GDD: E.V.E (working tite)

Game Design Pillars

1. Post-apocalyptic, dystopian world

  • A vast, post-apocalyptic world where human life is almost non-existent.
  • Create the desire for connection, attachment, and emotional bonding. Emphasize the relationship between the main characters

2. Sense of companionship with minimal dialogue:

  • Feeling companionship through overcoming challenges with a partner, a pet, or a friend.
  • Focus on body language rather than verbal language. Connection between two people from different generations, different species, different ideologies

3. Mechanics focus on hand gestures and hand movement

  • Mechanics revolve around hand gestures, hand movements, and maybe sign language as well
  • A harder form of communication, sometimes people can misunderstand each other, but it shows that two sides are trying to communicate

Genre : Adventure/shooting/puzzle-solving game.

Essential experience : Sense of companionship

Prototypes:

Moodboard:

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