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</html><description>After bug fixing in week 2, the procedural room generation was a lot less buggier. However, although a lot less common, there were still instances of the rooms being able to block one another. Understanding the Issue After running the room generation multiple times and observing instances of rooms blocking each other, it became more...</description><thumbnail_url>https://sites.wsagames.com/et4g23/wp-content/uploads/sites/27/2025/03/image-2.png</thumbnail_url></oembed>
