{"id":132,"date":"2025-11-28T04:06:23","date_gmt":"2025-11-28T04:06:23","guid":{"rendered":"https:\/\/sites.wsagames.com\/et4g23-yr3\/?p=132"},"modified":"2026-01-09T03:06:00","modified_gmt":"2026-01-09T03:06:00","slug":"bea-grove","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/et4g23-yr3\/2025\/11\/28\/bea-grove\/","title":{"rendered":"Bea Grove"},"content":{"rendered":"\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"200\" height=\"200\" src=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/11\/image-55.png\" alt=\"\" class=\"wp-image-133\" srcset=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/11\/image-55.png 200w, https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/11\/image-55-150x150.png 150w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p>Developer at Play360.ai<br>Alumni at University of Southampton<br>Games Design and Art<\/p>\n\n\n\n<p>[<a href=\"https:\/\/www.linkedin.com\/in\/bea-g-659066149\/\">LinkedIn<\/a>]<\/p>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Introduction<\/strong><\/h2>\n\n\n\n<p>For this week\u2019s guest lecture, we heard from <strong>Bea Grove<\/strong>, a Senior Game Designer in the Mobile Publishing department at <strong>Kwalee<\/strong>. Bea is a <strong>University of Southampton Games Design &amp; Art <\/strong>alumni with <strong>seven years of industry experience<\/strong>, making her journey particularly relevant to us as students preparing to enter the industry. Her talk covered her career path, her responsibilities as a designer, and the essential skills needed to stand out in today\u2019s game development landscape.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Personal Story<\/strong><\/h2>\n\n\n\n<p>Bea began by sharing her path after graduation. She stayed at Southampton for a summer school programme while working as a <strong>UI\/UX freelance designer<\/strong>, before later securing a role as a <strong>Junior Game Designer<\/strong> at Kwalee.<\/p>\n\n\n\n<p>She was hired based on the strength of her <strong>Game Design test<\/strong> and her \u201c<strong>find the fun first<\/strong>\u201d approach, which stood out to the team. Her early responsibilities included:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Creating and polishing levels<\/li>\n\n\n\n<li>Supporting game balancing<\/li>\n\n\n\n<li>Expanding design documentation<\/li>\n\n\n\n<li>Providing and receiving feedback<\/li>\n<\/ul>\n\n\n\n<p>Over time, she progressed to leading features, pitching ideas, and eventually taking on a senior publishing role with more autonomy. Today, she focuses on overseeing designs, giving structured feedback, working with cross-disciplinary teams, and mentoring graduates through Kwalee\u2019s internal scheme.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Insight into the Games Industry<\/strong><\/h2>\n\n\n\n<p>Bea gave us insight into <strong>Kwalee<\/strong>, a developer and publisher focusing on mobile and PC titles. Two games mentioned during the talk were:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Town to City<\/strong> \u2013 a cosy city builder currently in early access<\/li>\n\n\n\n<li><strong>The Precinct<\/strong> \u2013 a police simulation game<\/li>\n<\/ul>\n\n\n\n<p>Kwalee\u2019s publishing team works on multiple projects simultaneously, meaning designers often juggle different genres and development stages.<\/p>\n\n\n\n<p>This talk was directly related to what we\u2019ve been learning this semester about <strong>team roles<\/strong>, <strong>documentation<\/strong>, and <strong>design communication<\/strong>. Bea emphasised that design is not only about coming up with ideas\u2014it\u2019s also about clearly explaining those ideas to other departments.<\/p>\n\n\n\n<p>She highlighted how interconnected roles are within game development. Designers need to understand how programmers, artists, analysts, and producers work, and often collaborate with each of them daily. This resonates strongly with my current group project, where cross-discipline communication has been essential.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>General Advice<\/strong><\/h2>\n\n\n\n<p>Bea offered extensive advice about getting into the industry. Some of the key points included:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Portfolio<\/strong> Advice<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Show specific projects and explain <em>what you did<\/em> and <em>why<\/em><\/li>\n\n\n\n<li>Highlight areas of ownership<\/li>\n\n\n\n<li>Include self-led prototypes, redesigns, or game jam entries<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>CV &amp; Application Tips<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>NEVER lie<\/li>\n\n\n\n<li>Use keywords from job descriptions<\/li>\n\n\n\n<li>Keep everything concise and readable<\/li>\n\n\n\n<li>Tailor each cover letter to the specific studio<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Interview Skills<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Show genuine passion for games<\/li>\n\n\n\n<li>Give role-specific praise and criticism<\/li>\n\n\n\n<li>Provide examples of teamwork challenges and how you overcame them<\/li>\n\n\n\n<li>Do research into the company and play their recent titles<\/li>\n<\/ul>\n\n\n\n<p>She also reminded us that <strong>AAA is not the only option<\/strong>. Mobile, indie, web, and cross-disciplinary roles are all valid and growing career paths.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Reflection<\/strong><\/h2>\n\n\n\n<p>Bea\u2019s advice has given me a clear sense of what I should work on to improve my chances of being hired after graduation. Some of the steps I\u2019m now considering include:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Strengthening my <strong>portfolio<\/strong> by showing ownership and explaining design decisions<\/li>\n\n\n\n<li>Creating more <strong>self-led projects or prototypes<\/strong>, especially ones that highlight design thinking<\/li>\n\n\n\n<li>Improving the clarity and structure of my <strong>documentation<\/strong>, since it\u2019s a major part of design work<\/li>\n\n\n\n<li>Practising <strong>role-specific game analysis<\/strong> to prepare for interview questions<\/li>\n\n\n\n<li>Gaining experience across disciplines, especially QA or design-focused tasks, which could provide valuable starting points<\/li>\n\n\n\n<li>Tailoring my <strong>CV and cover letters<\/strong> to match each application<\/li>\n<\/ul>\n\n\n\n<p>Overall, Bea\u2019s talk provided a practical, grounded understanding of what studios like Kwalee expect from new graduates. It helped me identify the skills I should continue to develop, and it made the prospect of entering the industry feel both achievable and exciting.<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69ff79666786d&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image aligncenter size-large wp-lightbox-container\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"528\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/11\/image-63-1024x528.png\" alt=\"\" class=\"wp-image-305\" srcset=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/11\/image-63-1024x528.png 1024w, https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/11\/image-63-300x155.png 300w, https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/11\/image-63-768x396.png 768w, https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/11\/image-63.png 1399w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Enlarge\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on-async--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><figcaption class=\"wp-element-caption\">These were the notes I took during the talk<\/figcaption><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Developer at Play360.aiAlumni at University of SouthamptonGames Design and Art [LinkedIn] Introduction For this week\u2019s guest lecture, we heard from Bea Grove, a Senior Game Designer in the Mobile Publishing department at Kwalee. Bea is a University of Southampton Games Design &amp; Art alumni with seven years of industry experience, making her journey particularly relevant [&hellip;]<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19,21],"tags":[],"class_list":["post-132","post","type-post","status-publish","format-standard","hentry","category-professional-contexts","category-semester-1"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/132","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/users\/28"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/comments?post=132"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/132\/revisions"}],"predecessor-version":[{"id":306,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/132\/revisions\/306"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/media?parent=132"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/categories?post=132"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/tags?post=132"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}