{"id":1313,"date":"2025-05-10T19:26:33","date_gmt":"2025-05-10T19:26:33","guid":{"rendered":"https:\/\/sites.wsagames.com\/et4g23\/?p=1313"},"modified":"2025-05-11T19:25:25","modified_gmt":"2025-05-11T19:25:25","slug":"tutorial","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/10\/tutorial\/","title":{"rendered":"Tutorial"},"content":{"rendered":"\n<p class=\"has-text-align-center has-background\" style=\"background-color:#dfdfdf\">An essential part to any game, the tutorial is a scene at the start of the game that essentially teaches the player how to play the game at its core.<\/p>\n\n\n\n<p>Our Mechanics Designer, Ayse, created a plan about what the tutorial level would be like:<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"575\" height=\"1006\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-76.png\" alt=\"\" class=\"wp-image-1315\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-76.png 575w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-76-171x300.png 171w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-76-300x525.png 300w\" sizes=\"(max-width: 575px) 100vw, 575px\" \/><\/figure><\/div>\n\n\n<p>With this plan, I started development on the tutorial scene. Using the room prefabs, I created a link of four rooms side to side, starting with an R Room, then three LR rooms (These room labels are explained in this <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/02\/28\/procedural-room-generation\/\">Procedural Room Generation Development Post<\/a>). The player would start in the first R Room and would make their way rightwards through the LR rooms, the last of which would take the player to the Hub scene.<\/p>\n\n\n\n<p>The reason I made the player walk rightwards as opposed to downwards in the diagram, was due to a discussion our group had in person that wasn&#8217;t recorded, so I am unable to show screen shots of this conversation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Bug fixing<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"311\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-77-1024x311.png\" alt=\"\" class=\"wp-image-1316\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-77-1024x311.png 1024w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-77-300x91.png 300w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-77-768x234.png 768w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-77-850x258.png 850w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-77.png 1299w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>To fix the enemy not dying in the tutorial, I simply added a RoomManager gameobject and referenced it in the Whisper&#8217;s Enemy_Whisper script, a more in depth explanation is in this <a href=\"https:\/\/sites.wsagames.com\/et4g23\/wp-admin\/post.php?post=1154&amp;action=edit\">Development Post<\/a>, at the commit on April second.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"418\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-170-1024x418.png\" alt=\"\" class=\"wp-image-1536\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-170-1024x418.png 1024w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-170-300x122.png 300w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-170-768x314.png 768w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-170-850x347.png 850w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-170.png 1161w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>To incentivise players to complete the tutorial the intended way, I implemented a system to lock players into certain rooms of the tutorial, only unlocking them if the player had completed the task we envisioned for the room.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/Untitled-video-Made-with-Clipchamp-3-1.mp4\"><\/video><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"283\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-171-1024x283.png\" alt=\"\" class=\"wp-image-1540\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-171-1024x283.png 1024w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-171-300x83.png 300w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-171-768x212.png 768w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-171-850x235.png 850w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-171.png 1079w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>As the tutorial is meant to teach the player how to play the game, I added UI prompts throughout the tutorial to help the player complete each room.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/Untitled-video-Made-with-Clipchamp-4-1.mp4\"><\/video><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"924\" height=\"255\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-174.png\" alt=\"\" class=\"wp-image-1550\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-174.png 924w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-174-300x83.png 300w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-174-768x212.png 768w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-174-850x235.png 850w\" sizes=\"(max-width: 924px) 100vw, 924px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"582\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-175.png\" alt=\"\" class=\"wp-image-1551\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-175.png 960w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-175-300x182.png 300w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-175-768x466.png 768w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-175-850x515.png 850w\" sizes=\"(max-width: 960px) 100vw, 960px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>An essential part to any game, the tutorial is a scene at the start of the game that essentially teaches the player how to play the game at its core. Our Mechanics Designer, Ayse, created a plan about what the tutorial level would be like: With this plan, I started development on the tutorial scene&#8230;.<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1313","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Tutorial - E-Jay Tripoli (Year 2 Archive)<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/10\/tutorial\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tutorial - E-Jay Tripoli (Year 2 Archive)\" \/>\n<meta property=\"og:description\" content=\"An essential part to any game, the tutorial is a scene at the start of the game that essentially teaches the player how to play the game at its core. 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