{"id":663,"date":"2024-12-09T00:44:11","date_gmt":"2024-12-09T00:44:11","guid":{"rendered":"https:\/\/sites.wsagames.com\/hm3g23\/?page_id=663"},"modified":"2024-12-09T16:27:10","modified_gmt":"2024-12-09T16:27:10","slug":"pushing-qte-mechanic","status":"publish","type":"page","link":"https:\/\/sites.wsagames.com\/hm3g23\/pushing-qte-mechanic\/","title":{"rendered":"Pushing TapKey Mechanic"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><span style=\"text-decoration: underline\">TapKey Mechanic<\/span><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This is a pushing mechanic using the tapKey system that was needed to create the QTE in my other project. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"text-decoration: underline\">Unreal Nodes<\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"710\" height=\"412\" src=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/12\/image-7.png\" alt=\"\" class=\"wp-image-681\" srcset=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/12\/image-7.png 710w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/12\/image-7-300x174.png 300w\" sizes=\"(max-width: 710px) 100vw, 710px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This is my tap key event which was placed in my first person character folder.<\/p>\n\n\n\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img decoding=\"async\" width=\"619\" height=\"503\" src=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/12\/image-8.png\" alt=\"\" class=\"wp-image-682 size-full\" srcset=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/12\/image-8.png 619w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/12\/image-8-300x244.png 300w\" sizes=\"(max-width: 619px) 100vw, 619px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"wp-block-paragraph\">I created a cube and added a box collider which would be the trigger for my tapKey event.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"788\" height=\"419\" src=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/12\/image-9.png\" alt=\"\" class=\"wp-image-683\" srcset=\"https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/12\/image-9.png 788w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/12\/image-9-300x160.png 300w, https:\/\/sites.wsagames.com\/hm3g23\/wp-content\/uploads\/sites\/17\/2024\/12\/image-9-768x408.png 768w\" sizes=\"(max-width: 788px) 100vw, 788px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This was the nodes to move the box every time the key was pressed. I also had to add nodes to fix the character to the cube and to move along the same axis as the cube when key is pressed.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"text-decoration: underline\">Pushing Mechanic<\/span><\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"TapKey pushing mechanic\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/RNKVG9XGd_k?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The pushing mechanic using keyTap was successful the cube moved along with the player, however it looked a little choppy since it was first person perspective.  <\/p>\n","protected":false},"excerpt":{"rendered":"<p>TapKey Mechanic This is a pushing mechanic using the tapKey system that was needed to create the QTE in my&hellip;<\/p>\n","protected":false},"author":18,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-663","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/pages\/663","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/comments?post=663"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/pages\/663\/revisions"}],"predecessor-version":[{"id":684,"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/pages\/663\/revisions\/684"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/hm3g23\/wp-json\/wp\/v2\/media?parent=663"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}