Game Design Pillars
1. Post-apocalyptic, dystopian world
- A vast, post-apocalyptic world where human life is almost non-existent.
- Create the desire for connection, attachment, and emotional bonding. Emphasize the relationship between the main characters
2. Sense of companionship with minimal dialogue:
- Feeling companionship through overcoming challenges with a partner, a pet, or a friend.
- Focus on body language rather than verbal language. Connection between two people from different generations, different species, different ideologies
3. Mechanics focus on hand gestures and hand movement
- Mechanics revolve around hand gestures, hand movements, and maybe sign language as well
- A harder form of communication, sometimes people can misunderstand each other, but it shows that two sides are trying to communicate
Genre : Adventure/shooting/puzzle-solving game.
Essential experience : Sense of companionship
Prototypes:



Moodboard:











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