{"id":1160,"date":"2025-11-06T14:26:41","date_gmt":"2025-11-06T14:26:41","guid":{"rendered":"https:\/\/sites.wsagames.com\/hl1d23\/?p=1160"},"modified":"2026-01-12T11:16:02","modified_gmt":"2026-01-12T11:16:02","slug":"week-04","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/hl1d23\/week-04\/","title":{"rendered":"WEEK #04"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"1160\" class=\"elementor elementor-1160\" data-elementor-post-type=\"post\">\n\t\t\t\t<div class=\"elementor-element elementor-element-874c47b e-flex e-con-boxed e-con e-parent\" data-id=\"874c47b\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-0f1efba elementor-widget elementor-widget-menu-anchor\" data-id=\"0f1efba\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"menu-anchor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-menu-anchor\" id=\"1\"><\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5ff2110 elementor-widget elementor-widget-heading\" data-id=\"5ff2110\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Level Design &amp; World-Building<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-67f3dbc elementor-widget elementor-widget-text-editor\" data-id=\"67f3dbc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>On Monday 19th October, guest speaker Oguz Orkun Doma delivered a lecture on the topic of Level Design.<br \/>During this session, we re-evaluated our understanding of what level design actually is, moving beyond the assumption that it is simply about creating visually appealing environments.<br \/><br \/><\/p><p>Firstly, the lecture clearly distinguished the differences between three related but distinct roles:<\/p><ul><li><strong>Level Design<\/strong><br \/>Focuses on structuring space, pacing, challenge, and the player\u2019s path through the game.<\/li><li><strong>Environment Art<\/strong><br \/>Is concerned with making spaces visually polished and aesthetically coherent.<\/li><li><strong>Narrative Design<\/strong><br \/>Is primarily about storytelling, rather than the design of playable space itself.<br \/><br \/><p data-start=\"839\" data-end=\"975\">Understanding this distinction helped clarify the specific role and responsibility of level design within the game development pipeline.<\/p><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c775e76 elementor-widget elementor-widget-image\" data-id=\"c775e76\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"821\" height=\"461\" src=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2025\/11\/cd09d2c5c79783ddad4dd8e91175cfd1.png\" class=\"attachment-full size-full wp-image-4086\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2025\/11\/cd09d2c5c79783ddad4dd8e91175cfd1.png 821w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2025\/11\/cd09d2c5c79783ddad4dd8e91175cfd1-300x168.png 300w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2025\/11\/cd09d2c5c79783ddad4dd8e91175cfd1-768x431.png 768w\" sizes=\"100vw\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6ebf337 elementor-widget elementor-widget-text-editor\" data-id=\"6ebf337\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>The lecture then introduced the core principles of level design. These included:<\/p><ul><li data-start=\"952\" data-end=\"1653\"><p><b>Flow<br \/><\/b>Refers to the pacing of the player experience and how tension is introduced, developed, and resolved over time.<\/p><\/li><li data-start=\"952\" data-end=\"1653\"><strong>Affordances<\/strong><br \/>Describe how environments communicate possible interactions without relying on explicit text or instructions.<\/li><li data-start=\"952\" data-end=\"1653\"><strong>Guidance<\/strong><br \/>Focuses on directing players through the use of lighting, composition, colour, and sound.<\/li><li data-start=\"952\" data-end=\"1653\"><strong>Gating and Keys<\/strong><br \/>Are used to structure progression through elements such as locked doors, keys, or newly unlocked abilities.<\/li><li data-start=\"952\" data-end=\"1653\"><strong>Difficulty Curves<\/strong><br \/>Emphasise that challenge is not linear, but carefully designed to support player engagement and learning over time.<\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-2941b72 elementor-widget elementor-widget-menu-anchor\" data-id=\"2941b72\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"menu-anchor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-menu-anchor\" id=\"2\"><\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d81a894 elementor-widget elementor-widget-heading\" data-id=\"d81a894\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Level Design Exercise<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-9f434a6 elementor-arrows-position-inside elementor-widget elementor-widget-image-carousel\" data-id=\"9f434a6\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;slides_to_show&quot;:&quot;1&quot;,&quot;navigation&quot;:&quot;arrows&quot;,&quot;autoplay&quot;:&quot;yes&quot;,&quot;pause_on_hover&quot;:&quot;yes&quot;,&quot;pause_on_interaction&quot;:&quot;yes&quot;,&quot;autoplay_speed&quot;:5000,&quot;infinite&quot;:&quot;yes&quot;,&quot;effect&quot;:&quot;slide&quot;,&quot;speed&quot;:500}\" data-widget_type=\"image-carousel.