{"id":134,"date":"2026-10-11T15:48:14","date_gmt":"2026-10-11T15:48:14","guid":{"rendered":"https:\/\/sites.wsagames.com\/iah1g25\/?p=134"},"modified":"2026-10-15T09:47:27","modified_gmt":"2026-10-15T09:47:27","slug":"feedback-on-crit","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/iah1g25\/2026\/10\/11\/feedback-on-crit\/","title":{"rendered":"Week 3 Crit"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"912\" height=\"461\" src=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-6.png\" alt=\"\" class=\"wp-image-137\" srcset=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-6.png 912w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-6-300x152.png 300w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-6-768x388.png 768w\" sizes=\"(max-width: 912px) 100vw, 912px\" \/><\/figure>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">This book seems like a really interesting read but i didn&#8217;t want to fall back into the common blind-accessible video game trope of horror games. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"832\" height=\"480\" src=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-9.png\" alt=\"\" class=\"wp-image-140\" srcset=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-9.png 832w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-9-300x173.png 300w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-9-768x443.png 768w\" sizes=\"(max-width: 832px) 100vw, 832px\" \/><\/figure>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">I still need to play The Last Of Us on blind mode. I think a lot of people misinterpreted the fact there was a wand in my prototype to mean that there are magic spells and that wasn&#8217;t what I was intending <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"852\" height=\"597\" src=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-10.png\" alt=\"\" class=\"wp-image-141\" srcset=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-10.png 852w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-10-300x210.png 300w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-10-768x538.png 768w\" sizes=\"(max-width: 852px) 100vw, 852px\" \/><\/figure>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">This was the most helpful crit, as I hadn&#8217;t considered doing an in person prototype, and I think it may be a way of creating the core experience without coding, as that is not my strength and my game has specific mechanics that I cant seem to find any godot tutorials for.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"861\" height=\"461\" src=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-11.png\" alt=\"\" class=\"wp-image-142\" srcset=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-11.png 861w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-11-300x161.png 300w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-11-768x411.png 768w\" sizes=\"(max-width: 861px) 100vw, 861px\" \/><\/figure>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">The idea of having some vision to start with is something I had considered, but I felt like it would also destroy the whole object of the game. If I had more time, and more coding skills, I would code three different versions of this prototype, one with no visuals at all, one with subtle visuals of different colours and one where the visuals slowly fade out. However, I think i can faithfully assume that the no visuals concept is the strongest one as the hypothesis of my game is to see if i can make an interesting game relying on just sound and haptic feedback, so to rely on visuals in order to progress to that stage would make the idea fall flat.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"827\" height=\"292\" src=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-12.png\" alt=\"\" class=\"wp-image-143\" srcset=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-12.png 827w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-12-300x106.png 300w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-12-768x271.png 768w\" sizes=\"(max-width: 827px) 100vw, 827px\" \/><\/figure>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Its an interesting idea but Id have to adapt the small amount of story I have considered so far, and i already feel like i am behind with the worldbuilding of my game and so it wouldn&#8217;t be good to reconsider this.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-default\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\" \/>\n\n\n\n<p class=\"wp-block-paragraph\">Game suggestions:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"857\" height=\"512\" src=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-5.png\" alt=\"\" class=\"wp-image-136\" srcset=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-5.png 857w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-5-300x179.png 300w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-5-767x458.png 767w\" sizes=\"(max-width: 857px) 100vw, 857px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"835\" height=\"386\" src=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-7.png\" alt=\"\" class=\"wp-image-138\" srcset=\"https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-7.png 835w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-7-300x139.png 300w, https:\/\/sites.wsagames.com\/iah1g25\/wp-content\/uploads\/sites\/90\/2026\/10\/image-7-768x355.png 768w\" sizes=\"(max-width: 835px) 100vw, 835px\" \/><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>This book seems like a really interesting read but i didn&#8217;t want to fall back into the common blind-accessible video game trope of horror games. I still need to play The Last Of Us on blind mode. I think a lot of people misinterpreted the fact there was a wand in my prototype to mean [&hellip;]<\/p>\n","protected":false},"author":70,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-134","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/posts\/134","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/users\/70"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/comments?post=134"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/posts\/134\/revisions"}],"predecessor-version":[{"id":163,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/posts\/134\/revisions\/163"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/media?parent=134"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/categories?post=134"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/tags?post=134"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}