\n\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Conducting quality assurance tests and respond to feedback<\/mark><\/li>\n\n\n\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Collaborating with all departments to smooth over technical issues, problem solve and create solutions during the production pipeline process<\/mark><\/li>\n\n\n\n<li>Responding to the technical needs of all departments<\/li>\n\n\n\n<li><mark class=\"has-inline-color has-luminous-vivid-amber-color\">Working in teams towards common goals<\/mark><\/li>\n\n\n\n<li>Providing ongoing tech support after the game has been launched, work on upgrades to the game<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">A Pipeline I&#8217;ve created for this role<\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" width=\"960\" height=\"720\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-7.png\" alt=\"\" class=\"wp-image-5524\" style=\"width:486px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-7.png 960w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-7-300x225.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-7-768x576.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-7-850x638.png 850w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\"><strong>(Joint) Sound &amp; Music Designer<\/strong><\/h3>\n\n\n\n<blockquote class=\"wp-block-quote has-text-align-center is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Sound designers create the soundtrack for a game. This includes the music and foley &#8211; sound effects like gunshots, footsteps, crashes, cheers, heavy rain.&nbsp;&nbsp;They make the gameplay more exciting by adding mood, tempo and emotional depth.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">They usually start by&nbsp;creating a library of sound effects. They might work with a composer, with actors or go out and record sound. They edit, mix and master them to produce the soundtrack for the finished game.&nbsp;&nbsp;As the audio elements are added to the game engine, the sound designer also tests them to make sure they work as intended.<\/p>\n<cite>screenskills.com<\/cite><\/blockquote>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\"><strong>Why this role?<\/strong> I create music in Beepbox and its mods in my free time, and I wanted to contribute some music with the ability that I have. I feel confident that I can deliver a good OST in this role, as it is a hobby I am passionate about.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Programs &amp; Resources I will be using for this role<\/strong>: Beepbox (and mods), Soundtrap, YouTube, Sample Focus<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Expected Skills<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The skills that are typical of this role are as follows (ScreenSkills, n.d.):<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Music: compose and perform music<\/li>\n\n\n\n<li>Sound engineering: know how to record, edit, mix and master<\/li>\n\n\n\n<li>Knowledge of gameplay and platforms: imagine the game, have a sense of timing, understand how audio can improve gameplay and even drive gameplay<\/li>\n\n\n\n<li>Knowledge of game engines: understand the technical constraints of engines and how sound files become integrated into them<\/li>\n\n\n\n<li>Communication: work with game designers, other audio artists and QA technicians<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">A Pipeline I&#8217;ve created for this role<\/h3>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"720\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-1-3.png\" alt=\"\" class=\"wp-image-5530\" style=\"width:486px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-1-3.png 960w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-1-3-300x225.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-1-3-768x576.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2025\/12\/Untitled-drawing-1-3-850x638.png 850w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\"><strong>Bibliography<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">ScreenSkills (n.d.).&nbsp;<em>Environment Artist in the Games Industry<\/em>. [online] ScreenSkills. Available at: https:\/\/www.screenskills.com\/job-profiles\/browse\/games\/art\/environment-artist-games\/.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u200cSpectrum, C.G. (2023).&nbsp;<em>Environment Artist Job Description, Salary, Skills &amp; Software<\/em>. [online] www.cgspectrum.com. Available at: https:\/\/www.cgspectrum.com\/career-pathways\/environment-artist.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u200cGame Design Skills. (2023).&nbsp;<em>What Does a Narrative Designer Do? And How to Become One?<\/em>&nbsp;[online] Available at: https:\/\/gamedesignskills.com\/game-design\/narrative-designer\/#narrative-designer-vs-game-writer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Squire, C.L. (2025).&nbsp;<em>You\u2019ve got the job\u2026 now what? When I first started out as a narrative designer, I landed my dream job working at a huge and generally very well-respected studio, working on an exciting new IP. Looking back, I\u2019m unsure how I got the job\u2026 I like to think I WOW-ed them in my interview by dropping some<\/em>. [online] Linkedin.com. Available at: https:\/\/www.linkedin.com\/pulse\/smile-more-method-narrative-design-production-pipeline-squire-v7qoe\/.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Thomas, I. (2022).&nbsp;<em>Job Functions in Game Narrative &#8211; Ian Thomas &#8211; Medium<\/em>. [online] Medium. Available at: https:\/\/wildwinter.medium.com\/role-functions-in-game-narrative-9d4b4daace3b.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">ScreenSkills (n.d.).&nbsp;<em>Gameplay programmer in the games industry<\/em>. [online] ScreenSkills. Available at: https:\/\/www.screenskills.com\/job-profiles\/browse\/games\/programming\/gameplay-programmer\/.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Spectrum, C.G. (2024).&nbsp;<em>Game Programmer Job Description, Salary, Skills &amp; Software<\/em>. [online] www.cgspectrum.com. Available at: https:\/\/www.cgspectrum.com\/career-pathways\/game-programmer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u200cSlashcev, A. (2024).&nbsp;<em>\ud83d\udcac What is the process of creating a narrative in games?<\/em>&nbsp;[online] Linkedin.com. Available at: https:\/\/www.linkedin.com\/posts\/aslashcev_what-is-the-process-of-creating-a-narrative-activity-7200431278842687489-i&#8211;g\/<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">ScreenSkills (n.d.).&nbsp;<em>Sound designer in the games industry<\/em>. [online] ScreenSkills. Available at: https:\/\/www.screenskills.com\/job-profiles\/browse\/games\/audio\/sound-designer-games\/.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u200c<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For each of my Major roles: 3D Environment Artist, Narrative Designer &amp; Joint Programmer, as well as my minor role, Sound &amp; Music Designer, there are many implications for what each role entails. I will break down what I am expected to do, with sources, and what I will most likely end up doing. 3D&#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[51,42],"tags":[],"class_list":["post-5404","post","type-post","status-publish","format-standard","hentry","category-phase-4","category-research-ideation"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/5404","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/comments?post=5404"}],"version-history":[{"count":35,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/5404\/revisions"}],"predecessor-version":[{"id":5539,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/5404\/revisions\/5539"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/media?parent=5404"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/categories?post=5404"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/tags?post=5404"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}