{"id":5701,"date":"2026-02-16T17:29:49","date_gmt":"2026-02-16T17:29:49","guid":{"rendered":"https:\/\/sites.wsagames.com\/ea3g23\/?p=5701"},"modified":"2026-03-22T01:59:42","modified_gmt":"2026-03-22T01:59:42","slug":"sprint-2-more-development-schedules-unity","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ea3g23\/2026\/02\/16\/sprint-2-more-development-schedules-unity\/","title":{"rendered":"Sprint 2 &#8211; Dialogue, UI Hovering &amp; Fighting w\/ Unity \ud83d\udcbb"},"content":{"rendered":"\n<p class=\"has-text-align-center wp-block-paragraph\">This sprint, my main tasks will be looking to get <strong>dialogue working for the NPC<\/strong> and implementing more of <strong>Hayley&#8217;s background sketches<\/strong> so the world feels fuller.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">This is the Garntt chart at this stage (by the end of the sprint). The Hands were put off for now, but I set up the scene and Hayley is continuing with the background, she will start the characters soon. My programming is still being continued. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-style-default\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1568\" height=\"288\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-36.png\" alt=\"\" class=\"wp-image-5941\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-36.png 1568w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-36-300x55.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-36-1024x188.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-36-768x141.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-36-1536x282.png 1536w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-36-850x156.png 850w\" sizes=\"(max-width: 1568px) 100vw, 1568px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-dots\" \/>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Week 4 &amp; 5<\/strong> <strong>(16\/02\/2026 &#8211; 1\/03\/2026)<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"532\" style=\"aspect-ratio: 954 \/ 532;\" width=\"954\" controls src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screen-Recording-2026-02-24-143727.mp4\"><\/video><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>I added a test dialogue system. It works, but it loads on start, so I decided to make it a message from the &#8220;in-game world&#8221; like it is talking to you. I feel like this still fits the theme of the game. From there, I need to make the world &#8220;freeze&#8221; when talking to the world or you will be able to trigger dialogue from the NPC. It is really complicated for me to learn how to do this as I am learning C# from scratch. I was implementing an Inky system in week 4, but it was way too difficult and didn&#8217;t work.<\/li>\n\n\n\n<li>I made a code to show a UI element while hovering over an NPC. I made this base NPC a prefab so I can have the same layout for each doll character (3 in total). After the video above, I messed around with another dialogue system, which might have affected the other code. The UI on hover was bugged; it moved when edge panning, and also triggered immediately when the game started, causing the dialogues to play at once.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">To solve the trigger on default, I made it false on start, which forced it to stay false until on mouse enter.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img decoding=\"async\" width=\"916\" height=\"334\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-02-25-220838.png\" alt=\"\" class=\"wp-image-5791\" style=\"width:609px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-02-25-220838.png 916w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-02-25-220838-300x109.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-02-25-220838-768x280.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-02-25-220838-850x310.png 850w\" sizes=\"(max-width: 916px) 100vw, 916px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">To solve the UI moving when edge panning, I used a UI anchoring code and shifted it to the correct place. Now, when I move the object in edge pan, it stays on top of the main object.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"427\" height=\"106\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-27.png\" alt=\"\" class=\"wp-image-5794\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-27.png 427w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-27-300x74.png 300w\" sizes=\"(max-width: 427px) 100vw, 427px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"988\" height=\"475\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-26.png\" alt=\"\" class=\"wp-image-5793\" style=\"width:676px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-26.png 988w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-26-300x144.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-26-768x369.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-26-850x409.png 850w\" sizes=\"(max-width: 988px) 100vw, 988px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;ve decided to make it so the NPCs are talking to you instead of the world. It would be cool to do the former, but I feel like it was overcomplicating things. But the main problem is linking <strong>E <\/strong>to the NPC; the game loads the dialogue on start, which means every play on start in this scene would load the dialogue, which I don&#8217;t want.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Week 6<\/strong> <strong>(2\/03\/2026 &#8211; 8\/03\/2026)<\/strong><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"544\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-03-03-170015-1024x544.png\" alt=\"\" class=\"wp-image-5813\" style=\"width:593px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-03-03-170015-1024x544.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-03-03-170015-300x159.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-03-03-170015-768x408.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-03-03-170015-1536x816.png 1536w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-03-03-170015-850x452.png 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-03-03-170015.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<ul class=\"wp-block-list\">\n<li>I started implementing Hayley&#8217;s drawings into the game. I used Photoshop and the transparency tool in Unity.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"520\" style=\"aspect-ratio: 932 \/ 520;\" width=\"932\" controls src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screen-Recording-2026-03-10-184628.mp4\"><\/video><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>New scene rehaul! Added Hayley&#8217;s drawings and rehauled <\/li>\n\n\n\n<li>I added a Hover E button for the Object aswell. It will be given a tool tip with lore hidden. I would like it to trigger a &#8220;Found&#8221; pop-up when clicked on. I would like at least 5 3D interactable objects to play around with.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Setting up Socials &amp; Posts<\/strong><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"790\" height=\"851\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-03-08-184030.png\" alt=\"\" class=\"wp-image-5814\" style=\"width:355px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-03-08-184030.png 790w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-03-08-184030-278x300.png 278w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-03-08-184030-768x827.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/Screenshot-2026-03-08-184030-300x323.png 300w\" sizes=\"(max-width: 790px) 100vw, 790px\" \/><\/figure>\n<\/div>\n\n\n<ul class=\"wp-block-list\">\n<li>This week is when I also set up a linktree to eventually advertise my game. I will start fully advertising in the third sprint.