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E-Jay Tripoli

A documentation of my work for Year 2 – Studying Games Design and Art at the University of Southampton

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  • Lament
    • Development
      • Procedural Room Generation
        • PRG – Pt 1
        • PRG – Pt 2
        • PRG – Pt 3
        • PRG – Pt 4
        • PRG – Pt 5
      • Dungeon
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        • Player – Pt 1
        • Player – Pt 2
        • Player – Pt 3
        • Player – Pt 4
        • Player – Pt 5
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        • Skill Tree – Pt 1
        • Skill Tree – Pt 2
        • Skill Tree – Pt 3
        • Skill Tree – Pt 4
        • Skill Tree – Pt 5
        • Skill Tree – Pt 6
      • Enemies
        • Whispers – Pt 1
        • Whispers – Pt 2
        • Wrought – Pt 1
        • Wrought – Pt 2
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  • Arcadia GDD
  • Week 1 – What is a GDD?
  • Week 2 – Game Worlds
  • Week 3 – Concept Art
  • Week 4 – Character Design
  • Week 5 – Narratives
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  • Week 7 – Feedback week
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Enemies

Posted on March 1, 2025March 1, 2025 by et4g23

In Lament, enemies are crucial for creating challenge and progression. They provide obstacles to overcome, rewarding players with terra souls and/or terra shards. The variety of enemy types also adds depth, encouraging strategic thinking and keeping the gameplay fresh with each run.

Whispers

Wroughts

Depression (Boss)

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