{"id":4917,"date":"2026-01-08T03:37:05","date_gmt":"2026-01-08T03:37:05","guid":{"rendered":"https:\/\/sites.wsagames.com\/hl1d23\/?p=4917"},"modified":"2026-01-12T15:50:40","modified_gmt":"2026-01-12T15:50:40","slug":"what-makes-a-good-horror-game","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/hl1d23\/what-makes-a-good-horror-game\/","title":{"rendered":"WHAT MAKES A GOOD HORROR GAMES\uff1f"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"4917\" class=\"elementor elementor-4917\" data-elementor-post-type=\"post\">\n\t\t\t\t<div class=\"elementor-element elementor-element-c48cbc8 e-flex e-con-boxed e-con e-parent\" data-id=\"c48cbc8\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-d52d2d7 elementor-widget elementor-widget-heading\" data-id=\"d52d2d7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Main Categories of Horror Games<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0a377c3 elementor-widget elementor-widget-text-editor\" data-id=\"0a377c3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Horror games include a variety of different subcategories, and different types create fear experiences in different ways. Common classifications include:<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0e36e17 elementor-widget elementor-widget-image\" data-id=\"0e36e17\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"1171\" height=\"335\" src=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/254a980adc8b6331d51f1c730f90e3b2.png\" class=\"attachment-full size-full wp-image-5118\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/254a980adc8b6331d51f1c730f90e3b2.png 1171w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/254a980adc8b6331d51f1c730f90e3b2-300x86.png 300w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/254a980adc8b6331d51f1c730f90e3b2-1024x293.png 1024w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/254a980adc8b6331d51f1c730f90e3b2-768x220.png 768w\" sizes=\"100vw\" \/>\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\">As horror game genres often overlap, this table serves only as a general categorisation rather than a strict classification.<\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-00b72bb elementor-widget elementor-widget-text-editor\" data-id=\"00b72bb\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Based on the analysis of the horror game genre, I position &#8220;Kowloon&#8221; as a psychological horror game. Therefore, this article will focus on studying how to make a good psychological horror game<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4afa992 elementor-widget elementor-widget-heading\" data-id=\"4afa992\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Keep Guessing<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-17fecea elementor-widget elementor-widget-text-editor\" data-id=\"17fecea\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><strong>Without a well-written script that tells a captivating and emotion-filled story, it\u2019s impossible to create a good horror game. &#8211; G2A<\/strong><\/p><p>Indeed, story Settings such as the world view, background stories, and character motivations are crucial in horror games, but environmental narratives should not be overlooked either.\u00a0<strong><br \/><\/strong><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-5c046fd e-con-full e-grid e-con e-child\" data-id=\"5c046fd\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-d699a7f elementor-widget elementor-widget-image\" data-id=\"d699a7f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"1000\" height=\"563\" src=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/e0b5c9ba8adb9b1a242e3767badcc5e6.png\" class=\"attachment-full size-full wp-image-5150\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/e0b5c9ba8adb9b1a242e3767badcc5e6.png 1000w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/e0b5c9ba8adb9b1a242e3767badcc5e6-300x169.png 300w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/e0b5c9ba8adb9b1a242e3767badcc5e6-768x432.png 768w\" sizes=\"100vw\" \/>\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\"><\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-fcb3e52 elementor-widget elementor-widget-image\" data-id=\"fcb3e52\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"1000\" height=\"563\" src=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/3feb1a7f7b68d4a11a75263f156e9439.png\" class=\"attachment-full size-full wp-image-5155\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/3feb1a7f7b68d4a11a75263f156e9439.png 1000w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/3feb1a7f7b68d4a11a75263f156e9439-300x169.png 300w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/3feb1a7f7b68d4a11a75263f156e9439-768x432.png 768w\" sizes=\"100vw\" \/>\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\"><\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-83f9610 elementor-widget elementor-widget-text-editor\" data-id=\"83f9610\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>For instance, the constantly