{"id":1553,"date":"2025-05-12T14:00:57","date_gmt":"2025-05-12T14:00:57","guid":{"rendered":"https:\/\/sites.wsagames.com\/et4g23\/?p=1553"},"modified":"2025-05-14T23:15:13","modified_gmt":"2025-05-14T23:15:13","slug":"understanding-learning-outcomes","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/12\/understanding-learning-outcomes\/","title":{"rendered":"Understanding Learning Outcomes"},"content":{"rendered":"\n<p class=\"has-text-align-center has-background\" style=\"background-color:#dfdfdf\">This portfolio will be assessed using numerous Learning Outcomes, which I will look further into in this post in order to address them properly. Furthmore, I will give provide instances (and links) to times I have accomplished each Learning Outcome; However, these are not the only instances of me completing the Learning Outcomes &#8211; as they are present throughout the entirety of this portfolio &#8211; they are just ones I wanted to point out.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Analysing the Learning Outcomes:<\/h1>\n\n\n\n<p>Here, I will be looking at each Learning Outcome, and analysing them one-by-one. Writing out what they mean and how they will effect what I need to do throughout development:<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">A &#8211; Knowledge and Understanding<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>How to identify a teamwork role and the characteristics of its practical application<\/strong>\n<ul class=\"wp-block-list\">\n<li>.<br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Experimental methods to advance your discipline-specific ideas<\/strong>\n<ul class=\"wp-block-list\">\n<li>Trying out new or non-standard approaches to solve problems, test concepts, or improve processes in your discipline<br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Knowledge gained from a range of sources and contexts to advance your team project<\/strong>\n<ul class=\"wp-block-list\">\n<li>.<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">B &#8211; Subject Specific Practical Skills<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Test and advance your ideas in a practical and critical context appropriate to your discipline<\/strong>\n<ul class=\"wp-block-list\">\n<li>Actively experiment with ideas in a development setting<\/li>\n\n\n\n<li>Critically reflect on the success and limitations of those ideas<\/li>\n\n\n\n<li>Reflect on how they effect to myrole as a technical designer\/programmer.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Confidently use a range of technical skills to realise your Vertical Slice<\/strong>\n<ul class=\"wp-block-list\">\n<li>Demonstrate technical competence and versatility in creating a polished, playable portion of Lament<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">C &#8211; Subject Specific Intellectual and Research Skills<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Select appropriate tools in order to support the development of a &#8220;Vertical Slice&#8221;<\/strong>\n<ul class=\"wp-block-list\">\n<li>Demonstrate good judgment in choosing and using the right technical tools (software, systems, workflows, or Unity features etc.)<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Interpret an idea or motivating concept into a self-designed team project<\/strong>\n<ul class=\"wp-block-list\">\n<li>Take an overarching concept or theme from Lament&#8217;s GDD and design and plan a development process that turns this idea into a functional feature<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Evaluate your teamwork role in relation to its professional contexts<\/strong>\n<ul class=\"wp-block-list\">\n<li>Reflect critically on my role within the team: \n<ul class=\"wp-block-list\">\n<li>How I performed as a Technical Designer<\/li>\n\n\n\n<li>How do Technical Designers functions in the professional games industry.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Analyse and produce your practical work through sustained engagement and critical awareness of your ideas<\/strong>\n<ul class=\"wp-block-list\">\n<li>Show a consistent effort in development over time<\/li>\n\n\n\n<li>Reflection and analyse my design choices, iterations, and results<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">D &#8211; Transferable and Generic Skills<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Develop and manage your contribution to a sustained team project<\/strong>\n<ul class=\"wp-block-list\">\n<li>Demonstrate actively developed work that contributes meaningfully to the group project<\/li>\n\n\n\n<li>Demonstrate that I have managed my role responsibly over time, showing organisation, competence, and collaboration throughout the project<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Articulate and summarise your critical reflection of the project<\/strong>\n<ul class=\"wp-block-list\">\n<li>Evaluate my experience of the project\n<ul class=\"wp-block-list\">\n<li>Looking at what went well, what didn\u2019t, why, and what I learned<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Effectively utilise academic resources and apply appropriate methodologies to your practise<\/strong>\n<ul class=\"wp-block-list\">\n<li>Use academic resources to inform my work<\/li>\n\n\n\n<li>Apply methodologies during my development<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<h1 class=\"wp-block-heading\">Accomplishing the Learning Outcomes:<\/h1>\n\n\n\n<p>Now that I have analysed and explained clearly what is expected of me throughout this project, I must be able to show instances where I have learnt from and accomplished these Learning Outcomes.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">A &#8211; Knowledge and Understanding<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>How to identify a teamwork role and the characteristics of its practical application<\/strong>\n<ul class=\"wp-block-list\">\n<li>Completed in the <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/12\/understanding-my-role\/\">&#8216;Understanding my role&#8217; Research Post<\/a>.