{"id":273,"date":"2025-12-05T18:07:25","date_gmt":"2025-12-05T18:07:25","guid":{"rendered":"https:\/\/sites.wsagames.com\/et4g23-yr3\/?p=273"},"modified":"2025-12-06T01:16:19","modified_gmt":"2025-12-06T01:16:19","slug":"jade-carter","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/et4g23-yr3\/2025\/12\/05\/jade-carter\/","title":{"rendered":"Jade Carter"},"content":{"rendered":"\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"800\" height=\"800\" src=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/12\/image-56.png\" alt=\"\" class=\"wp-image-276\" srcset=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/12\/image-56.png 800w, https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/12\/image-56-300x300.png 300w, https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/12\/image-56-150x150.png 150w, https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/12\/image-56-768x768.png 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p class=\"wp-block-paragraph\">Producer at Snap Finger Click<br>Alumni at WSA<br>Games Design and Art<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.linkedin.com\/in\/jade-carter-482080132\/\">[LinkedIn Link]<\/a><\/p>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Introduction<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This week we heard from <strong>Jade Carter<\/strong>, a producer at <strong>Snap Finger Click<\/strong> and an alum from WSA who graduated with a 2:1. Her career path wasn\u2019t a straight line into games. She worked a regular 9\u20135 office job while applying for roles, and eventually broke in through QA at Futurlab. From there she moved to Studio Gobo, stayed in QA for a while, and eventually transitioned into production.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">She\u2019s worked on some huge titles, including <strong>Hogwarts Legacy<\/strong>, <strong>UNO<\/strong>, <strong>LEGO Horizon<\/strong>, and <strong>Mini Mech Mayhem<\/strong>, which was pretty inspiring considering where she started.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>What is Production in games?<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Before she became a producer, Jade said she didn\u2019t really know what role she wanted to go into. Production, as she put it, \u201cfound her.\u201d She described the role as a mix of timekeeping, planning, and communication; basically the person who makes sure the team can actually finish the game on time and within budget.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Her day-to-day involves a lot of <strong>JIRA<\/strong>, building roadmaps, talking to clients, and keeping meetings on track. One thing that stood out to me is that producers plan for unexpected problems by blocking out 10\u201320% of development time as a buffer. Hearing that made production feel a lot more strategic than I expected.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">She also talked about working on cinematics for LEGO Horizon, which sounded like a highlight for her. It made the role sound surprisingly creative at times, which I didn\u2019t expect.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Working Remotely as a Producer<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Jade also talked a bit about working remote. She was recently diagnosed with autism and ADHD, and found that she works far better from home.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">She said that, at first, remote work felt unproductive mainly because people couldn\u2019t <em>see<\/em> each other working. But communication improved over time. Nowadays, it\u2019s just part of the job, especially at smaller studios like Snap Finger Click, where <em>they <\/em>work in monthly <strong>milestones<\/strong> rather than sprints.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Advice on Breaking Into the Industry<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Jade was really honest about how tough the job hunt was. She applied for around 20\u201330 positions, got ghosted by half of them, landed a few interviews, and one job offer. It was reassuring to hear that persistence is normal.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Some of her standout advice:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Keep your CV to one page.<\/strong><\/li>\n\n\n\n<li>Write about your uni projects and anything that shows passion for games.<\/li>\n\n\n\n<li><strong>Research the studio<\/strong> before your interview.<\/li>\n\n\n\n<li>QA is one of the strongest entry points into the industry.<\/li>\n\n\n\n<li>Studios want people who are genuinely enthusiastic about what they\u2019re making.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Her experience on Hogwarts Legacy also highlighted how useful QA is for building knowledge. She said spending years testing the game helped massively when she moved into production.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Key Takeaways<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Something Jade emphasized again and again is that the uni to industry transition isn\u2019t as scary as it seems. A lot of the basics we learn at WSA (Meeting deadlines, communicating well, understanding different kinds of people) transfer almost directly into studio life.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">She spoke about accountability, reliability, and adapting to the people you\u2019re working with. There\u2019s no room for disappearing on tasks or missing deadlines in a real project, but if you\u2019re reliable and communicate, teams will want to work with you.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Reflection<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I didn\u2019t expect this talk to resonate as much as it did, especially because I\u2019m more on the programming\/design side than production. But hearing Jade describe her path made the industry feel a lot less intimidating. She didn\u2019t have a perfectly planned route, she didn\u2019t specialise early, and she still ended up exactly where she needed to be.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As someone who enjoys both the technical and creative sides of development, that was reassuring. Her story was a reminder that careers in games aren\u2019t always linear, and that it\u2019s okay if I don\u2019t have everything figured out right now. What matters is enthusiasm, persistence, and being someone a team can trust.<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;6aca14d34fd6f&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"6aca14d34fd6f\" class=\"wp-block-image aligncenter size-large wp-lightbox-container\"><img decoding=\"async\" width=\"1024\" height=\"400\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on--pointerdown=\"actions.preloadImage\" data-wp-on--pointerenter=\"actions.preloadImageWithDelay\" data-wp-on--pointerleave=\"actions.cancelPreload\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/12\/image-65-1024x400.png\" alt=\"\" class=\"wp-image-295\" srcset=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/12\/image-65-1024x400.png 1024w, https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/12\/image-65-300x117.png 300w, https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/12\/image-65-768x300.png 768w, https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2025\/12\/image-65.png 1397w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\tdata-wp-bind--aria-label=\"state.thisImage.triggerButtonAriaLabel\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.thisImage.buttonRight\"\n\t\t\tdata-wp-style--top=\"state.thisImage.buttonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><figcaption class=\"wp-element-caption\">These were the notes I took during the talk<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Producer at Snap Finger ClickAlumni at WSAGames Design and Art [LinkedIn Link] Introduction This week we heard from Jade Carter, a producer at Snap Finger Click and an alum from WSA who graduated with a 2:1. Her career path wasn\u2019t a straight line into games. She worked a regular 9\u20135 office job while applying for [&hellip;]<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19,21],"tags":[],"class_list":["post-273","post","type-post","status-publish","format-standard","hentry","category-professional-contexts","category-semester-1"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/273","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/users\/28"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/comments?post=273"}],"version-history":[{"count":3,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/273\/revisions"}],"predecessor-version":[{"id":300,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/273\/revisions\/300"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/media?parent=273"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/categories?post=273"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/tags?post=273"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}