{"id":743,"date":"2025-01-12T18:56:18","date_gmt":"2025-01-12T18:56:18","guid":{"rendered":"https:\/\/sites.wsagames.com\/et4g23\/?p=743"},"modified":"2025-01-12T18:56:18","modified_gmt":"2025-01-12T18:56:18","slug":"enemy-behaviour","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/et4g23\/2025\/01\/12\/enemy-behaviour\/","title":{"rendered":"Enemy Behaviour"},"content":{"rendered":"\n<p class=\"has-background wp-block-paragraph\" style=\"background-color:#dfdfdf\">As this is an action-adventure game, the way the enemies behave has a huge impact on the player&#8217;s experience. Outlining certain behaviours ensures the game&#8217;s feel and vision stays consistent throughout.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Patrol Behaviour<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">When exploring, the player may come across groups of enemies. These enemies &#8216;patrol&#8217; an area, not necessarily defending a POI but also not outright hunting the player &#8211; enemies such as this can easily be ignored, or chosen to be fought if the player chooses to do so for whatever reason. Often found in larger &#8216;explorative&#8217; areas of the game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Gaurding Behaviour<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">These enemies are defending a specific <strong>POI <\/strong>and must be fought in order to progress the game in a certain way. Enemies such as this act as a sort of &#8216;strength-check&#8217; as well &#8211; ensuring the player doesn&#8217;t wander into an area far above their level\/ equipment; gaurds are often much more difficult to kill than patrolling enemies for this reason. Often found in smaller, more compact areas of the game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Bosses<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Each boss fight should be memorable and reflect that the element that they embody, these fights should feel like they have their own personality.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Demon King<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Stays within his melee range, uses fire abilities in order to keep the player out of their range, has a large health pool.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Phase 1 &#8211; Above 50% HP\n<ul class=\"wp-block-list\">\n<li>Slow, triple combo melee attacks<\/li>\n\n\n\n<li>Slams the ground with fists to release a pulse wave of fire in a small cone\n<ul class=\"wp-block-list\">\n<li>Long animation &#8211; most vulnerable state<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>(If the player is far enough) Releases a burst of fire from the ground &#8211; after a small circular indicator <\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Phase 2 &#8211; Below 50% HP\n<ul class=\"wp-block-list\">\n<li>Deals 25% more damage with each attack<\/li>\n\n\n\n<li>Faster, quadruple combo melee attacks<\/li>\n\n\n\n<li>Slams the ground with feet to release a pulse wave of fire in a small cone\n<ul class=\"wp-block-list\">\n<li>Faster animation<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Creates a dome of fire to prevent player from running too far<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Ice Queen<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Uses ranged attacks in order to keep the player at a safe distance, has a small health pool.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Phase 1 &#8211; Above 60% HP\n<ul class=\"wp-block-list\">\n<li>Small, slow moving series of 5 projectiles, each moving towarsd the players current location<\/li>\n\n\n\n<li>Places frost on the ground covering 30% of the boss arena\n<ul class=\"wp-block-list\">\n<li>Frost makes the player move 25% slower and <strong>freezes <\/strong>them for 1 second if they are stuck in the frost for over 3 seconds<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Creates a glacial prison around the player which can be dodged, indicated by small ice crystals on the floor<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Phase 2 &#8211; Below 60% HP\n<ul class=\"wp-block-list\">\n<li>Large, fast moving series of 3projectiles, each tracking the players movement constantly\n<ul class=\"wp-block-list\">\n<li>Must be dodged with a roll or blocked<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Frost covers 50% of the arena and now slows for 35%<\/li>\n\n\n\n<li>Glacial prison rises much quicker<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Jester<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Uses tricks to decieve the player into giving himself the advantage, has a mediocre health pool.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Phase 1 &#8211; Above 20% HP, Constantly marking snarky remakes to the player character\n<ul class=\"wp-block-list\">\n<li>Dissapears into a whispy mirage, dealing 50% more damage if they attack the player from behing (Can be attacked in this state)<\/li>\n\n\n\n<li>Throws a ball of smoke on the ground, creating two identical clones\n<ul class=\"wp-block-list\">\n<li>One of which is real, the other two have black eyes<\/li>\n\n\n\n<li>If the real one isn&#8217;t attacked, all three begin to attack the player until the two clones dissapear after 15 seconds<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Places Jack-in-the-boxes on the ground, if the player walks near them they are <strong>feared<\/strong>. Taking increased damage for a small duration <\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Phase 2 &#8211; Below 20% HP, The most feared Demon of the Demon King&#8217;s Army comes out\n<ul class=\"wp-block-list\">\n<li>Deals 60% more damage from attacks<\/li>\n\n\n\n<li>Creates four identical clones instead of two<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Prisoner\/ Ace<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Uses the darkness of the prison to ambush the player, has a small health pool.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Phase 1 &#8211; Above 50% HP\n<ul class=\"wp-block-list\">\n<li>Leeps from different sides of the boss arena a total of three times, hiding in the darkness\n<ul class=\"wp-block-list\">\n<li>Causing the player to fall onto their back as the prisoner claws at their face for 60% of their <strong>current <\/strong>HP<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Runs into the darkness to crawl on the ceiling above the player, leeps down when they are above the player\n<ul class=\"wp-block-list\">\n<li>Deals significant damage if the attack lands (unblockable), if the player dodges it the Prisoner is stunned for 1 second<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Simple two-combo melee attack, followed up by a small leap<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Phase 2 &#8211; Below 50% HP\n<ul class=\"wp-block-list\">\n<li>Increases total leeps from three to 5, does 80% of players current HP<\/li>\n\n\n\n<li>Three combo-melee attack, followed by a small leap and then a delayed larger leap<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>As this is an action-adventure game, the way the enemies behave has a huge impact on the player&#8217;s experience. Outlining certain behaviours ensures the game&#8217;s feel and vision stays consistent throughout. Patrol Behaviour When exploring, the player may come across groups of enemies. These enemies &#8216;patrol&#8217; an area, not necessarily defending a POI but also&#8230;<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-743","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Enemy Behaviour - E-Jay Tripoli (Year 2 Archive)<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/01\/12\/enemy-behaviour\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Enemy Behaviour - E-Jay Tripoli (Year 2 Archive)\" \/>\n<meta property=\"og:description\" content=\"As this is an action-adventure game, the way the enemies behave has a huge impact on the player&#8217;s experience. 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