<br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Experimental methods to advance your discipline-specific ideas<\/strong>\n<ul class=\"wp-block-list\">\n<li>Used unfamiliar systems in unity, such as:\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/docs.unity3d.com\/Packages\/com.unity.cinemachine@2.3\/manual\/index.html\">Cinemachine<\/a> for the Camera Systems in various scenes (HUD, Gateway, Dungeon)<\/li>\n\n\n\n<li><a href=\"https:\/\/docs.unity3d.com\/Packages\/com.unity.ugui@1.0\/manual\/UICanvas.html\">Canvas <\/a>(Foundational UI Elemtent) for the Skill Tree and Start Menu<\/li>\n\n\n\n<li><a href=\"https:\/\/docs.unity3d.com\/Manual\/class-ScriptableObject.html\">Scriptable Objects<\/a> for the Skill Tree<br><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Knowledge gained from a range of sources and contexts to advance your team project<\/strong>\n<ul class=\"wp-block-list\">\n<li>Gained knowledge from <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/12\/understanding-my-role\/\">academic resources<\/a>, <a href=\"https:\/\/docs.unity3d.com\/Manual\/class-ScriptableObject.html\">Unity documentation<\/a>, <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/03\/06\/researching-procedural-generation\/\">GDC Talks, Podcasts<\/a>, <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/03\/11\/researching-laments-gdd\/\">Lament&#8217;s GDD<\/a>,<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">B &#8211; Subject Specific Practical Skills<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Test and advance your ideas in a practical and critical context appropriate to your discipline<\/strong>\n<ul class=\"wp-block-list\">\n<li>Tested a <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/02\/28\/prg-week-2\/\">different coding approach<\/a> (appropriate to my discipline as Technical Designer) <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/02\/28\/prg-week-2\/\">to bug fixing the Procedural Room Generation<\/a>,\n<ul class=\"wp-block-list\">\n<li>Asking if this was the most efficient method? What worked? What didn&#8217;t? Why?<br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Tested the Skill Tree system to see if the player could spend Terra Shards, then advanced it to <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/11\/skill-tree-pt-3\/\">effect the player character<\/a>; then advanced it even further to <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/11\/skill-tree-pt-3\/\">carry player effects to other scenes<\/a>; then advanced it once more to <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/11\/skill-tree-pt-4\/\">save the Skill Tree&#8217;s progress<\/a> save even if you leave the scene\n<ul class=\"wp-block-list\">\n<li>Evaluating how scalable of a method this Skill Tree system was throughout development<br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Tested Ayse&#8217;s first iteration of player movement and combat to see how it feels, then advanced it by <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/09\/player-pt-4\/\">changing the attack to have only 4 directions and prevent the player from moving<\/a>\n<ul class=\"wp-block-list\">\n<li>Evaluating how this change served the design goals of the game and discussing\/playtesting with other groupmates<br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Had numerous playtests, with third party perspectives on the game to provide us a non-biased and fresh insight into the development of the game\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/09\/depression-gate\/\">Developed new camera systems<\/a>, <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/13\/playtest-2\/\">fixed previously unfound bugs<\/a> and added<a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/13\/playtest-2\/\"> quality of life changes<\/a> due to this feedback<br><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Confidently use a range of technical skills to realise your Vertical Slice<\/strong>\n<ul class=\"wp-block-list\">\n<li>Gameplay programming skills\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/09\/player-pt-4\/\">Player combat, movement and interaction<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/10\/skill-tree-pt-1\/\">Skill Tree system<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/02\/28\/procedural-room-generation\/\">Procedural Room Generation system<\/a><br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>UI Development skills\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/03\/01\/week-5-start-menu\/\">Developing the Main Menu<\/a><br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Scene management skills\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/03\/01\/week-5-start-menu\/\">Main Menu button functionality<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/09\/hub\/\"><\/a><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/11\/gateway-scenes\/\">Gateway scenes transitions<\/a><br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Animation integration\n<ul class=\"wp-block-list\">\n<li>Implementing variables to be used in Unity&#8217;s Animator and blend trees\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/09\/player-pt-4\/\">Player<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/10\/wrought-pt-2\/\">Enemies<\/a><br><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Event driven systems\n<ul class=\"wp-block-list\">\n<li>Used within the <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/10\/skill-tree-pt-2\/\">SkillManager, SkillTreeManager, SkillSlot and SkillSO C# scripts<\/a><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">C &#8211; Subject Specific Intellectual and Research Skills<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Select appropriate tools in order to support the development of a &#8220;Vertical Slice&#8221;<\/strong>\n<ul class=\"wp-block-list\">\n<li>Using <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/12\/researching-tools\/\">Unity game engine<\/a><\/li>\n\n\n\n<li>Using Cinemachine for camera control in various scenes (<a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/09\/depression-gate\/\">Depression