{"id":1093,"date":"2026-05-21T04:02:14","date_gmt":"2026-05-21T04:02:14","guid":{"rendered":"https:\/\/sites.wsagames.com\/et4g23-yr3\/?p=1093"},"modified":"2026-05-21T04:02:14","modified_gmt":"2026-05-21T04:02:14","slug":"sprint-4-reflection","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/et4g23-yr3\/2026\/05\/21\/sprint-4-reflection\/","title":{"rendered":"Sprint 4 Reflection"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">During this sprint more than ever, I feel that I&#8217;ve really learnt more about Unity as a game engine and utilizing the versatility of C# scripting: Using Unity&#8217;s timeline feature to make animations and creating scripts to make interactable dialogue.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Summary<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">What went well:<\/h4>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Learnt more about Unity game engine\n<ul class=\"wp-block-list\">\n<li>9 Slicing UI assets<\/li>\n\n\n\n<li>Creaing animations using Unity&#8217;s timeline<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Made better coding habits\n<ul class=\"wp-block-list\">\n<li>Creating reusable scripts\n<ul class=\"wp-block-list\">\n<li>Can be adjusted in the inspector<\/li>\n\n\n\n<li>(Not scripts that only have a one-time use)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<h4 class=\"wp-block-heading\">Critical analysis<\/h4>\n\n\n\n<ol class=\"wp-block-list\">\n<li>After the development of the village intro cutscene, I feel that I should have given the rest of the scenes the same level of polish<\/li>\n\n\n\n<li>The checks used specifically in the village scene (To see how far the player has progressed) is particularly poorly done.\n<ul class=\"wp-block-list\">\n<li>The scene makes multiple checks only for two possible states of the village (First time in village <em>or<\/em> not first time in village)<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>During this sprint more than ever, I feel that I&#8217;ve really learnt more about Unity as a game engine and utilizing the versatility of C# scripting: Using Unity&#8217;s timeline feature to make animations and creating scripts to make interactable dialogue. Summary What went well: Critical analysis<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32],"tags":[],"class_list":["post-1093","post","type-post","status-publish","format-standard","hentry","category-sprint-4"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/1093","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/users\/28"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/comments?post=1093"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/1093\/revisions"}],"predecessor-version":[{"id":1094,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/1093\/revisions\/1094"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/media?parent=1093"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/categories?post=1093"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/tags?post=1093"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}