{"id":997,"date":"2025-03-10T21:23:30","date_gmt":"2025-03-10T21:23:30","guid":{"rendered":"https:\/\/sites.wsagames.com\/et4g23\/?p=997"},"modified":"2025-05-12T15:04:26","modified_gmt":"2025-05-12T15:04:26","slug":"player-week-2","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/et4g23\/2025\/03\/10\/player-week-2\/","title":{"rendered":"Player &#8211; Pt 2"},"content":{"rendered":"\n<p class=\"has-text-align-center has-background\" style=\"background-color:#dfdfdf\">As our groups Mechanics Designer (Aysa) was absent during Week 1, I had to fill in the role and make a start on the Player. However, once Aysa had returned we had asked her to take over with the Player.<\/p>\n\n\n\n<p>For Week 2, we had tasked Aysa with creating a dash mechanic, a vital part of the player controller. After she implemented the dash into the project, I then showed her how to commit it into the repository for Lament (shown in other post). Which then allowed me to pull the latest commit and see the dash for myself, then I told Aysa my opinions about the dash:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"797\" height=\"647\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-31.png\" alt=\"\" class=\"wp-image-998\" style=\"width:840px;height:auto\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-31.png 797w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-31-300x244.png 300w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-31-768x623.png 768w\" sizes=\"(max-width: 797px) 100vw, 797px\" \/><\/figure>\n\n\n\n<p>As the more experienced and capable coder within my group, I often found myself giving advice to our Mechanics Designer about scripts and general Unity issues.<\/p>\n\n\n\n<p>In this instance I gave her a general idea on how I would approach the issue, and also providing further resources to help her to fix the issue.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"900\" height=\"782\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-32.png\" alt=\"\" class=\"wp-image-999\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-32.png 900w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-32-300x261.png 300w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-32-768x667.png 768w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-32-850x739.png 850w\" sizes=\"(max-width: 900px) 100vw, 900px\" \/><\/figure>\n\n\n\n<p>Unfortunately, at this point in the project, my main focus was on creating the Procedural Room Generation, so I was unable to get to fixing the dash this week.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Interdisciplinary Collaboration<\/h3>\n\n\n\n<p>As the Technical Designer, it was up to me to help our designers understand how the animations would work practically in unity (and vice-versa). This helped our Mechanics Designer begin developing the player further.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img decoding=\"async\" width=\"534\" height=\"485\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-112.png\" alt=\"\" class=\"wp-image-1567\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-112.png 534w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-112-300x272.png 300w\" sizes=\"(max-width: 534px) 100vw, 534px\" \/><\/figure><\/div>\n\n\n<h3 class=\"wp-block-heading\">Helping with programming<\/h3>\n\n\n\n<p>As the lead programmer, group members will come to me with questions about C# script writing in unity, especially our Mechanics Designer, Ayse:<\/p>\n\n\n\n<figure data-wp-context=\"{&quot;imageId&quot;:&quot;6a004b46cfecc&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-large wp-lightbox-container\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"608\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-113-1024x608.png\" alt=\"\" class=\"wp-image-1573\" srcset=\"https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-113-1024x608.png 1024w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-113-300x178.png 300w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-113-768x456.png 768w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-113-850x504.png 850w, https:\/\/sites.wsagames.com\/et4g23\/wp-content\/uploads\/sites\/27\/2025\/03\/image-113.png 1493w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><button\n\t\t\tclass=\"lightbox-trigger\"\n\t\t\ttype=\"button\"\n\t\t\taria-haspopup=\"dialog\"\n\t\t\taria-label=\"Enlarge\"\n\t\t\tdata-wp-init=\"callbacks.initTriggerButton\"\n\t\t\tdata-wp-on-async--click=\"actions.showLightbox\"\n\t\t\tdata-wp-style--right=\"state.imageButtonRight\"\n\t\t\tdata-wp-style--top=\"state.imageButtonTop\"\n\t\t>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewBox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\" \/>\n\t\t\t<\/svg>\n\t\t<\/button><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>As our groups Mechanics Designer (Aysa) was absent during Week 1, I had to fill in the role and make a start on the Player. However, once Aysa had returned we had asked her to take over with the Player. For Week 2, we had tasked Aysa with creating a dash mechanic, a vital part&#8230;<\/p>\n","protected":false},"author":28,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-997","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Player - Pt 2 - E-Jay Tripoli (Year 2 Archive)<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sites.wsagames.com\/et4g23\/2025\/03\/10\/player-week-2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Player - Pt 2 - E-Jay Tripoli (Year 2 Archive)\" \/>\n<meta property=\"og:description\" content=\"As our groups Mechanics Designer (Aysa) was absent during Week 1, I had to fill in the role and make a start on the Player. 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