{"id":656,"date":"2024-12-01T02:05:23","date_gmt":"2024-12-01T02:05:23","guid":{"rendered":"https:\/\/sites.wsagames.com\/ea3g23\/?p=656"},"modified":"2025-01-09T18:43:57","modified_gmt":"2025-01-09T18:43:57","slug":"gameplay","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ea3g23\/2024\/12\/01\/gameplay\/","title":{"rendered":"Gameplay"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The main game loop of <em>Oh, Rats!<\/em> is inspired by <em>Splatoon 3<\/em>&#8216;s (SPT3) Campaign mode and Persona 4 (P4) Cutscenes before introducing important events such as new bosses\/characters. <em>P4<\/em> is specifically for the character introductions in the TV world and exploration between major bosses, and <em>SPT3<\/em> is specifically for the intro cutscenes and level\/upgrade progression.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\"><span style=\"text-decoration: underline\">Overall Core Gameloop<\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The overall core game will be structured like this. After you unlock exploration, you will have free reign to explore before entering each level.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"697\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Overall-Core-Gameloop-697x1024.jpg\" alt=\"\" class=\"wp-image-923\" style=\"width:475px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Overall-Core-Gameloop-697x1024.jpg 697w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Overall-Core-Gameloop-204x300.jpg 204w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Overall-Core-Gameloop-768x1129.jpg 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Overall-Core-Gameloop-300x441.jpg 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Overall-Core-Gameloop-850x1249.jpg 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Overall-Core-Gameloop.jpg 1031w\" sizes=\"(max-width: 697px) 100vw, 697px\" \/><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\"><span style=\"text-decoration: underline\">Level Gameloop<\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The overall level game loop is a simple cycle of entering a house, getting a cut scene and defeating the boss. <\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img decoding=\"async\" width=\"1024\" height=\"921\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Rat-Game-Mind-Map-1-3-1024x921.jpg\" alt=\"\" class=\"wp-image-912\" style=\"width:634px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Rat-Game-Mind-Map-1-3-1024x921.jpg 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Rat-Game-Mind-Map-1-3-300x270.jpg 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Rat-Game-Mind-Map-1-3-768x691.jpg 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Rat-Game-Mind-Map-1-3-850x764.jpg 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/Rat-Game-Mind-Map-1-3.jpg 1318w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">In-between Levels Exploration Gameloop (Meta Gameloop)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The Meta game loop gives the player the most time to explore. Systems like respect will come into play as you navigate the world, and it&#8217;s important players take advantage of this for the best User Experience (UX).<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img decoding=\"async\" width=\"1024\" height=\"722\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/In-between-Levels-Exploration-Gameloop-Meta-Gameloop-1-1024x722.jpg\" alt=\"\" class=\"wp-image-926\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/In-between-Levels-Exploration-Gameloop-Meta-Gameloop-1-1024x722.jpg 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/In-between-Levels-Exploration-Gameloop-Meta-Gameloop-1-300x211.jpg 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/In-between-Levels-Exploration-Gameloop-Meta-Gameloop-1-768x541.jpg 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/In-between-Levels-Exploration-Gameloop-Meta-Gameloop-1-850x599.jpg 850w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/In-between-Levels-Exploration-Gameloop-Meta-Gameloop-1.jpg 1488w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center has-black-color has-text-color has-background has-link-color wp-elements-1\" style=\"background:linear-gradient(90deg,rgb(255,60,60) 0%,rgb(242,172,42) 36%,rgb(255,237,33) 68%,rgb(57,204,41) 99%)\"><strong>Human Archetype System (4 types)<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Humans and some enemy animals will adopt an archetype system. Each will be automatically and randomly assigned (except from quest NPCs and Level Humans which have set archetypes that you have to discover). They are colour-coded from worst to best, and you will learn of their archetype through context clues like the examples below.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-vivid-red-color has-text-color has-link-color wp-elements-2\">Scared (More likely to scream and cower away, alerting others of your presence)<\/li>\n\n\n\n<li class=\"has-luminous-vivid-orange-color has-text-color has-link-color wp-elements-3\">Disgusted (More likely to move away or try to shoo\/chase you away) <\/li>\n\n\n\n<li class=\"has-luminous-vivid-amber-color has-text-color has-link-color wp-elements-4\">Indifferent (More likely to leave you alone if you don&#8217;t bother them too much, prone to changing archetype to the other 3 depending on actions)<\/li>\n\n\n\n<li class=\"has-vivid-green-cyan-color has-text-color has-link-color wp-elements-5\">Benevolent (More likely to leave you alone, play with you or try to adopt you)<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">NPC States<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">When a person\/NPC notices you, depending on what personality the human