After our game idea prototype presentations, we were given more feedback from our peers. But these presentation also acted as a semi-pitch for ourselves, to help us decide who we wanted to team up with for our final major project next semester.
Feedback
Usually I would show a screenshot of the feedback, but the website data was wiped. Fortunately I exported it so I can address them (I will also change the wording slightly to make them more appropriate for this blog post).

Feedback for the moustache game:
“The prototype you showed was a Twine game, do you want this game to be entirely text-based?”
- No, the use of Twine was primarily to showcase the player’s choice effecting the day-to-day levels of the game and the over-arching story/narrative in a quick manner
Feedback for the star game:
“Two of the prototypes were from the same game idea but appear very different, how are they related?“
- The 2D movement prototype is how the player would primarily interact with the world/play the game. Whereas, the star puzzle aspect would be how the player accesses new areas of the game
- This needs to be more apparent in the game proposal
“The second game idea and prototypes look really interesting, I’d love to work with you on that”
- This was a note from Paula, who I would now be working with for our FMPs
- This was also something that we had discussed before these presentations – I am primarily a programmer and work in-engine, whereas she is an artist and our strengths and weaknesses compliment one another
Reflection
It is quite a relief that I have someone to work with, someone I know I can trust and is extremely capable. Now, as this is my game idea, it is my responsibility to convey and explain my idea as thoroughly as possible. Having someone to work with greatly increases the prospects of this game, but only if I am able to express the idea and scope effectively.
Therefore, we had discussions about:
- How we effectively use each of our strengths
- Our potential workflow between creating art assets and actually getting them in-engine (This was an issue on my second year group project)
- Deciding our scope and plan for the overall game
- Planning our our game proposal, in anticipation for the John Hansard Gallery presentations

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