{"id":1371,"date":"2025-05-10T22:01:36","date_gmt":"2025-05-10T22:01:36","guid":{"rendered":"https:\/\/sites.wsagames.com\/et4g23\/?p=1371"},"modified":"2025-05-10T22:08:41","modified_gmt":"2025-05-10T22:08:41","slug":"skill-tree-pt-1","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/10\/skill-tree-pt-1\/","title":{"rendered":"Skill Tree &#8211; Pt 1"},"content":{"rendered":"\n<p class=\"has-text-align-center has-background\" style=\"background-color:#dfdfdf\">An essential feature of any roguelite game is to be able to upgrade the player character, in Lament, this will be done through the Tree of Sorrow (Quite literally the skill tree)<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"424\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-100-1024x424.png\" alt=\"\" class=\"wp-image-1380\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-100-1024x424.png 1024w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-100-300x124.png 300w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-100-768x318.png 768w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-100-850x352.png 850w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-100.png 1144w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>In order to develop this skill tree I followed along <a href=\"https:\/\/www.youtube.com\/watch?v=2wB6mMXnvTI\">this tutorial<\/a> for the most part. But in order to fit Lament specifically, I had to make some adjustments and will be documenting the development of the skill tree.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The UI<\/h2>\n\n\n\n<p>To start, I laid out the buttons, title, description text and terra shard count of the skill tree before I began. To do this I created a new Canvas (A special type of gameobject in unity that handles UI specifically) and called is SkillsCanvas.<\/p>\n\n\n\n<p>Firstly I created two text UI elements for the Title of the skill tree and the Description text of the skill, this Description text would change depending on what skill the player&#8217;s mouse was hovering over.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p>Then I created a button UI Element and called it Skill Button, in this skill button I created a text UI element as a child object and named it CostText, this text would be placed at the bottom left of each skill button and tell the player how many Terra Shards that specific skill would cost,<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><div class=\"wp-block-image\">\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69fe8b9a0a1b9&quot;}\" data-wp-interactive=\"core\/image\" class=\"aligncenter size-full wp-lightbox-container\"><img decoding=\"async\" width=\"700\" height=\"439\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-98.png\" alt=\"\" class=\"wp-image-1375\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-98.png 700w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-98-300x188.png 300w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Enlarge\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on-async--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure><\/div><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><div class=\"wp-block-image\">\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69fe8b9a0a7b8&quot;}\" data-wp-interactive=\"core\/image\" class=\"aligncenter size-full wp-lightbox-container\"><img decoding=\"async\" width=\"927\" height=\"515\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-95.png\" alt=\"\" class=\"wp-image-1372\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-95.png 927w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-95-300x167.png 300w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-95-768x427.png 768w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-95-850x472.png 850w\" sizes=\"(max-width: 927px) 100vw, 927px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Enlarge\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on-async--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure><\/div><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><div class=\"wp-block-image\">\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;69fe8b9a0ab89&quot;}\" data-wp-interactive=\"core\/image\" class=\"aligncenter size-full is-resized wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"509\" height=\"319\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-97.png\" alt=\"\" class=\"wp-image-1374\" style=\"width:370px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-97.png 509w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-97-300x188.png 300w\" sizes=\"(max-width: 509px) 100vw, 509px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Enlarge\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on-async--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure><\/div><\/div>\n<\/div>\n\n\n\n<p>I replicated the branching appearance of the Skill Tree UI that appeared in the GDD, however I rotated it 90<sup>o<\/sup> in order to create room for the skill tree&#8217;s title and description text. The blue icon used in this image was a holder image from a free icon pack I downloaded from <a href=\"https:\/\/itch.io\/search?q=rpg%20icons&amp;type=games&amp;classification=assets\">itch.io<\/a>.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>An essential feature of any roguelite game is to be able to upgrade the player character, in Lament, this will be done through the Tree of Sorrow (Quite literally the skill tree) In order to develop this skill tree I followed along this tutorial for the most part. But in order to fit Lament specifically,&#8230;<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1371","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Skill Tree - Pt 1 - E-Jay Tripoli (Year 2 Archive)<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/10\/skill-tree-pt-1\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Skill Tree - Pt 1 - E-Jay Tripoli (Year 2 Archive)\" \/>\n<meta property=\"og:description\" content=\"An essential feature of any roguelite game is to be able to upgrade the player character, in Lament, this will be done through the Tree of Sorrow (Quite literally the skill tree) In order to develop this skill tree I followed along this tutorial for the most part. 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