{"id":115,"date":"2024-10-29T19:16:17","date_gmt":"2024-10-29T19:16:17","guid":{"rendered":"https:\/\/sites.wsagames.com\/ib8g23\/?p=115"},"modified":"2025-01-10T14:10:09","modified_gmt":"2025-01-10T14:10:09","slug":"week-1","status":"publish","type":"post","link":"https:\/\/sites.wsagames.com\/ib8g23\/2024\/10\/29\/week-1\/","title":{"rendered":"Week 1!"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Our first week of year 2&#8217;s lecture outlined what was expected of us this semester. This was when I found out our brief for the year: to make a Game Design Document for a game concept of our choosing!<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>What is a Game Design Document? <\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In simple terms, a GDD is a process of documenting the game to help integrate all corners of it &#8211; because a game in all its unique, overlapping, complexity needs specific guidelines for different departments in order to make a cohesive game. A GDD will keep it cohesive, promote clarity and uniformity, prevents overambition, and ensures that people stick to a schedule. It is much more efficiant to make a game this way. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To see my full breakdown on what a Game Design Document is, click here to view my <a href=\"https:\/\/sites.wsagames.com\/ib8g23\/2024\/10\/16\/38\/\" data-type=\"link\" data-id=\"https:\/\/sites.wsagames.com\/ib8g23\/2024\/10\/16\/38\/\">Week 1 Reading<\/a>.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>What is my Game Concept? <\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The parameters for the game concept were as such: no parameters. Admittedly, I didn&#8217;t have many ideas at first. Being able to do anything with zero constraints isn&#8217;t very inspiring; it doesn&#8217;t get the imagination flowing and ideas sparking. If I wanted an idea &#8211; a good idea &#8211; I&#8217;d have to work for it. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity has-cool-to-warm-spectrum-gradient-background has-background is-style-wide\" \/>\n\n\n\n<p class=\"has-text-align-center has-medium-font-size wp-block-paragraph\"><strong>WORKSHOP 1<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Our very first workshop was to create a game based off adjectives listed by our birth-dates. Within my group of 3 (Paula, Ejay, and myself), we each would arrive at a set of words that would describe our game. My birthdate dictated a surivival horror or stealth set in a demon-filled hellscape, with my name &#8211; I &#8211; to dictate the feel: idle, impervious, imaginative, industrious&#8230; (Turns out &#8220;I&#8221; was a bit hard to come up with.) <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Paula&#8217;s was a Tower-Defence Masquerade based around the letter P, which we decided would be &#8220;paranormal&#8221;. This immediately captured all of our attention, so we decided to build a game on that &#8211; coming up with the idea of a cute, animal masquerade being haunted by ghosts. You play as the orchestra, blessed with magical instruments that ward away the ghosts trying to possess the dancing animals. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"877\" height=\"1024\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2024\/10\/Screenshot-2024-10-29-190659-877x1024.png\" alt=\"\" class=\"wp-image-144\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2024\/10\/Screenshot-2024-10-29-190659-877x1024.png 877w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2024\/10\/Screenshot-2024-10-29-190659-257x300.png 257w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2024\/10\/Screenshot-2024-10-29-190659-768x897.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2024\/10\/Screenshot-2024-10-29-190659.png 967w\" sizes=\"(max-width: 877px) 100vw, 877px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity has-cool-to-warm-spectrum-gradient-background has-background is-style-wide\" \/>\n\n\n\n<p class=\"has-text-align-center has-medium-font-size wp-block-paragraph\"><strong>GAME CONCEPT DEVELOPMENT<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This was my original mindmap of game ideas. As you can see, I reskinned the masquerade tower defence idea slightly, and came up with two others: one where you play a small bumblebee that repollinates the world after its apocalypse &#8211; a theme about the regrowth of Earth and nature&#8217;s persistance &#8211; and one horror game that preys on the feeling of paranoia. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"581\" src=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2024\/10\/Screenshot-2024-10-29-184642-1024x581.png\" alt=\"\" class=\"wp-image-141\" srcset=\"https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2024\/10\/Screenshot-2024-10-29-184642-1024x581.png 1024w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2024\/10\/Screenshot-2024-10-29-184642-300x170.png 300w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2024\/10\/Screenshot-2024-10-29-184642-768x436.png 768w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2024\/10\/Screenshot-2024-10-29-184642-1536x871.png 1536w, https:\/\/sites.wsagames.com\/ib8g23\/wp-content\/uploads\/sites\/7\/2024\/10\/Screenshot-2024-10-29-184642-2048x1161.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Inspired by Jesse Schell&#8217;s Lenses of Emotion, Experience, and Inspiration (which I did for my <a href=\"https:\/\/sites.wsagames.com\/ib8g23\/2024\/10\/16\/38\/\" data-type=\"link\" data-id=\"https:\/\/sites.wsagames.com\/ib8g23\/2024\/10\/16\/38\/\">Week 1 Reading<\/a>) from his book &#8220;The Art of Games Design&#8221;, for PARANOIA I chose a specific emotion I wanted the player to feel &#8211; something to pinpoint &#8211; so I could build around that. The emotion I chose was, obviously, paranoia. As such, this was the game I was most excited about. The others didn&#8217;t come from an emotion &#8211; they might have sweet themes and nice aesthetics &#8211; but this felt more tangible&#8230; More fun. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The videogames that have historically gripped me the most have always been horror games. When I was 12, I was obsessed with titles such as Layers of Fear and Five Nights at Freddy&#8217;s, because of the specific, subtle ways they manipulate the player&#8217;s brain. So I began to research how to make a game that would cultivate and prey on a feeling of paranoia in the player. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity has-cool-to-warm-spectrum-gradient-background has-background is-style-wide\" \/>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(17.905px, 1.119rem + ((1vw - 3.2px) * 1.294), 28px);\"><strong>Goals for this Semester: <\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>GDD Deliverables:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Mini Art Bible (including at least 1 3D model)<\/li>\n\n\n\n<li>Mini Word Bible<\/li>\n\n\n\n<li>Mini Narrative Bible<\/li>\n\n\n\n<li>Mini Sound Bible <\/li>\n\n\n\n<li>Writing Samples<\/li>\n\n\n\n<li>Gameplay Design <\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Creative Writing Module Deliverables:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>A 500 word review of a creative work<\/li>\n\n\n\n<li>A 2500 word portfolio of two pieces or more requiring:\n<ul class=\"wp-block-list\">\n<li>One work of fiction<\/li>\n\n\n\n<li>One work of creative nonfiction<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Using WordPress: <\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">While technically only required for my Semester 1 portfolio of a Game Design Document, I have also decided to put my other work here too, to keep it all in one, centralised place. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our first week of year 2&#8217;s lecture outlined what was expected of us this semester. This was when I found out our brief for the year: to make a Game Design Document for a game concept of our choosing! What is a Game Design Document? In simple terms, a GDD is a process of documenting [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":352,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[],"class_list":["post-115","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-logbook"],"_links":{"self":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/115","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/comments?post=115"}],"version-history":[{"count":4,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/115\/revisions"}],"predecessor-version":[{"id":573,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/posts\/115\/revisions\/573"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/media\/352"}],"wp:attachment":[{"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/media?parent=115"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/categories?post=115"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.wsagames.com\/ib8g23\/wp-json\/wp\/v2\/tags?post=115"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}