gate scene<\/a>, <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/03\/01\/prg-week-4\/\">Dungeon scene<\/a>)<\/li>\n\n\n\n<li>Using <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/10\/skill-tree-pt-2\/\">ScriptableObjects <\/a>for managing and storing data for the Skill Tree\n<ul class=\"wp-block-list\">\n<li><em>In each of these posts, I explain what tool I have used and why<\/em><br><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Interpret an idea or motivating concept into a self-designed team project<\/strong>\n<ul class=\"wp-block-list\">\n<li>I took the motivating concept of &#8220;growth, resilience and introspection&#8221; (<a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/03\/11\/researching-laments-gdd\/\">explained in Lament&#8217;s GDD<\/a>) and turned it into a game experience. I designed the Skill Tree system to incentivise the player to return from the dungeons in order to spend Terra Shards to become stronger.\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/11\/skill-tree-pt-5\/\">Incentivising players to buy other skills before unlocking the Boss Key<\/a><\/li>\n\n\n\n<li>Reduced player&#8217;s starting health from 5 to 3 to allow them to increase their max HP to grow stronger<br><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Evaluate your teamwork role in relation to its professional contexts<\/strong>\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/12\/understanding-my-role\/\">Researching Technical Designers in industry<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/12\/understanding-my-role\/\">Comparing my responsibilities to theirs<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/12\/understanding-my-role\/\">Evaluating my performance as a Technical Designer and comparing it to the industry<\/a><br><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Analyse and produce your practical work through sustained engagement and critical awareness of your ideas<\/strong>\n<ul class=\"wp-block-list\">\n<li>Analysed and produced prototypes of various practical systems\n<ul class=\"wp-block-list\">\n<li>Dungeon (Procedural Room Generation)<\/li>\n\n\n\n<li>Tree of Sorrow (Skill tree system)<\/li>\n\n\n\n<li>Player movement, combat systems<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Produced regular iterations of systems over the entire course of development to allow for analysis and improvement\n<ul class=\"wp-block-list\">\n<li>Created early versions, garnered feedback from self\/peer\/others&#8217; analysis then those polished systems<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Understood the purpose of my programming\n<ul class=\"wp-block-list\">\n<li>Considered alternative solutions, while justifying the choices I made\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/02\/28\/prg-week-2\/\">Went through different methods of bug<\/a> <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/03\/01\/prg-week-3\/\">fixing the procedural room generation<\/a><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Implemented feedback from prototypes<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">D &#8211; Transferable and Generic Skills<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Develop and manage your contribution to a sustained team project<\/strong>\n<ul class=\"wp-block-list\">\n<li>Built functional systems, developed mechanics that were outlined in Lament&#8217;s GDD\n<ul class=\"wp-block-list\">\n<li>Procedurally generated dungeon<\/li>\n\n\n\n<li>Tree of Sorrow skill tree<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Grown and polished these systems and mechanics over the course of the entire project<\/li>\n\n\n\n<li>Managed these contributions using <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/02\/27\/development\/\">Version control (GitHub)<\/a> and a <a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/03\/12\/playtest\/\">Work management tool (Trello)<\/a><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Articulate and summarise your critical reflection of the project<\/strong>\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/12\/post-project-reflection\/\">Reflected on the project as whole<\/a> after development of Lament was complete<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Effectively utilise academic resources and apply appropriate methodologies to your practise<\/strong>\n<ul class=\"wp-block-list\">\n<li>Justified my decisions throughout development, using academic resources\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/10\/skill-tree-pt-2\/\">Justified my use of ScriptableObjects using Unity Documentation<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/03\/01\/prg-week-4\/\">Justified my use of Cinemachine for the camera system<\/a><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/12\/understanding-my-role\/\">Justified my responsibilities as a Technical Designer using academic resources<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/13\/researching-pipelines\/\">Utilised the &#8220;Agile&#8221; pipeline methodology<\/a><\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This portfolio will be assessed using numerous Learning Outcomes, which I will look further into in this post in order to address them properly. Furthmore, I will give provide instances (and links) to times I have accomplished each Learning Outcome; However, these are not the only instances of me completing the Learning Outcomes &#8211; as&#8230;<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1553","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Understanding Learning Outcomes - E-Jay Tripoli (Year 2 Archive)<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/12\/understanding-learning-outcomes\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Understanding Learning Outcomes - E-Jay Tripoli (Year 2 Archive)\" \/>\n<meta property=\"og:description\" content=\"This portfolio will be assessed using numerous Learning Outcomes, which I will look further into in this post in order to address them properly. 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