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-image-carousel-wrapper swiper\" role=\"region\" aria-roledescription=\"carousel\" aria-label=\"Image Carousel\" dir=\"ltr\">\n\t\t\t<div class=\"elementor-image-carousel swiper-wrapper\" aria-live=\"off\">\n\t\t\t\t\t\t\t\t<div class=\"swiper-slide\" role=\"group\" aria-roledescription=\"slide\" aria-label=\"1 of 3\"><figure class=\"swiper-slide-inner\"><img decoding=\"async\" class=\"swiper-slide-image\" src=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2025\/11\/04f12dea66ba663dd17b5fce7167c4e9.png\" alt=\"04f12dea66ba663dd17b5fce7167c4e9\" \/><\/figure><\/div><div class=\"swiper-slide\" role=\"group\" aria-roledescription=\"slide\" aria-label=\"2 of 3\"><figure class=\"swiper-slide-inner\"><img decoding=\"async\" class=\"swiper-slide-image\" src=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2025\/11\/b308bc682485a3474f07319ccada06a5.png\" alt=\"b308bc682485a3474f07319ccada06a5\" \/><\/figure><\/div><div class=\"swiper-slide\" role=\"group\" aria-roledescription=\"slide\" aria-label=\"3 of 3\"><figure class=\"swiper-slide-inner\"><img decoding=\"async\" class=\"swiper-slide-image\" src=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2025\/11\/980377919899a04887d00cd8e641815d.png\" alt=\"980377919899a04887d00cd8e641815d\" \/><\/figure><\/div>\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t\t\t\t<div class=\"elementor-swiper-button elementor-swiper-button-prev\" role=\"button\" tabindex=\"0\">\n\t\t\t\t\t\t<svg aria-hidden=\"true\" class=\"e-font-icon-svg e-eicon-chevron-left\" viewBox=\"0 0 1000 1000\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M646 125C629 125 613 133 604 142L308 442C296 454 292 471 292 487 292 504 296 521 308 533L604 854C617 867 629 875 646 875 663 875 679 871 692 858 704 846 713 829 713 812 713 796 708 779 692 767L438 487 692 225C700 217 708 204 708 187 708 171 704 154 692 142 675 129 663 125 646 125Z\"><\/path><\/svg>\t\t\t\t\t<\/div>\n\t\t\t\t\t<div class=\"elementor-swiper-button elementor-swiper-button-next\" role=\"button\" tabindex=\"0\">\n\t\t\t\t\t\t<svg aria-hidden=\"true\" class=\"e-font-icon-svg e-eicon-chevron-right\" viewBox=\"0 0 1000 1000\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M696 533C708 521 713 504 713 487 713 471 708 454 696 446L400 146C388 133 375 125 354 125 338 125 325 129 313 142 300 154 292 171 292 187 292 204 296 221 308 233L563 492 304 771C292 783 288 800 288 817 288 833 296 850 308 863 321 871 338 875 354 875 371 875 388 867 400 854L696 533Z\"><\/path><\/svg>\t\t\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-996b611 elementor-widget elementor-widget-text-editor\" data-id=\"996b611\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>In the level design practice, our group chose the first level of &#8220;The Backroom&#8221; as the focus of analysis. First, we drew an overview map to show the overall structure of the scene and the spatial layout of the environment.<\/p><p><br \/>Then, we break down the levels into a series of action bubbles to identify different game segments. In each action bubble, we define the player&#8217;s actions and goals, and clarify how the game progress and tension are constructed throughout the level.<\/p><p><br \/>Finally, we marked the map to highlight key spatial functions, interactive elements and sensory elements, such as atmosphere and environmental cues. This process helps us better understand how level design conveys gameplay and emotions through space rather than relying on explicit instructions.<br \/><br \/><\/p><p>Further details regarding level design development and supporting documentation can be found in <strong><span style=\"text-decoration: underline\"><span style=\"color: #00ccff\"><a style=\"color: #00ccff;text-decoration: underline\" href=\"https:\/\/sites.wsagames.com\/hl1d23\/environment-asset-production\/\">Environment &amp; Asset Production<\/a><\/span><\/span> <\/strong>and<strong> <span style=\"text-decoration: underline\"><span style=\"color: #00ccff\"><a style=\"color: #00ccff;text-decoration: underline\" href=\"https:\/\/sites.wsagames.com\/hl1d23\/narrative-world\/\">Narrative &amp; World &amp; Character<\/a><\/span><\/span>.\u00a0<\/strong><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ba5efd5 elementor-widget elementor-widget-html\" data-id=\"ba5efd5\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<div class=\"side-nav\">\r\n  <a href=\"#1\">Level Design<\/a><br>\r\n  <a href=\"#2\">Level Design Exercise<\/a><br>\r\n  \r\n<\/div>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Level Design &amp; World-Building On Monday 19th October, guest speaker Oguz Orkun Doma delivered a lecture on the topic of Level Design.During this session, we re-evaluated our understanding of what level design actually is, moving beyond the assumption that it is simply about creating visually appealing environments. Firstly, the lecture clearly distinguished the differences between &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.wsagames.com\/hl1d23\/week-04\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;WEEK #04&#8221;<\/span><\/a><\/p>\n","protected":false},"author":44,"featured_media":4239,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"class_list":["post-1160","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/posts\/1160","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/users\/44"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/comments?post=1160"}],"version-history":[{"count":75,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/posts\/1160\/revisions"}],"predecessor-version":[{"id":5569,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/posts\/1160\/revisions\/5569"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/media\/4239"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/media?parent=1160"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/categories?post=1160"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/tags?post=1160"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}