Week 12 – Conclusion

As this semester is coming to an end, I want to take the time to look back on all of the work I’ve done the past 3 months. During this time, I’ve developed a clear understanding and vision of the game my partner and I are going to create for our Final Major Projects next semester via:

  • Researching:
    • Existing games
    • AstronavigationP
    • Polynesian culture
  • Generated game ideas and mechanics using this research
  • Iterating playable prototypes using the Unity game engine
  • Much more

I’ve also been able to develop a lot of my soft skills this semester, creating a Gantt chart and using Trello to help with time management and workflow; presenting my game ideas and research in front of a crowd; and improving my teamwork communication using tools like Miro.

Also, having a teammate I know I can rely on for aspects of game design I struggle with is extremely helpful. I can completely focus on aspects of the game I’m more comfortable with.

One thing I’ve struggled with is realising the scope of this project, however, I’ve created a Gantt chart for next semester to remedy this as much as possible:

Hand-in Proof

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