{"id":482,"date":"2025-12-04T11:05:48","date_gmt":"2025-12-04T11:05:48","guid":{"rendered":"https:\/\/sites.wsagames.com\/eo1u24\/?page_id=482"},"modified":"2025-12-04T14:11:00","modified_gmt":"2025-12-04T14:11:00","slug":"graphics","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/eo1u24\/graphics\/","title":{"rendered":"Graphics"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\" style=\"margin-top:0;margin-bottom:0;padding-top:0px;padding-bottom:0px;font-style:normal;font-weight:700\">Isometric video game graphics<\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\"><strong>Isometric video game graphics<\/strong>&nbsp;are graphics employed in&nbsp;video games&nbsp;and&nbsp;pixel art&nbsp;that use a&nbsp;<em>parallel projection<\/em>, but which angle the&nbsp;viewpoint&nbsp;to reveal facets of the environment that would otherwise not be visible from a&nbsp;top-down perspective&nbsp;or&nbsp;side view, thereby producing a&nbsp;three-dimensional (3D) effect.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote has-custom-color-2-color has-text-color has-link-color has-medium-font-size wp-elements-1 is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><em>In&nbsp;three-dimensional geometry, a&nbsp;<strong>parallel projection<\/strong>&nbsp;(or&nbsp;<strong>axonometric projection<\/strong>) is a&nbsp;projection&nbsp;of an object in&nbsp;three-dimensional space&nbsp;onto a fixed&nbsp;plane, known as the&nbsp;projection plane&nbsp;or&nbsp;image plane, where the&nbsp;rays, known as&nbsp;lines of sight&nbsp;or&nbsp;projection lines, are&nbsp;parallel&nbsp;to each other.<\/em><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">The terms &#8220;3\/4 perspective&#8221;, &#8220;3\/4 view&#8221;, &#8220;2.5D&#8221;, and &#8220;pseudo 3D&#8221; are also sometimes used, although these terms can bear slightly different meanings in other contexts.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There are also gameplay advantages to using an isometric or near-isometric perspective in video games. For instance, compared to a purely&nbsp;top-down&nbsp;game, they add a third dimension, opening up new avenues for aiming and&nbsp;platforming. Compared to a&nbsp;first-&nbsp;or&nbsp;third-person&nbsp;video game, they allow a player to more easily field and control a large number of units, such as a full&nbsp;party of characters&nbsp;in a&nbsp;computer role-playing game, or an army of minions in a&nbsp;real-time strategy game.&nbsp;Further, they may alleviate situations where a player may become distracted from a game&#8217;s core&nbsp;mechanics&nbsp;by having to constantly manage an unwieldy 3D camera. I.e., the player can focus on playing the game itself, and not on manipulating the game&#8217;s camera.<\/p>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\" style=\"font-style:normal;font-weight:700\">2.5D Graphics<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2.5D<\/strong> perspective refers to&nbsp;gameplay&nbsp;or movement in a&nbsp;video game&nbsp;or&nbsp;virtual reality&nbsp;environment that is restricted to a&nbsp;two-dimensional&nbsp;(2D) plane with little to no access to a&nbsp;third dimension&nbsp;in a space that otherwise&nbsp;<em>appears<\/em>&nbsp;to be three-dimensional and is often simulated and rendered in a 3D digital environment.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is related to but separate from pseudo-3D perspective (sometimes called three-quarter view when the environment is portrayed from an angled top-down perspective), which refers to&nbsp;2D graphical projections&nbsp;and similar techniques used to cause images or scenes to simulate the appearance of being&nbsp;three-dimensional&nbsp;(3D) when in fact they are not.<\/p>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\" style=\"font-style:normal;font-weight:700\">Side-scrolling video game<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A&nbsp;<strong>side-scrolling video game<\/strong>&nbsp;(alternatively&nbsp;<strong>side-scroller<\/strong>) is a&nbsp;video game&nbsp;viewed from a side-view camera angle where the screen follows the&nbsp;player&nbsp;as they move left or right. The jump from single-screen or&nbsp;flip-screen&nbsp;graphics to scrolling graphics during the&nbsp;golden age of arcade games&nbsp;was a pivotal leap in game design, comparable to the move to&nbsp;3D graphics&nbsp;during the&nbsp;fifth generation.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"has-custom-color-2-color has-text-color has-link-color has-medium-font-size wp-elements-2 wp-block-paragraph\"><em>The&nbsp;<strong>fifth generation era<\/strong> refers to&nbsp;computer&nbsp;and&nbsp;video games,&nbsp;video game consoles, and&nbsp;handheld gaming consoles&nbsp;dating from approximately October 4, 1993, to March 23, 2006.<\/em><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Sources<\/strong>: <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Isometric_video_game_graphics\">https:\/\/en.wikipedia.org\/wiki\/Isometric_video_game_graphics<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/2.5D\">https:\/\/en.wikipedia.org\/wiki\/2.5D<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/en.wikipedia.org\/wiki\/Side-scrolling_video_game\">https:\/\/en.wikipedia.org\/wiki\/Side-scrolling_video_game<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Isometric video game graphics Isometric video game graphics&nbsp;are graphics employed in&nbsp;video games&nbsp;and&nbsp;pixel art&nbsp;that use a&nbsp;parallel projection, but which angle the&nbsp;viewpoint&nbsp;to reveal facets of the environment that would otherwise not be visible from a&nbsp;top-down perspective&nbsp;or&nbsp;side view, thereby producing a&nbsp;three-dimensional (3D) effect. In&nbsp;three-dimensional geometry, a&nbsp;parallel projection&nbsp;(or&nbsp;axonometric projection) is a&nbsp;projection&nbsp;of an object in&nbsp;three-dimensional space&nbsp;onto a fixed&nbsp;plane, known as [&hellip;]<\/p>\n","protected":false},"author":48,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-no-title","meta":{"footnotes":""},"class_list":["post-482","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/eo1u24\/wp-json\/wp\/v2\/pages\/482","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/eo1u24\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/eo1u24\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/eo1u24\/wp-json\/wp\/v2\/users\/48"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/eo1u24\/wp-json\/wp\/v2\/comments?post=482"}],"version-history":[{"count":6,"href":"https:\/\/sites.wsagames.com\/eo1u24\/wp-json\/wp\/v2\/pages\/482\/revisions"}],"predecessor-version":[{"id":514,"href":"https:\/\/sites.wsagames.com\/eo1u24\/wp-json\/wp\/v2\/pages\/482\/revisions\/514"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/eo1u24\/wp-json\/wp\/v2\/media?parent=482"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}