Skip to content

E-Jay Tripoli

A documentation of my work for Year 2 – Studying Games Design and Art at the University of Southampton

Menu
  • Lament
    • Development
      • Procedural Room Generation
        • PRG – Pt 1
        • PRG – Pt 2
        • PRG – Pt 3
        • PRG – Pt 4
        • PRG – Pt 5
      • Dungeon
        • Stalagmites
        • Pitfalls
        • Health Potion
        • Dungeon Bug Fixing
      • Player
        • Player – Pt 1
        • Player – Pt 2
        • Player – Pt 3
        • Player – Pt 4
        • Player – Pt 5
      • UI/HUD
        • Start Menu – Pt 1
        • General UI
        • Skill Tree – Pt 1
        • Skill Tree – Pt 2
        • Skill Tree – Pt 3
        • Skill Tree – Pt 4
        • Skill Tree – Pt 5
        • Skill Tree – Pt 6
      • Enemies
        • Whispers – Pt 1
        • Whispers – Pt 2
        • Wrought – Pt 1
        • Wrought – Pt 2
        • Boss
      • Scenes
        • Tutorial
        • Hub
        • Depression Gate
        • Gateway Scenes
    • Logs
      • Initial Plan
      • Teamwork
        • GitHub
        • Discord
      • Weekly Logs
        • User Analysis
        • Accessibility
        • Testing
        • Marketing
        • Formative Feedback
      • Playtests
        • Playtest 1
        • Playtest 2
        • Playtest 3
      • Showcase Event
      • Post-Project Reflection
    • Research
      • Understanding Learning Outcomes
      • Understanding my role
      • Researching Tools
      • Researching Pipelines
      • GDD Breakdown
      • Researching Procedural Generation
      • Existing Games
  • Arcadia GDD
  • Week 1 – What is a GDD?
  • Week 2 – Game Worlds
  • Week 3 – Concept Art
  • Week 4 – Character Design
  • Week 5 – Narratives
  • Week 6 – Gameplay and Game Systems
  • Week 7 – Feedback week
  • Week 8 – Audio
  • Analysing Existing Games
  • Genre Research
  • Research into Psychological Abuse
  • Character Research/Moodboards
  • Environment/Map Research
  • Researching Medieval Knights
  • Researching Enemies
  • UI Research
  • Initial Development
  • Game Play
  • Story/Narrative
  • Game Art
  • The Essential Experience
  • Initial Game Ideas
  • Choosing a Game Genre
  • Choosing the Game’s Title
  • Gameplay Loops
  • Mechanics/Tech
  • Twine
  • Summary of Narrative and Story
  • Game Overview
  • Game’s Vision
  • Gameplay
  • Story & Narrative
  • Character & NPC Profiles
  • Map/ Level Design
  • UI & HUD
  • Prototype/ Proof of Concept
  • Sound
  • Target Audience
  • Controls & Platform Specs
  • Game Pillars
  • Project Focuses
  • Mechanics
  • Skills
  • Enemy Behaviour
  • Twine Prototype
  • Story
  • Narrative
  • Creating the logo
Menu

UI/HUD

Posted on March 1, 2025March 1, 2025 by et4g23

In all video games, the UI is essential to how players experience and interact with your game. As such, it is key that it be implemented properly and effectively; these posts will document any contributions I have made towards the UI within Lament.

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

©2025 E-Jay Tripoli | Built using WordPress and Responsive Blogily theme by Superb