{"id":1095,"date":"2026-05-21T04:13:46","date_gmt":"2026-05-21T04:13:46","guid":{"rendered":"https:\/\/sites.wsagames.com\/et4g23-yr3\/?p=1095"},"modified":"2026-05-21T04:13:46","modified_gmt":"2026-05-21T04:13:46","slug":"final-reflection","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/et4g23-yr3\/2026\/05\/21\/final-reflection\/","title":{"rendered":"Final Reflection"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I feel like I&#8217;ve grown a lot as a game designer and developer throughout the development of Haerenga. I&#8217;ve learnt a lot about the intricacies of Unity as a game engine and game design + programming as a whole. Haerenga has been a valuable experience towards developing unique mechanics and interesting features (Straying away from the tutorial hell many aspiring game developers and programmers fall for).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Unfortunately, I feel that I strayed more than I hoped from the very first platformer prototype of Haerenga. I wanted the platforming sections to truly be a difficult precision platformer, but cutting the last island (Where the player would unlock the dash) really hindered that potential difficulty and precision required.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, as a whole I&#8217;m really proud of the scope, content and polish of Haerenga. Working with Paula on a passion project that we both care about was more than I could have asked for and this project really proved to me that I am a capable games designer and programmer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I cannot wait to keep developing the game, polishing it more and maybe even implementing more content for when we showcase our games at the degree show and London show!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Thank you to anyone who took the time to read these blogposts, or helped with the development of Haerenga to any degree!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I feel like I&#8217;ve grown a lot as a game designer and developer throughout the development of Haerenga. I&#8217;ve learnt a lot about the intricacies of Unity as a game engine and game design + programming as a whole. Haerenga has been a valuable experience towards developing unique mechanics and interesting features (Straying away from [&hellip;]<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33],"tags":[],"class_list":["post-1095","post","type-post","status-publish","format-standard","hentry","category-sprint-5"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/1095","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/users\/28"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/comments?post=1095"}],"version-history":[{"count":1,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/1095\/revisions"}],"predecessor-version":[{"id":1096,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/1095\/revisions\/1096"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/media?parent=1095"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/categories?post=1095"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/tags?post=1095"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}