{"id":405,"date":"2026-01-10T17:17:57","date_gmt":"2026-01-10T17:17:57","guid":{"rendered":"https:\/\/sites.wsagames.com\/et4g23-yr3\/?p=405"},"modified":"2026-01-11T22:20:09","modified_gmt":"2026-01-11T22:20:09","slug":"phase-3-star-game-prototype-2","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/et4g23-yr3\/2026\/01\/10\/phase-3-star-game-prototype-2\/","title":{"rendered":"Phase 3 &#8211; Star Game Prototype 2"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">After creating my first prototype for this &#8216;Star Navigation game&#8217; I realised that one mechanic isn&#8217;t enough for an entire third year project game. Therefore, I wanted to create another aspect of the game to help supplement that.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What I thought of was to create a platformer game that uses the astronavigation to travel between islands where the player has to complete platforming levels, inspired by the research I did into cultures using astronavigation &#8211; more specifically the Polynesian people:<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-e-jay-tripoli wp-block-embed-e-jay-tripoli\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"umScaRz9nt\"><a href=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/2025\/12\/01\/phase-2-stars-and-stuff\/\">Phase 2 &#8211; Stars and stuff<\/a><\/blockquote><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;Phase 2 &#8211; Stars and stuff&#8221; &#8212; E-Jay Tripoli\" src=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/2025\/12\/01\/phase-2-stars-and-stuff\/embed\/#?secret=XbOVN4PAHp#?secret=umScaRz9nt\" data-secret=\"umScaRz9nt\" width=\"500\" height=\"282\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-e-jay-tripoli wp-block-embed-e-jay-tripoli\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"huMkmm4uyR\"><a href=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/2026\/01\/10\/polynesian-culture-research\/\">Polynesian Culture Research<\/a><\/blockquote><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;Polynesian Culture Research&#8221; &#8212; E-Jay Tripoli\" src=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/2026\/01\/10\/polynesian-culture-research\/embed\/#?secret=wS3HYlkk0I#?secret=huMkmm4uyR\" data-secret=\"huMkmm4uyR\" width=\"500\" height=\"282\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Furthermore, I did a lot of research into platformers in order to create this Unity prototype:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-e-jay-tripoli wp-block-embed-e-jay-tripoli\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"TXi07HLwAY\"><a href=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/2025\/12\/11\/understanding-platformer-movement\/\">Understanding Platformer Movement<\/a><\/blockquote><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"&#8220;Understanding Platformer Movement&#8221; &#8212; E-Jay Tripoli\" src=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/2025\/12\/11\/understanding-platformer-movement\/embed\/#?secret=tcLtRvSAtt#?secret=TXi07HLwAY\" data-secret=\"TXi07HLwAY\" width=\"500\" height=\"282\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">They key takeaways from this research was to use specific aspects of these games in my own prototype:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Separate jump gravities<\/li>\n\n\n\n<li>Adjustable acceleration and top speed<\/li>\n\n\n\n<li>Jump Buffer<\/li>\n\n\n\n<li>Coyote Jump<\/li>\n\n\n\n<li>Variable Jump Height<\/li>\n\n\n\n<li>Interesting movement mechanics<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Which resulted in the following Unity prototype:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-content\/uploads\/sites\/41\/2026\/01\/MovementShowcase.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">With this prototype I implemented all of the aspects of platformers that I had researched (Bullet pointed above). However, to get a good-feeling player controller, I had to constantly tweak the variables for the player controller and test it over and over again.<br>E.g:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>At first, the player character would jump too high if I held space, but barely jumped at all if I just pressed it<\/li>\n\n\n\n<li>Or the player&#8217;s jump would feel too floaty but then they&#8217;d slam into the ground once space was let go of<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Eventually I tweaked the numbers to an acceptable point and I added further movement abilities that the player can unlock throughout the game, to avoid the gameplay feeling stale.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After creating my first prototype for this &#8216;Star Navigation game&#8217; I realised that one mechanic isn&#8217;t enough for an entire third year project game. Therefore, I wanted to create another aspect of the game to help supplement that. What I thought of was to create a platformer game that uses the astronavigation to travel between [&hellip;]<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[24,21],"tags":[],"class_list":["post-405","post","type-post","status-publish","format-standard","hentry","category-phase-3","category-semester-1"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/405","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/users\/28"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/comments?post=405"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/405\/revisions"}],"predecessor-version":[{"id":497,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/posts\/405\/revisions\/497"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/media?parent=405"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/categories?post=405"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/et4g23-yr3\/wp-json\/wp\/v2\/tags?post=405"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}