{"id":31,"date":"2026-09-28T12:51:32","date_gmt":"2026-09-28T12:51:32","guid":{"rendered":"https:\/\/sites.wsagames.com\/iah1g25\/?p=31"},"modified":"2026-10-30T10:41:27","modified_gmt":"2026-10-30T10:41:27","slug":"initial-ideation","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/iah1g25\/2026\/09\/28\/initial-ideation\/","title":{"rendered":"Further Ideation"},"content":{"rendered":"\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Idea One:<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">&#8220;I would like players to feel responsibility&#8221;<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Idea Two:<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">&#8220;I would like players to think about self control&#8221;<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Idea Three:<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">&#8220;I would like players to trust themselves and concentrate on all of their senses&#8221;<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">I think Idea three is my strongest idea as it works within the scope of the project. Idea two also does but I feel like there is not much room to expand outside of just escaping quicksand. Idea one I really like but i feel like in order to explore it properly it would benefit more from being a larger game, which is not realistic for the amount of time we have for this project. I&#8217;ve also always wanted to experiment with isolating senses within games and utilising haptic feedback and sound design would be really interesting to explore. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>What is the experience?<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">The player will probably feel untrusting in themselves at first, but will have to learn to trust their other senses to figure out where they are. The experience should involve a lot of concentration and hopefully a lot of pride when you as the player manage to make it through a certain area of the cave.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>What is essential for that experience?<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">Researching games that have been blind accessible in the past<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Researching how to figure out your surroundings when you cant rely on sight<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Researching what feedback you might experience within caves?<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Consider how you build trust in yourself, gaining familiarity with not only your surroundings but also your methods of navigating the space, everyone has a different way of working through each section, there is no real set tutorial for how to progress, you use whichever method works for you<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Pride? How the more independent you are the more proud you feel when you complete it<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>How can my game capture that essence?<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\">A lack of visuals? Maybe there will be a torch but not a reliable one?<\/li>\n\n\n\n<li class=\"has-medium-font-size\">A strong sound design<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Strong design of haptics<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Idea One: &#8220;I would like players to feel responsibility&#8221; Idea Two: &#8220;I would like players to think about self control&#8221; Idea Three: &#8220;I would like players to trust themselves and concentrate on all of their senses&#8221; I think Idea three is my strongest idea as it works within the scope of the project. Idea two [&hellip;]<\/p>\n","protected":false},"author":70,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-31","post","type-post","status-publish","format-standard","hentry","category-weekly-blog"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/posts\/31","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/users\/70"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/comments?post=31"}],"version-history":[{"count":13,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/posts\/31\/revisions"}],"predecessor-version":[{"id":285,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/posts\/31\/revisions\/285"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/media?parent=31"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/categories?post=31"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/iah1g25\/wp-json\/wp\/v2\/tags?post=31"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}