{"id":413,"date":"2024-11-28T10:34:16","date_gmt":"2024-11-28T10:34:16","guid":{"rendered":"https:\/\/sites.wsagames.com\/hm3g23\/?page_id=413"},"modified":"2024-11-28T11:32:18","modified_gmt":"2024-11-28T11:32:18","slug":"blackhole","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/hm3g23\/blackhole\/","title":{"rendered":"Blackhole"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><span style=\"text-decoration: underline\">Ideas and Goals<\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I had vision of the world building my game would have and it wouldn&#8217;t be a very wide variety of sceneries.  I wanted to make a detailed breath taking scene that wouldn&#8217;t bore the player even if they have to look at it several times. The blackhole was the main attraction on not boring the player every time they look out the station, or even go out into space during gameplay. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To make this blackhole I followed a very helpful tutorial video on YouTube by Alaskan FX, that not only helped me produce a good prototype but also taught me a lot on a side of blender I don&#8217;t usually use, this being geometry nodes. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Create Realistic Black Holes in Blender | Full Tutorial\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/XWv1Ajc3tfU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"text-decoration: underline\">Modelling Blackhole<\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"606\" src=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-8-1024x606.png\" alt=\"\" class=\"wp-image-433\" srcset=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-8-1024x606.png 1024w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-8-300x178.png 300w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-8-768x455.png 768w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-8.png 1453w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I made a couple of simple meshes and positioned them like shown, I would barely be doing any modelling for this prototype since this is all mostly made through geometry nodes and good shading.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"text-decoration: underline\">Shading and Geometry Nodes<\/span> <\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"776\" src=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-9-1024x776.png\" alt=\"\" class=\"wp-image-435\" srcset=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-9-1024x776.png 1024w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-9-300x227.png 300w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-9-768x582.png 768w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-9.png 1193w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I used geometry nodes to create a lens affect for the middle sphere which would create the effect of bending and distorting light around it. Later for the wide cube mesh I shaded as seen in the image above, using various new nodes I&#8217;ve never heard of such as the &#8216;spherical coordinate&#8217; and &#8216;cartesian coordinate&#8217;. What these two nodes do is help blender recognise the object as more spherical since the coordinates are in cartesian (X,Y,Z), so it introduces radius and distance from origin.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"text-decoration: underline\">Completed Blackhole<\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"622\" src=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-10-1024x622.png\" alt=\"\" class=\"wp-image-436\" srcset=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-10-1024x622.png 1024w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-10-300x182.png 300w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-10-768x466.png 768w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-10.png 1267w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A completed version of my blackhole, I decided to go for a more cold icy blue instead of the warm orange in the tutorial I was following.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"text-decoration: underline\">Final Render with Compositing<\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-11-1024x576.png\" alt=\"\" class=\"wp-image-437\" srcset=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-11-1024x576.png 1024w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-11-300x169.png 300w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-11-768x432.png 768w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/11\/image-11.png 1518w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I didn&#8217;t do very much compositing, I only added some glow and blur effects to enhance the final render of the image.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"text-decoration: underline\">Thoughts?<\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I was happy with the results of the blackhole and managed to learn a lot about geometry nodes which I barely new existed before this. Of course Im still just a novice when it comes to them but I have taken an interest in them and will begin to learn them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ideas and Goals I had vision of the world building my game would have and it wouldn&#8217;t be a very&hellip;<\/p>\n","protected":false},"author":18,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-413","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/pages\/413","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/comments?post=413"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/pages\/413\/revisions"}],"predecessor-version":[{"id":442,"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/pages\/413\/revisions\/442"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/media?parent=413"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}