has, they will enter either a <strong>threatened <\/strong>or <strong>engaged <\/strong>state. They will be threatened if they are the <mark style=\"background-color:#ffffff\" class=\"has-inline-color has-vivid-red-color\">scared <\/mark>or <mark style=\"background-color:#ffffff\" class=\"has-inline-color has-luminous-vivid-orange-color\">disgusted <\/mark>archetypes, meaning that they will be more likely to do actions like <strong>scream<\/strong>, <strong>shoo<\/strong>, and <strong>freeze<\/strong>. They will be engaged if they are <mark style=\"background-color:#ffffff\" class=\"has-inline-color has-luminous-vivid-amber-color\">indifferent <\/mark>or <mark style=\"background-color:#ffffff\" class=\"has-inline-color has-vivid-green-cyan-color\">benevolent <\/mark>archetypes, this means they are more likely to <strong>leave you alone<\/strong>, <strong>talk to you<\/strong>, <strong>play with you<\/strong> or <strong>&#8220;try to adopt&#8221;<\/strong> you.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When not engaged or threatened, a person\/NPC will return to their default state and task.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Archetype icons in-game<\/strong><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"394\" src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/indicationicons-1024x394.png\" alt=\"\" class=\"wp-image-1764\" style=\"width:548px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/indicationicons-1024x394.png 1024w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/indicationicons-300x115.png 300w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/indicationicons-768x295.png 768w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/indicationicons-1536x591.png 1536w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/indicationicons-2048x788.png 2048w, https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/indicationicons-850x327.png 850w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">Inspired by anime emotive cues, I thought of making icons that could indicate a human&#8217;s reaction to you, as there should be a visual cue to accompany an audio cue. I chose strong colours like Red, Blue, Grey and Yellow as it gives a strong indication of emotions. These are mock-ups of how I&#8217;d like them to be at a baseline, but in the final version of the game, they could be more stylised.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The<strong> <\/strong>&#8216;<strong>!<\/strong>&#8216; indicates surprise, it is a general reaction but if it stays on the screen long enough, the character is <strong>scared<\/strong>. <\/li>\n\n\n\n<li>The &#8216;<strong>?<\/strong>&#8216; is a question, so the person is confused as to why you are here. This could be followed by &#8216;<strong>!<\/strong>&#8216; or stay a question if you don&#8217;t do anything erratic (like jumping around\/getting into characters&#8217; personal spaces). If so, that person is <strong>indifferent<\/strong>. <\/li>\n\n\n\n<li>The &#8216;<strong>&#8230;<\/strong>&#8216; also indicates confusion or contemplation. The character will usually stop what they are doing and back away. If it stays like this, the character is <strong>disgusted<\/strong>.<\/li>\n\n\n\n<li>The &#8216;<strong>^_^<\/strong>&#8216; represents cuteness or excitement, the person has taken a liking to you or finds Rats\/animals cute. If so, the person is <strong>benevolent<\/strong>.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"720\" style=\"aspect-ratio: 1280 \/ 720;\" width=\"1280\" controls src=\"https:\/\/sites.wsagames.com\/ea3g23\/wp-content\/uploads\/sites\/2\/2024\/12\/RatSpotting_Benevolent.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This video demonstrates a character experiencing the &#8220;Surprise&#8221; icon at first, before revealing their true personality as a benevolent character who thinks you are cute. I used some sound effects that are in the Sound &amp; Music Bible section of my GDD to further illustrate what it would be like in the game.<\/p>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>Program used:<\/strong> Sony Vegas Pro 13<br><strong>Sound Effects<\/strong><br>Nature <a href=\"https:\/\/www.youtube.com\/watch?v=xNP2_1a9ddo\">https:\/\/www.youtube.com\/watch?v=xNP2_1a9ddo<\/a><br>Spotted! <a href=\"https:\/\/freesound.org\/people\/unfa\/sounds\/193430\/\">Freesound &#8211; Enemy Spotted 3 by unfa<\/a><br>Glitter Jingle <a href=\"https:\/\/www.youtube.com\/watch?v=IZWL2gALgvM\">Glitter Sound Effect for Music or Editing<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The main game loop of Oh, Rats! is inspired by Splatoon 3&#8216;s (SPT3) Campaign mode and Persona 4 (P4) Cutscenes before introducing important events such as new bosses\/characters. P4 is specifically for the character introductions in the TV world and exploration between major bosses, and SPT3 is specifically for the intro cutscenes and level\/upgrade progression&#8230;.<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[24],"tags":[],"class_list":["post-656","post","type-post","status-publish","format-standard","hentry","category-gdd"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/656","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/comments?post=656"}],"version-history":[{"count":43,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/656\/revisions"}],"predecessor-version":[{"id":2080,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/posts\/656\/revisions\/2080"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/media?parent=656"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/categories?post=656"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ea3g23\/wp-json\/wp\/v2\/tags?post=656"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}