{"id":1635,"date":"2025-05-13T15:45:21","date_gmt":"2025-05-13T15:45:21","guid":{"rendered":"https:\/\/sites.wsagames.com\/et4g23\/?p=1635"},"modified":"2025-05-14T22:45:27","modified_gmt":"2025-05-14T22:45:27","slug":"formative-feedback","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/13\/formative-feedback\/","title":{"rendered":"Formative Feedback"},"content":{"rendered":"\n<p class=\"has-text-align-center has-background wp-block-paragraph\" style=\"background-color:#dfdfdf\">During Week 7 of the project, everyone had a formative feedback meeting with Sophie and Vanissa discussing how everyone was doing up until now. During this meeting, we were asked: What we thought we did well and What we thought we could improve on.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I believe I&#8217;ve been good at actually implementing systems and mechanics from the GDD, getting hands on with Unity and writing C# script. Creating and developing a procedurally generated room dungeon system was challenging but I felt great about the state it was in, acknowledging its flaws but glad that it was functional.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, in terms of self-reflection, I feel like I have a bad habit of bearing a lot of the burden in group projects like these. As I have more confidence in my capabilities than I have trust in others around me. Especially when they show a lack of initiative and urge to do the necessary work.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After the talk with Sophie and Vanissa, this was the feedback I was sent on slack:<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;6ac8895a49f24&quot;}\" data-wp-interactive=\"core\/image\" data-wp-key=\"6ac8895a49f24\" class=\"aligncenter size-full wp-lightbox-container\"><img fetchpriority=\"high\" decoding=\"async\" width=\"681\" height=\"667\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on--pointerdown=\"actions.preloadImage\" data-wp-on--pointerenter=\"actions.preloadImageWithDelay\" data-wp-on--pointerleave=\"actions.cancelPreload\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-183.png\" alt=\"\" class=\"wp-image-1636\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-183.png 681w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/05\/image-183-300x294.png 300w\" sizes=\"(max-width: 681px) 100vw, 681px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\tdata-wp-bind--aria-label=\"state.thisImage.triggerButtonAriaLabel\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.thisImage.buttonRight\"\n\t\t\tdata-wp-style--top=\"state.thisImage.buttonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n<\/div>\n\n\n<p class=\"wp-block-paragraph\">This feedback I will keep in mind when writing this blog, I am sure reading this you will be able to see the impacts of this feedback throughout this website:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>&#8220;Organise the blog so we understand better which features got tested, what the feedback was, when these tests were made, and how these tests helped you iterate and improve&#8221;\n<ul class=\"wp-block-list\">\n<li>Development posts are organised into what features are being developed<\/li>\n\n\n\n<li>There are screenshots of discussion between team members about feedback<\/li>\n\n\n\n<li>Playtesters&#8217; feedback are in the Playtests posts (Logs -&gt; Playtests -&gt;)<\/li>\n\n\n\n<li>This feedback is then mentioned in the development of features<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>&#8220;Include a bit more research into technical designers&#8221;\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/12\/understanding-my-role\/#\">Researched Technical Designers in industry and compared them to how it would effect my role in the project<\/a><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>&#8220;&#8230;show more prototypes\/ playable componenets and how you iterated on it&#8221;\n<ul class=\"wp-block-list\">\n<li>Shown in the Skill Tree development posts [Videos and iteration explanations]<\/li>\n\n\n\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/03\/02\/whispers-week-4\/\">Prototypes of enemies [With videos]<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/09\/player-pt-4\/\">Various iterations of the player<\/a><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>&#8220;Google &#8220;waterfall&#8221; and &#8220;agile&#8221; pipelines and reflect on how this contributed to your procedully generated rooms&#8230;&#8221;\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/13\/researching-pipelines\/\">Completed in this Research Post<\/a><\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>&#8220;Keep the learning outcomes in mind when writing your blog&#8221;\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/12\/understanding-learning-outcomes\/\">Listed out the learning outcomes, providing instances of achievement throughout the process of writing this blog<\/a><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>During Week 7 of the project, everyone had a formative feedback meeting with Sophie and Vanissa discussing how everyone was doing up until now. During this meeting, we were asked: What we thought we did well and What we thought we could improve on. I believe I&#8217;ve been good at actually implementing systems and mechanics&#8230;<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1635","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Formative Feedback - E-Jay Tripoli (Year 2 Archive)<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/05\/13\/formative-feedback\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Formative Feedback - E-Jay Tripoli (Year 2 Archive)\" \/>\n<meta property=\"og:description\" content=\"During Week 7 of the project, everyone had a formative feedback meeting with Sophie and Vanissa discussing how everyone was doing up until now. 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