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"978\" height=\"273\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-32.png\" alt=\"\" class=\"wp-image-5822\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-32.png 978w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-32-300x84.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-32-768x214.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-32-850x237.png 850w\" sizes=\"(max-width: 978px) 100vw, 978px\" \/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>^ I also wrote a draft post for LinkedIn for the game. The goal is to invite people to the Discord server and to the linktree. Before I post on LinkedIn: 1) I need my website to say &#8220;Check back later!&#8221; and look decorated. 2) I need to write in my Discord channels and get everything set up. 3) I need a decent cover picture, either from the game or a mock-up. I will probably use one of Hayley&#8217;s drawings with her permission.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\"><strong><span style=\"text-decoration: underline\"><strong><span style=\"text-decoration: underline\">2nd Sprint Playtest<\/span><\/strong><\/span><\/strong><\/h2>\n\n\n<div class=\"wp-block-image is-style-rounded\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-35-1024x768.png\" alt=\"\" class=\"wp-image-5846\" style=\"width:520px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-35-1024x768.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-35-300x225.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-35-768x576.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-35-1536x1152.png 1536w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-35-850x638.png 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-35.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">This playtest was with another one of my classmates, Gabi. These are her opinions of the game so far.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"883\" height=\"747\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-28.png\" alt=\"\" class=\"wp-image-5816\" style=\"width:629px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-28.png 883w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-28-300x254.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-28-768x650.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-28-850x719.png 850w\" sizes=\"(max-width: 883px) 100vw, 883px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"893\" height=\"636\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-29.png\" alt=\"\" class=\"wp-image-5817\" style=\"width:597px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-29.png 893w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-29-300x214.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-29-768x547.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-29-850x605.png 850w\" sizes=\"(max-width: 893px) 100vw, 893px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"898\" height=\"199\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-30.png\" alt=\"\" class=\"wp-image-5818\" style=\"width:621px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-30.png 898w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-30-300x66.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-30-768x170.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2026\/02\/image-30-850x188.png 850w\" sizes=\"(max-width: 898px) 100vw, 898px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-dots\" \/>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\"><span style=\"text-decoration: underline\"><strong>Conclusion of the playtest<\/strong> &#8211; <strong>Results Simplified<\/strong><\/span><\/h3>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">(<strong>Did I have this issue last playtest?<\/strong> = \ud83d\udfe0)<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table class=\"has-fixed-layout\"><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\"><strong>What I noticed<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>What do they like?<\/strong><\/td><td class=\"has-text-align-center\" data-align=\"center\"><strong>What can I improve on?<\/strong><\/td><\/tr><tr><td class=\"has-text-align-center\" data-align=\"center\">&#8211; Gabi struggled with moving around; she didn&#8217;t know how it worked \ud83d\udfe0<br>&#8211; She noticed objects clipping through the ground \ud83d\udfe0<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211; She liked dragging objects around and playing with them<br>&#8211; She liked the dialogue of the characters<\/td><td class=\"has-text-align-center\" data-align=\"center\">&#8211; I need to fix the dialogue so that you don&#8217;t have to hover over the object and press E to continue dialogue<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\"><span style=\"text-decoration: underline\"><strong>Reflection of the Sprint<\/strong><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\">(<strong>Done <\/strong>= \u2705) <strong>| <\/strong>(<strong>Preparing <\/strong>= \ud83d\udfe0) <strong>| <\/strong>(<strong>Not done<\/strong> = \ud83d\udd34)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u25cf Hand as FBX into Unity, and test the hands. \ud83d\udfe0<br>\u25cf Code the hands to move in sync with the player character.  \ud83d\udd34<br>\u25cf Background and some characters imported. \u2705<br>\u25cf Continue with the characters.  \ud83d\udd34<br>\u25cf Unity Scene Set-up. \u2705<br>\u25cf Start making music. \ud83d\udd34<br>\u25cf Continue programming. \u2705<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-dots\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">This sprint, I am slightly behind on schedule, as I&#8217;ve had to fix the dialogue code still, and even then, I am having issues. Nevertheless, the game and its feel have significantly improved since the last sprint, especially because of Hayley&#8217;s drawings and my dialogue rehaul. I&#8217;ve mostly achieved what I set out to do for this sprint, so I am happy.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button has-custom-width wp-block-button__width-50 is-style-fill\"><a class=\"wp-block-button__link has-very-light-gray-to-cyan-bluish-gray-gradient-background has-background has-large-font-size has-custom-font-size wp-element-button\" href=\"https:\/\/sites.wsagames.com\/ea3g23\/2026\/02\/11\/weeks-1-2-3-unity-blender-learning\/\"><strong>Last Sprint<\/strong><\/a><\/div>\n\n\n\n<div class=\"wp-block-button has-custom-width wp-block-button__width-50 is-style-fill\"><a class=\"wp-block-button__link has-cool-to-warm-spectrum-gradient-background has-background has-large-font-size has-custom-font-size wp-element-button\" href=\"https:\/\/sites.wsagames.com\/ea3g23\/2026\/03\/10\/sprint-3-title-pending\/\"><strong>Next Sprint<\/strong><\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>This sprint, my main tasks will be looking to get dialogue working for the NPC and implementing more of Hayley&#8217;s background sketches so the world feels fuller. This is the Garntt chart at this stage (by the end of the sprint). The Hands were put off for now, but I set up the scene and&#8230;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[53],"tags":[],"class_list":["post-5701","post","type-post","status-publish","format-standard","hentry","category-devlogs"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/5701","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/comments?post=5701"}],"version-history":[{"count":34,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/5701\/revisions"}],"predecessor-version":[{"id":5947,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/5701\/revisions\/5947"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/media?parent=5701"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/categories?post=5701"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/tags?post=5701"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}