{"id":209,"date":"2025-12-01T16:06:54","date_gmt":"2025-12-01T16:06:54","guid":{"rendered":"https:\/\/sites.wsagames.com\/et4g23-yr3\/?p=209"},"modified":"2026-01-10T19:49:36","modified_gmt":"2026-01-10T19:49:36","slug":"week-7-formative-feedback","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/et4g23-yr3\/2025\/12\/01\/week-7-formative-feedback\/","title":{"rendered":"Week 7 &#8211; Formative Feedback"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">After completing a small Unity platformer prototype I had the opportunity to watch Adam, Jordan and some second years play the prototype. These were the main takeaways:<\/p>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/12\/MovementShowcase_2.mp4\"><\/video><figcaption class=\"wp-element-caption\"> The prototype that they played<\/figcaption><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>A lot of them weren&#8217;t really familiar with playing a 2D platformer game on a keyboard and mouse\n<ul class=\"wp-block-list\">\n<li>I should add controller compatability<\/li>\n\n\n\n<li>I should add a way to change the controls to whatever the player wants<br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>This level was way too difficult\n<ul class=\"wp-block-list\">\n<li>In the actual game, the difficulty will definitely start much slower and then ramp up<\/li>\n\n\n\n<li>I should implement more &#8216;save points&#8217; where the player can stand and digest what the level requires of them and respawn if they die<br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Having the grapple and parry jump buttons on the mouse is misleading, it makes it feel like the grapple can be aimed with the mouse\n<ul class=\"wp-block-list\">\n<li>Explain to the player that the grapple works in the direction the player character is facing, not where the mouse is facing<br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>However, I was told that the overall movement of the game felt good to play &#8211; it was responsive and immediate &#8211; exactly what I was going for with this prototype<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>After completing a small Unity platformer prototype I had the opportunity to watch Adam, Jordan and some second years play the prototype. These were the main takeaways:<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[24,21,16],"tags":[],"class_list":["post-209","post","type-post","status-publish","format-standard","hentry","category-phase-3","category-semester-1","category-weekly-logs-2"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/209","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/users\/28"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/comments?post=209"}],"version-history":[{"count":2,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/209\/revisions"}],"predecessor-version":[{"id":422,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/209\/revisions\/422"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/media?parent=209"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/categories?post=209"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/tags?post=209"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}