flashing red lights in Escape the Backrooms, or the real and unfamiliar mental hospital environment in Outlast, both create a strong sense of unease through visual and spatial design. This kind of environment does not explicitly tell players what is about to happen. Instead, it forces players to make mental imaginations through the unknown and hints, commonly known as scaring themselves<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-69894c6 elementor-widget elementor-widget-heading\" data-id=\"69894c6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Vulnerability Creates Fear<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c549937 elementor-widget elementor-widget-text-editor\" data-id=\"c549937\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><strong>The real fear stems from insufficient firepower.<\/strong><\/p><p>\u00a0<\/p><p>When players feel weak, fear will naturally arise. Limited ammunition, slow movement or huge differences in body size will force players to act more cautiously and intensify psychological tension.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f2c8efe elementor-widget elementor-widget-image\" data-id=\"f2c8efe\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"666\" src=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/5b107840f47702c8405f6631619efa6c.png\" class=\"attachment-full size-full wp-image-5166\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/5b107840f47702c8405f6631619efa6c.png 768w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/5b107840f47702c8405f6631619efa6c-300x260.png 300w\" sizes=\"100vw\" \/>\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\">In \"Resident Evil Village\", Lady Dimitrescu's height of approximately 2.9 meters creates an overwhelming sense of vulnerability.<\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0f60f34 elementor-widget elementor-widget-heading\" data-id=\"0f60f34\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Audio and Sound Make Fear<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ed68864 elementor-widget elementor-widget-text-editor\" data-id=\"ed68864\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Music can directly influence how we feel and respond emotionally (British Psychological Society, 2022).\u00a0<br \/><br \/>Extreme silence or sudden screams are both excellent ways to create fear. When players are in a state of extreme mental tension and are suddenly disrupted by stimulating audio, fear will burst out. This reminds me of when we are alone at home watching a horror movie and then someone happens to knock on the door&#8230;.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-425fb5a elementor-widget elementor-widget-heading\" data-id=\"425fb5a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Controlling the Tension<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ba6e393 elementor-widget elementor-widget-text-editor\" data-id=\"ba6e393\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>\u201cAspects like safe rooms and overwhelming feelings of relief are actually a key aspect of why we find horror games so engaging\u201d (Platinum Paragon, 2020).<br \/><br \/>If the game constantly scares players, they will adapt to the emotion of fear, thus greatly reducing the experience. Therefore, before designing the levels, we need to consider how to get players into a cycle of emotions from tension &#8211; release &#8211; tension again<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0196bd7 elementor-widget elementor-widget-heading\" data-id=\"0196bd7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">HUDs and UI also Important<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-01bd787 elementor-widget elementor-widget-text-editor\" data-id=\"01bd787\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Minimalist HUDs and UI play a crucial role in psychological horror games, as overly complex or information-intensive HUDs often weaken players&#8217; sense of tension and immersion.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-7deb7bd e-con-full e-grid e-con e-child\" data-id=\"7deb7bd\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-6100e88 elementor-widget elementor-widget-image\" data-id=\"6100e88\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"2558\" height=\"1438\" src=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/126bdd28f399834e15c357a6f601df66.png\" class=\"attachment-full size-full wp-image-5212\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/126bdd28f399834e15c357a6f601df66.png 2558w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/126bdd28f399834e15c357a6f601df66-300x169.png 300w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/126bdd28f399834e15c357a6f601df66-1024x576.png 1024w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/126bdd28f399834e15c357a6f601df66-768x432.png 768w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/126bdd28f399834e15c357a6f601df66-1536x863.png 1536w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/126bdd28f399834e15c357a6f601df66-2048x1151.png 