{"id":3992,"date":"2026-01-11T13:29:57","date_gmt":"2026-01-11T13:29:57","guid":{"rendered":"https:\/\/sites.wsagames.com\/gp2n23-yr3\/?p=3992"},"modified":"2026-01-12T13:40:48","modified_gmt":"2026-01-12T13:40:48","slug":"the-fun-user-experience-the-audience","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/gp2n23-yr3\/2026\/01\/11\/the-fun-user-experience-the-audience\/","title":{"rendered":"The Fun &amp; User Experience"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\"><strong>The Fun<\/strong><\/h3>\n\n\n\n<p>The &#8220;fun&#8221; aspect in my game could be seen through exploding hoards of cult member, each trap is able to one shot enemies and kill them in slightly gruesome ways like stabbing, eating and exploding on impact. The player also being able to shoot slimy boulders at the enemies and the animations in my game would add to the atmosphere of it being fun to play.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>Planed for inspiration from Barley from <a href=\"https:\/\/www.youtube.com\/shorts\/_iP2_jhAUrQ\" data-type=\"link\" data-id=\"https:\/\/www.youtube.com\/shorts\/_iP2_jhAUrQ\">Brawl Stars character attack<\/a> however plan to make it less chaotic in my game:<\/p>\n\n\n\n<p>The prototype I made showcases, the &#8220;fun&#8221; and aesthetically unique visuals of my game, the bright neo colours contrasting with the dark background draw my eyes towards the purple sunset and allows the character to stand-out from the rest of the 3D space, also the lighting was made through a 3D space which I believe creates realistic shadows and lighting which stands-out from the typical 2D pixilated games.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/sites.wsagames.com\/gp2n23-yr3\/wp-content\/uploads\/sites\/77\/2026\/01\/Untitled-video-Made-with-Clipchamp.mp4\"><\/video><\/figure>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/sites.wsagames.com\/gp2n23-yr3\/wp-content\/uploads\/sites\/77\/2025\/11\/Video-of-Slaher-Pixel-retro-Prototype-with-music-base-camp-level.mp4\"><\/video><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>User Experience (UX)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The Mechanics:<\/strong> <strong>Blood-Slime Harvesting:<\/strong> Collect <em>blood <\/em>from fallen enemies (RTS resource management).\n<ul class=\"wp-block-list\">\n<li><strong>Defensive Trio:<\/strong> Deployment of <strong><em>Rangers<\/em><\/strong> (ranged), <strong><em>Melee<\/em><\/strong> (melee damage), and <strong><em>Human Shields<\/em><\/strong> (blockers).<\/li>\n\n\n\n<li><strong><em>Catapult Ability<\/em>:<\/strong> A manual projectile shot above the fence that costs blood resource, allowing for direct player intervention.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>The Experience:<\/strong> Nostalgic but intense. The quick arcade gameplay reminds me of Pac-man and original Donkey Kong where timing and skills is essential, with a bit of luck, game music (synth-heavy Ableton tracks) drives the pace of the mood and pace of the waves.<\/li>\n\n\n\n<li><strong>Win\/Fail State:<\/strong> <strong>Win:<\/strong> Successfully massacre the cultists across ~13 waves.\n<ul class=\"wp-block-list\">\n<li><strong>Fail:<\/strong> The gate is destroyed and the town is breached. In my game the player cannot be damaged.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Interface of my game<\/h3>\n\n\n\n<p>Similar colour to the one seen in <em>Hotline&#8217;s Miami 2: Wrong Number<\/em> &amp; <em>Killer Frequency<\/em><\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Hotline Miami 2: Title Screen Theme 15 Minutes\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/WZvXYj72eYk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"300\" height=\"168\" src=\"https:\/\/sites.wsagames.com\/gp2n23-yr3\/wp-content\/uploads\/sites\/77\/2026\/01\/image-2.png\" alt=\"\" class=\"wp-image-4328\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<p>I want it to convey the similar visuals to my game. The menu could have:<\/p>\n\n\n\n<p><em>Continue<\/em><\/p>\n\n\n\n<p><em>New Game<\/em><\/p>\n\n\n\n<p><em>Settings<\/em>: inside the settings menu: <em>brightness options<\/em>, <em>controls<\/em>, <em>sound level <\/em>and <em>Plug Ins<\/em> (Steam&#8217;s controller support which also includes support for Xbox Adaptive Controller and PlayStation Access Controller). Simple button inputs, allow for inclusive player base.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"has-text-align-center\"><strong>PS Controls:<\/strong><\/p>\n\n\n\n<p>Triangle- tap opens the <em>Defence Placement Menu<\/em>, to navigate between them use the R-stick<\/p>\n\n\n\n<p>O- acts like the back button, to leave the <em>Defence Placement Menu<\/em> and  menu.<\/p>\n\n\n\n<p>X button &#8211; Hold to sprint. Used to interact with the menus and starting the game.<\/p>\n\n\n\n<p>Square- placing down defences, interact with gate lever to start the round.<\/p>\n\n\n\n<p>Options- pauses the game and navigate back to the main menu. <\/p>\n\n\n\n<p>L2- aims with the <em>Casting Boulder \/ Catapult<\/em> ability with Right stick to choose where it would land<\/p>\n\n\n\n<p>R2- shoots it<\/p>\n\n\n\n<p>Movement Left Stick \/ D-pad<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"has-text-align-center\"><strong>Keyboard controls:<\/strong><\/p>\n\n\n\n<p>WSAD-movement of player and navigates around the home and Esc menu<\/p>\n\n\n\n<p>Space &#8211; pulls down the gate lever and begins the round, press to interact with settings and menus<\/p>\n\n\n\n<p>T- tap opens the <em>Defence Placement Menu<\/em>, to navigate between them use the arrow keys and E to place them <\/p>\n\n\n\n<p>Shift &#8211; Sprint<\/p>\n\n\n\n<p>Right click &#8211; aims with the <em>Casting Boulder \/ Catapult<\/em> ability with moving of the mouse to choose where it would land<\/p>\n\n\n\n<p>Left click &#8211; to shoot it<\/p>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-align-center\">Automatically Autosaves if possible<\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/sites.wsagames.com\/gp2n23-yr3\/2025\/12\/25\/project-proposal\/\">Project Proposal<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Fun The &#8220;fun&#8221; aspect in my game could be seen through exploding hoards of cult member, each trap is able to one shot enemies and kill them in slightly gruesome ways like stabbing, eating and exploding on impact. The player also being able to shoot slimy boulders at the enemies and the animations in [&hellip;]<\/p>\n","protected":false},"author":21,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3992","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/gp2n23-yr3\/wp-json\/wp\/v2\/posts\/3992","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/gp2n23-yr3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/gp2n23-yr3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/gp2n23-yr3\/wp-json\/wp\/v2\/users\/21"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/gp2n23-yr3\/wp-json\/wp\/v2\/comments?post=3992"}],"version-history":[{"count":246,"href":"https:\/\/sites.wsagames.com\/gp2n23-yr3\/wp-json\/wp\/v2\/posts\/3992\/revisions"}],"predecessor-version":[{"id":4657,"href":"https:\/\/sites.wsagames.com\/gp2n23-yr3\/wp-json\/wp\/v2\/posts\/3992\/revisions\/4657"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/gp2n23-yr3\/wp-json\/wp\/v2\/media?parent=3992"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/gp2n23-yr3\/wp-json\/wp\/v2\/categories?post=3992"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/gp2n23-yr3\/wp-json\/wp\/v2\/tags?post=3992"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}