{"id":116,"date":"2026-10-05T14:18:16","date_gmt":"2026-10-05T14:18:16","guid":{"rendered":"https:\/\/sites.wsagames.com\/iah1g25\/?p=116"},"modified":"2026-10-20T11:20:14","modified_gmt":"2026-10-20T11:20:14","slug":"games-design-talk-by-venezia-georgieva-venny","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/iah1g25\/2026\/10\/05\/games-design-talk-by-venezia-georgieva-venny\/","title":{"rendered":"Games Design Talk by Venezia Georgieva (Venny)"},"content":{"rendered":"\n<p class=\"has-medium-font-size wp-block-paragraph\">Game Overview &#8211; Short description of game<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Guidelines:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Action &#8211; focus<\/li>\n\n\n\n<li class=\"has-medium-font-size\">30 second rule<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Every word matters<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Iteration is key <\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Everything should be short and snappy<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Maybe don&#8217;t put title in overview? Redundant<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Structure for overview?<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Opening hook<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Evoke imagery of the game, don&#8217;t be passive, world, action, fantasy<\/li>\n\n\n\n<li class=\"has-medium-font-size\">What is your game promising the player that would make them care<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Game Design Pillars<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">How to use Pillars:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">To maintain the game vision\n<ul class=\"wp-block-list\">\n<li>Help to judge if every idea we have is a good idea for your game, and isn&#8217;t just a good idea<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">To determine features\n<ul class=\"wp-block-list\">\n<li>Every feature you are considering for your game must contribute to at least one game pillar, and shouldnt contradict<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Making pillars:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">3 &#8211; 6 pillars<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Title + description\n<ul class=\"wp-block-list\">\n<li>+ 1 to 2 supporting sentences to ensure alignment<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Continuous adaptation\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Pillars should be re-reviewed often<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Further guidelines for pillars:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Avoid genre pillars\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Simply stating genre<\/li>\n\n\n\n<li>Doesn&#8217;t provide valuable insight<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Reverse the pillar\n<ul class=\"wp-block-list\">\n<li>If you can reverse the meaning and it still sounds like something a game would want to do, then its a good pillar<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Avoid tech pillars\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Frame rate, bug free, specific platforms<\/li>\n\n\n\n<li>Doesnt help with design <\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Game Loops<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Chains of repeatable actions that for the flow of the players experience<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Loops by style<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Core game loops\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Core mechanics, decisions, shorter term goals, player repeats these hopes multiple times to make permanent progress<\/li>\n\n\n\n<li>In Hades 2, defeating enemies and advancing through levels<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Meta game loops\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Repeatable actions, long term progression, motivations systems, feature including, story progress<\/li>\n\n\n\n<li>In Hades 2, upgrading abilities, unlocking new weapons<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Making Loops:\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Player actions in the order they take place<\/li>\n\n\n\n<li>Resource flow if game has them\n<ul class=\"wp-block-list\">\n<li>Resources player is gaining or losing through actions<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Add icon to resources<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Loops by time\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Second to second\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">In Astrobot, Navigate the level, avoid or battl enemies<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Minute to minute\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">In Astrobot, Rescue bots , unlock new levels<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Hour to hour \n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Find ship parts, improve tab planet, unlock galaxies<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Key takeaways<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Game overviews are action focused<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Pillars are guiding lights<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Map actions and resources in loops<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">In this talk, I learnt how to structure my game pitch so that it appealed to more people and how important it can be to perfect this, as it can impact game sales massively. <\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Considering the game pillars also helped me to consider the story elements of my game more as i realised that so far i only really had the mechanics worked out. I decided that the story is about a world that has lost all visuals and sound, and it is your job as The Soundpainter to add sounds back into the world so people can navigate the space again. <\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Here are my game pillars so far, although as mentioned in the talk, i will likely iterate on them later on as my game concept\/vision gets stronger<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"659\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/WhatsApp-Image-2026-10-05-at-13.44.43-659x1024.jpeg\" alt=\"\" class=\"wp-image-120\" srcset=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/WhatsApp-Image-2026-10-05-at-13.44.43-659x1024.jpeg 659w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/WhatsApp-Image-2026-10-05-at-13.44.43-767x1192.jpeg 767w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/WhatsApp-Image-2026-10-05-at-13.44.43-193x300.jpeg 193w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/WhatsApp-Image-2026-10-05-at-13.44.43-989x1536.jpeg 989w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/WhatsApp-Image-2026-10-05-at-13.44.43.jpeg 1148w\" sizes=\"(max-width: 659px) 100vw, 659px\" \/><\/figure>\n\n\n\n<p class=\"has-large-font-size wp-block-paragraph\"><strong>First Draft of Pillars for &#8220;The Soundpainter&#8221;:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Gameplay without visuals\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">This game is screen-less, just headphones and a controller.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Map\/ Navigate the world with sound\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">You, as The Soundpainter have the ability to attach sound to objects which can help you find your way around and &#8216;paint&#8217; the environment in the way that works for you<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Help your fellow people to navigate this new environment\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Interact with NPCs and complete puzzles to help your community and progress with the story<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Explore in your own way\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Open world, puzzles have multiple solutions <\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Venny looked through my pillars and said that the first three were strong but the fourth one wasn&#8217;t as clear, which i agree with. <\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Mason helped to make my pillars more concise as we both agreed certain bits could be cut out as there were repetitions.<\/p>\n\n\n\n<p class=\"has-large-font-size wp-block-paragraph\"><strong>Second draft of Pillars for &#8220;The Soundpainter&#8221;:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Gameplay without visuals:\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">This game is screen-less, just headphones and a controller<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Map the world with sound\n<ul class=\"wp-block-list\">\n<li>You, as The Soundpainter have the ability to attach sounds to objects or &#8216;paint&#8217; the environment<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Solve puzzles to help NPCs\n<ul class=\"wp-block-list\">\n<li>Encounter characters and complete unique tasks to help your community <\/li>\n<\/ul>\n<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Catch sounds and store them for later\n<ul class=\"wp-block-list\">\n<li>Catch Soundbugs with your net and store them to use as tools in future puzzles<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">A follow up to this task was to consider the game loop and i realised that i didn&#8217;t have much of an idea of the actual game part, other than there would be no visuals. I think considering a game loop as my next task will help me to develop my pitch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game Overview &#8211; Short description of game Guidelines: Everything should be short and snappy Maybe don&#8217;t put title in overview? Redundant Structure for overview? Game Design Pillars How to use Pillars: Making pillars: Further guidelines for pillars: Game Loops Loops by style Key takeaways In this talk, I learnt how to structure my game pitch [&hellip;]<\/p>\n","protected":false},"author":70,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-116","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/posts\/116","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/users\/70"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/comments?post=116"}],"version-history":[{"count":7,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/posts\/116\/revisions"}],"predecessor-version":[{"id":196,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/posts\/116\/revisions\/196"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/media?parent=116"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/categories?post=116"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/tags?post=116"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}