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Dungeon

Posted on May 9, 2025May 9, 2025 by et4g23

With procedural room generation complete, the dungeons themselves must be populated in order for the gameplay to commence. Whether this be creating obstacles within the dungeons, or enemies for the player to kill to progress the game.

These dungeons will be designed similarly to that of Binding of Isaac and Moonlighter:

With the limitations of the Room Generation, I discussed the dungeon room design with our Level Designer, Josh:

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