2048w\" sizes=\"100vw\" \/>\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\"><\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-66c9d13 elementor-widget elementor-widget-image\" data-id=\"66c9d13\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"2558\" height=\"1438\" src=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/9e48eefb33eb4d18aa5b9bee18c9308d.png\" class=\"attachment-full size-full wp-image-5219\" alt=\"\" srcset=\"https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/9e48eefb33eb4d18aa5b9bee18c9308d.png 2558w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/9e48eefb33eb4d18aa5b9bee18c9308d-300x169.png 300w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/9e48eefb33eb4d18aa5b9bee18c9308d-1024x576.png 1024w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/9e48eefb33eb4d18aa5b9bee18c9308d-768x432.png 768w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/9e48eefb33eb4d18aa5b9bee18c9308d-1536x863.png 1536w, https:\/\/sites.wsagames.com\/hl1d23\/wp-content\/uploads\/sites\/53\/2026\/01\/9e48eefb33eb4d18aa5b9bee18c9308d-2048x1151.png 2048w\" sizes=\"100vw\" \/>\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\"><\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-75b8d8e elementor-widget elementor-widget-text-editor\" data-id=\"75b8d8e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>The HUD in Outlast only indicates the battery status of the camera, and the screen remains highly concise for the rest of the time.<br \/><br \/><\/p><p>I think removing task information from the main HUD and integrating it into the backpack or menu system is a design approach that is more in line with psychological horror<br \/><br \/>Overall, a good horror game does not merely rely on scares; it must also have a complete narrative, sufficient tension, unique character designs, and matching sound effects, etc.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8cd659d elementor-widget elementor-widget-text-editor\" data-id=\"8cd659d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Sources:<\/p><ul><li><span style=\"text-decoration: underline\"><span style=\"color: #00ccff;text-decoration: underline\"><a style=\"color: #00ccff;text-decoration: underline\" href=\"https:\/\/www.bps.org.uk\/psychologist\/how-does-music-make-you-feel\">https:\/\/www.bps.org.uk\/psychologist\/how-does-music-make-you-feel<\/a><\/span><\/span><\/li><li><span style=\"text-decoration: underline\"><span style=\"color: #00ccff;text-decoration: underline\"><a style=\"color: #00ccff;text-decoration: underline\" href=\"https:\/\/www.g2a.com\/news\/features\/what-makes-a-good-horror-game\/\">https:\/\/www.g2a.com\/news\/features\/what-makes-a-good-horror-game\/<\/a><\/span><\/span><\/li><li><span style=\"text-decoration: underline\"><span style=\"color: #00ccff;text-decoration: underline\"><a style=\"color: #00ccff;text-decoration: underline\" href=\"https:\/\/platinumparagon.info\/psychology-of-horror-games\/\">https:\/\/platinumparagon.info\/psychology-of-horror-games\/<\/a><\/span><\/span><\/li><li><span style=\"text-decoration: underline\"><span style=\"color: #00ccff;text-decoration: underline\"><a style=\"color: #00ccff;text-decoration: underline\" href=\"https:\/\/medium.com\/super-jump\/creating-successful-horror-games-c552a2ac779e\">https:\/\/medium.com\/super-jump\/creating-successful-horror-games-c552a2ac779e<\/a><\/span><\/span><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Main Categories of Horror Games Horror games include a variety of different subcategories, and different types create fear experiences in different ways. Common classifications include: As horror game genres often overlap, this table serves only as a general categorisation rather than a strict classification. Based on the analysis of the horror game genre, I position &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.wsagames.com\/hl1d23\/what-makes-a-good-horror-game\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;WHAT MAKES A GOOD HORROR GAMES\uff1f&#8221;<\/span><\/a><\/p>\n","protected":false},"author":44,"featured_media":5219,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-4917","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-research"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/posts\/4917","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/users\/44"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/comments?post=4917"}],"version-history":[{"count":106,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/posts\/4917\/revisions"}],"predecessor-version":[{"id":5689,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/posts\/4917\/revisions\/5689"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/media\/5219"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/media?parent=4917"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/categories?post=4917"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/hl1d23\/wp-json\/wp\/v2\/tags?post=4917"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}