{"id":1234,"date":"2025-05-09T20:25:52","date_gmt":"2025-05-09T20:25:52","guid":{"rendered":"https:\/\/sites.wsagames.com\/et4g23\/?p=1234"},"modified":"2025-05-12T16:07:17","modified_gmt":"2025-05-12T16:07:17","slug":"depression-gate","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/09\/depression-gate\/","title":{"rendered":"Depression Gate"},"content":{"rendered":"\n<p class=\"has-text-align-center has-background wp-block-paragraph\" style=\"background-color:#dfdfdf\">This gateway would be the only one that would open up, as per the scale of our vertical slice for this project.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After our Environment Designer, Xane completed a prototype for the art and door opening animation, I created a transition from the Hub scene to the Depression Gate scene:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"480\" style=\"aspect-ratio: 852 \/ 480;\" width=\"852\" controls src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/Untitled-video-Made-with-Clipchamp-1.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">After this, I created a camera zoom-out for a more grandiose effect for the Depression Gate, due to feedback from playtesters:<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"480\" style=\"aspect-ratio: 852 \/ 480;\" width=\"852\" controls src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/Untitled-video-Made-with-Clipchamp-1-1.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This was accomplished using Cinemachine as I am able to create multiple camera angles in the hierarchy and then transition from one another using a &#8216;Priority&#8217; value in the inspector. A more detailed explanation is in this <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/03\/01\/prg-week-4\/\">Procedural Room Generation Development Post<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Playtest Changes<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"182\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-73-1024x182.png\" alt=\"\" class=\"wp-image-1305\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-73-1024x182.png 1024w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-73-300x53.png 300w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-73-768x137.png 768w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-73-850x151.png 850w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-73.png 1198w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">During the playtest, one of the playtesters walked as far as possible in this scene and was able to see further than the floor tile was implemented. To fix this, I simply made the invisible walls closer, restricting the players&#8217; movement.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This gateway would be the only one that would open up, as per the scale of our vertical slice for this project. After our Environment Designer, Xane completed a prototype for the art and door opening animation, I created a transition from the Hub scene to the Depression Gate scene: After this, I created a&#8230;<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1234","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Depression Gate - E-Jay Tripoli (Year 2 Archive)<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/09\/depression-gate\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Depression Gate - E-Jay Tripoli (Year 2 Archive)\" \/>\n<meta property=\"og:description\" content=\"This gateway would be the only one that would open up, as per the scale of our vertical slice for this project. 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